Fixed #697
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@ -1,3 +1,8 @@
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Version 2.0.0-28
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- Fixed the soul snare.
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Version 2.0.0-27
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@ -64,6 +64,6 @@ public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectP
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@Override
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public boolean providesEffectForWill(EnumDemonWillType type)
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{
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return true;
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return false;
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}
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}
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@ -52,7 +52,9 @@ public class ItemSoulSnare extends Item implements IVariantProvider
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if (!worldIn.isRemote)
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{
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worldIn.spawnEntityInWorld(new EntitySoulSnare(worldIn, playerIn));
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EntitySoulSnare snare = new EntitySoulSnare(worldIn, playerIn);
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snare.func_184538_a(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
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worldIn.spawnEntityInWorld(snare);
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}
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return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemStackIn);
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