diff --git a/src/main/java/WayofTime/bloodmagic/item/ItemUpgradeTome.java b/src/main/java/WayofTime/bloodmagic/item/ItemUpgradeTome.java index 63c83d4c..d9eac442 100644 --- a/src/main/java/WayofTime/bloodmagic/item/ItemUpgradeTome.java +++ b/src/main/java/WayofTime/bloodmagic/item/ItemUpgradeTome.java @@ -73,6 +73,18 @@ public class ItemUpgradeTome extends Item implements IVariantProvider return super.onItemRightClick(stack, world, player, hand); } + @Override + public String getUnlocalizedName(ItemStack stack) { + if (!stack.hasTagCompound()) + return super.getUnlocalizedName(stack); + + LivingArmourUpgrade upgrade = LivingUpgrades.getUpgrade(stack); + if (upgrade != null && upgrade.isDowngrade()) + return "item." + Constants.Mod.MODID + ".downgradeTome"; + + return super.getUnlocalizedName(stack); + } + @Override @SideOnly(Side.CLIENT) public void getSubItems(Item id, CreativeTabs creativeTab, List list) diff --git a/src/main/resources/assets/bloodmagic/lang/en_US.lang b/src/main/resources/assets/bloodmagic/lang/en_US.lang index 5460ac73..dc5012a0 100644 --- a/src/main/resources/assets/bloodmagic/lang/en_US.lang +++ b/src/main/resources/assets/bloodmagic/lang/en_US.lang @@ -1,6 +1,6 @@ #Creative Tab itemGroup.BloodMagic.creativeTab=Blood Magic -itemGroup.BloodMagic.creativeTabTome=Blood Magic Upgrade Tomes +itemGroup.BloodMagic.creativeTabTome=Blood Magic | Tomes #Items item.BloodMagic.activationCrystal.weak.name=Weak Activation Crystal @@ -162,6 +162,7 @@ item.BloodMagic.ritualReader.name=Ritual Tinkerer item.BloodMagic.arcaneAshes.name=Arcane Ashes item.BloodMagic.upgradeTome.name=Living Armour Upgrade Tome +item.BloodMagic.downgradeTome.name=Living Armour Downgrade Tome item.BloodMagic.upgradeTrainer.name=Living Armour Training Bracelet item.BloodMagic.sentientSword.name=Sentient Sword @@ -510,6 +511,8 @@ tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=Dulled Blade tooltip.BloodMagic.livingArmour.upgrade.digSlowdown=Weakened Pick tooltip.BloodMagic.livingArmour.upgrade.stormTrooper=Storm Trooper tooltip.BloodMagic.livingArmour.upgrade.slowHeal=Diseased +tooltip.BloodMagic.livingArmour.upgrade.disoriented=Disoriented + tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d) tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100) tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s