Fixed the Haste sigil and "Quick Feet" so that they work with MC's new movement method.
Also added better looking potion effects for a few things Enabled Shard of Laputa array - no book entry yet.
This commit is contained in:
parent
d2a84c0e7c
commit
fff793ea7d
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@ -28,7 +28,8 @@ import net.minecraftforge.registries.RegistryBuilder;
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@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
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@GameRegistry.ObjectHolder(BloodMagic.MODID)
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public class RegistrarBloodMagic {
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public class RegistrarBloodMagic
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{
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private static final BloodOrb ORB_DEF = new BloodOrb("", 0, 0, 0);
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@GameRegistry.ObjectHolder("weak")
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@ -60,7 +61,8 @@ public class RegistrarBloodMagic {
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public static IForgeRegistry<BloodOrb> BLOOD_ORBS = null;
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@SubscribeEvent
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public static void registerBloodOrbs(RegistryEvent.Register<BloodOrb> event) {
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public static void registerBloodOrbs(RegistryEvent.Register<BloodOrb> event)
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{
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ResourceLocation orb = RegistrarBloodMagicItems.BLOOD_ORB.getRegistryName();
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event.getRegistry().registerAll(
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new BloodOrb("weak", 1, 5000, 2).withModel(new ModelResourceLocation(orb, "type=weak")).setRegistryName("weak"),
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@ -69,13 +71,14 @@ public class RegistrarBloodMagic {
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new BloodOrb("master", 4, 1000000, 25).withModel(new ModelResourceLocation(orb, "type=master")).setRegistryName("master"),
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new BloodOrb("archmage", 5, 10000000, 50).withModel(new ModelResourceLocation(orb, "type=archmage")).setRegistryName("archmage"),
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new BloodOrb("transcendent", 6, 30000000, 50).withModel(new ModelResourceLocation(orb, "type=transcendent")).setRegistryName("transcendent")
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);
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);
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}
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@SubscribeEvent
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public static void registerPotions(RegistryEvent.Register<Potion> event) {
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public static void registerPotions(RegistryEvent.Register<Potion> event)
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{
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event.getRegistry().registerAll(
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new PotionBloodMagic("Boost", false, 0xFFFFFF, 0, 1).setRegistryName("boost"),
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new PotionBloodMagic("Boost", false, 0xFFFFFF, 0, 0).setRegistryName("boost"),
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new PotionBloodMagic("Planar Binding", false, 0, 2, 0).setRegistryName("planar_binding"),
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new PotionBloodMagic("Soul Snare", false, 0xFFFFFF, 3, 0).setRegistryName("soul_snare"),
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new PotionBloodMagic("Soul Fray", true, 0xFFFFFF, 4, 0).setRegistryName("soul_fray"),
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@ -86,11 +89,12 @@ public class RegistrarBloodMagic {
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new PotionBloodMagic("Bounce", false, 0x000000, 1, 1).setRegistryName("bounce"),
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new PotionBloodMagic("Cling", false, 0x000000, 2, 1).setRegistryName("cling"),
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new PotionBloodMagic("S. Lamb", false, 0x000000, 3, 1).setRegistryName("sacrificial_lamb")
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);
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);
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}
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@SubscribeEvent
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public static void registerEntities(RegistryEvent.Register<EntityEntry> event) {
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public static void registerEntities(RegistryEvent.Register<EntityEntry> event)
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{
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int entities = 0;
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event.getRegistry().registerAll(
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@ -104,11 +108,12 @@ public class RegistrarBloodMagic {
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EntityEntryBuilder.create().id("corrupted_sheep", ++entities).entity(EntityCorruptedSheep.class).name("corrupted_sheep").tracker(16 * 4, 3, true).build(),
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EntityEntryBuilder.create().id("corrupted_chicken", ++entities).entity(EntityCorruptedChicken.class).name("corrupted_chicken").tracker(16 * 4, 3, true).build(),
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EntityEntryBuilder.create().id("corrupted_spider", ++entities).entity(EntityCorruptedSpider.class).name("corrupted_spider").tracker(16 * 4, 3, true).build()
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);
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);
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}
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@SubscribeEvent
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public static void onRegistryCreation(RegistryEvent.NewRegistry event) {
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public static void onRegistryCreation(RegistryEvent.NewRegistry event)
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{
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BLOOD_ORBS = new RegistryBuilder<BloodOrb>()
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.setName(new ResourceLocation(BloodMagic.MODID, "blood_orb"))
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.setIDRange(0, Short.MAX_VALUE)
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@ -119,8 +124,10 @@ public class RegistrarBloodMagic {
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@SideOnly(Side.CLIENT)
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@SubscribeEvent
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public static void registerModels(ModelRegistryEvent event) {
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for (BloodOrb orb : BLOOD_ORBS) {
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public static void registerModels(ModelRegistryEvent event)
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{
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for (BloodOrb orb : BLOOD_ORBS)
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{
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ModelResourceLocation modelLocation = orb.getModelLocation();
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if (modelLocation == null)
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modelLocation = new ModelResourceLocation(orb.getRegistryName(), "inventory");
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@ -128,7 +135,8 @@ public class RegistrarBloodMagic {
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ModelLoader.registerItemVariants(RegistrarBloodMagicItems.BLOOD_ORB, modelLocation);
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}
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ModelLoader.setCustomMeshDefinition(RegistrarBloodMagicItems.BLOOD_ORB, stack -> {
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ModelLoader.setCustomMeshDefinition(RegistrarBloodMagicItems.BLOOD_ORB, stack ->
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{
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if (!stack.hasTagCompound())
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return new ModelResourceLocation(ORB_WEAK.getRegistryName(), "inventory");
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@ -24,6 +24,7 @@ import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectAttractor;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBinding;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBounce;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectFurnaceFuel;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectLaputa;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectMovement;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSigil;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSkeletonTurret;
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@ -125,7 +126,7 @@ public class ModRecipes
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ENDER_PEARL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectTeleport("teleport"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/teleportation.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.BOW), new ItemStack(Items.ARROW), new AlchemyArrayEffectArrowTurret("turret"), new TurretAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png")));
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// AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.APPLE), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectLaputa("laputa"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/shardoflaputa.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.REDSTONE), new ItemStack(Blocks.LAPIS_BLOCK), new AlchemyArrayEffectLaputa("laputa"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/shardoflaputa.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Blocks.COBBLESTONE), new ItemStack(Items.IRON_INGOT), new AlchemyArrayEffectSpike("spike"), new LowStaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/spikearray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_FAST_MINER.getStack(), new ItemStack(Items.IRON_PICKAXE), new AlchemyArrayEffectSigil("fastMiner", (ISigil) RegistrarBloodMagicItems.SIGIL_FAST_MINER), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/FastMinerSigil.png")));
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@ -40,24 +40,31 @@ import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
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public class LivingArmourHandler {
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public class LivingArmourHandler
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{
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@SubscribeEvent
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public static void onEntityHealed(LivingHealEvent event) {
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if (event.getEntityLiving() instanceof EntityPlayer) {
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public static void onEntityHealed(LivingHealEvent event)
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{
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if (event.getEntityLiving() instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) event.getEntity();
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if (LivingArmour.hasFullSet(player)) {
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null) {
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if (armour != null)
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{
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double modifier = 1;
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.slowHeal", chestStack);
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if (upgrade instanceof LivingArmourUpgradeSlowHeal) {
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if (upgrade instanceof LivingArmourUpgradeSlowHeal)
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{
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modifier *= ((LivingArmourUpgradeSlowHeal) upgrade).getHealingModifier();
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}
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if (modifier != 1) {
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if (modifier != 1)
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{
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event.setAmount((float) (event.getAmount() * modifier));
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}
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}
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@ -66,18 +73,23 @@ public class LivingArmourHandler {
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}
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@SubscribeEvent
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public static void onMiningSpeedCheck(PlayerEvent.BreakSpeed event) {
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public static void onMiningSpeedCheck(PlayerEvent.BreakSpeed event)
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{
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EntityPlayer player = event.getEntityPlayer();
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if (LivingArmour.hasFullSet(player)) {
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null) {
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if (armour != null)
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{
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double modifier = 1;
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for (LivingArmourUpgrade upgrade : armour.upgradeMap.values()) {
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for (LivingArmourUpgrade upgrade : armour.upgradeMap.values())
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{
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modifier *= upgrade.getMiningSpeedModifier(player);
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}
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if (modifier != 1) {
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if (modifier != 1)
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{
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event.setNewSpeed((float) (event.getOriginalSpeed() * modifier));
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}
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}
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@ -86,24 +98,31 @@ public class LivingArmourHandler {
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// Applies: Storm Trooper
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@SubscribeEvent
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public static void onEntityJoinedWorld(EntityJoinWorldEvent event) {
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public static void onEntityJoinedWorld(EntityJoinWorldEvent event)
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{
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Entity owner = null;
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if (event.getEntity() instanceof EntityArrow) {
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if (event.getEntity() instanceof EntityArrow)
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{
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owner = ((EntityArrow) event.getEntity()).shootingEntity;
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} else if (event.getEntity() instanceof EntityThrowable) {
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} else if (event.getEntity() instanceof EntityThrowable)
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{
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owner = ((EntityThrowable) event.getEntity()).getThrower();
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}
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if (owner instanceof EntityPlayer) {
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if (owner instanceof EntityPlayer)
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{
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Entity projectile = event.getEntity();
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EntityPlayer player = (EntityPlayer) owner;
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if (LivingArmour.hasFullSet(player)) {
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null) {
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stormTrooper", chestStack);
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if (upgrade instanceof LivingArmourUpgradeStormTrooper) {
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if (upgrade instanceof LivingArmourUpgradeStormTrooper)
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{
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float velocityModifier = (float) (((LivingArmourUpgradeStormTrooper) upgrade).getArrowJiggle(player) * Math.sqrt(projectile.motionX * projectile.motionX + projectile.motionY * projectile.motionY + projectile.motionZ * projectile.motionZ));
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projectile.motionX += 2 * (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
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@ -116,29 +135,37 @@ public class LivingArmourHandler {
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}
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@SubscribeEvent
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public static void onPlayerClick(PlayerInteractEvent event) {
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if (event.isCancelable()) {
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public static void onPlayerClick(PlayerInteractEvent event)
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{
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if (event.isCancelable())
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{
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EntityPlayer player = event.getEntityPlayer();
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if (LivingArmour.hasFullSet(player)) {
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null) {
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if (event.getHand() == EnumHand.OFF_HAND) {
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if (armour != null)
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{
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if (event.getHand() == EnumHand.OFF_HAND)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.crippledArm", chestStack);
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if (upgrade instanceof LivingArmourUpgradeCrippledArm) {
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if (upgrade instanceof LivingArmourUpgradeCrippledArm)
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{
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event.setCanceled(true);
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}
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}
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if (event.getItemStack().getItemUseAction() == EnumAction.DRINK) {
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if (event.getItemStack().getItemUseAction() == EnumAction.DRINK)
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{
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ItemStack drinkStack = event.getItemStack();
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//TODO: See if the item is a splash potion? Those should be usable.
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.quenched", chestStack);
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if (upgrade instanceof LivingArmourUpgradeQuenched) {
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if (upgrade instanceof LivingArmourUpgradeQuenched)
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{
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event.setCanceled(true);
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}
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}
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@ -149,19 +176,24 @@ public class LivingArmourHandler {
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// Applies: Grim Reaper
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@SubscribeEvent(priority = EventPriority.HIGHEST)
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public static void onEntityDeath(LivingDeathEvent event) {
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if (event.getEntityLiving() instanceof EntityPlayer) {
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public static void onEntityDeath(LivingDeathEvent event)
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{
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if (event.getEntityLiving() instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) event.getEntityLiving();
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if (LivingArmour.hasFullSet(player)) {
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null) {
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if (armour != null)
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{
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StatTrackerGrimReaperSprint.incrementCounter(armour);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.grimReaper", chestStack);
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if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player)) {
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if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player))
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{
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((LivingArmourUpgradeGrimReaperSprint) upgrade).applyEffectOnRebirth(player);
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event.setCanceled(true);
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event.setResult(Event.Result.DENY);
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@ -175,20 +207,26 @@ public class LivingArmourHandler {
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// Applies: Jump
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@SubscribeEvent
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public static void onJumpEvent(LivingEvent.LivingJumpEvent event) {
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if (event.getEntityLiving() instanceof EntityPlayer) {
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public static void onJumpEvent(LivingEvent.LivingJumpEvent event)
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{
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if (event.getEntityLiving() instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) event.getEntityLiving();
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if (LivingArmour.hasFullSet(player)) {
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null) {
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if (armour != null)
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{
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StatTrackerJump.incrementCounter(armour);
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if (!player.isSneaking()) {
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if (!player.isSneaking())
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.jump", chestStack);
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if (upgrade instanceof LivingArmourUpgradeJump) {
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if (upgrade instanceof LivingArmourUpgradeJump)
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{
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player.motionY += ((LivingArmourUpgradeJump) upgrade).getJumpModifier();
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}
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}
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@ -199,21 +237,28 @@ public class LivingArmourHandler {
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// Applies: Step Assist, Speed Boost
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@SubscribeEvent(priority = EventPriority.HIGHEST)
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public static void onEntityUpdate(LivingEvent.LivingUpdateEvent event) {
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if (event.getEntityLiving() instanceof EntityPlayer) {
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public static void onEntityUpdate(LivingEvent.LivingUpdateEvent event)
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{
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if (event.getEntityLiving() instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) event.getEntityLiving();
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boolean hasAssist = false;
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if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST)) {
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if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST))
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{
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hasAssist = true;
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player.stepHeight = Constants.Misc.ALTERED_STEP_HEIGHT;
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} else {
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if (LivingArmour.hasFullSet(player)) {
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} else
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{
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour != null) {
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stepAssist", chestStack);
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if (upgrade instanceof LivingArmourUpgradeStepAssist) {
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if (upgrade instanceof LivingArmourUpgradeStepAssist)
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{
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player.stepHeight = ((LivingArmourUpgradeStepAssist) upgrade).getStepAssist();
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hasAssist = true;
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}
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@ -226,27 +271,32 @@ public class LivingArmourHandler {
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float percentIncrease = 0;
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if (LivingArmour.hasFullSet(player)) {
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour != null) {
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.movement", chestStack);
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if (upgrade instanceof LivingArmourUpgradeSpeed) {
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percentIncrease += 0.1f * ((LivingArmourUpgradeSpeed) upgrade).getSpeedModifier();
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if (upgrade instanceof LivingArmourUpgradeSpeed)
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{
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percentIncrease += ((LivingArmourUpgradeSpeed) upgrade).getSpeedModifier();
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}
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}
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}
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if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST)) {
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if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST))
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{
|
||||
int i = event.getEntityLiving().getActivePotionEffect(RegistrarBloodMagic.BOOST).getAmplifier();
|
||||
{
|
||||
percentIncrease += (i + 1) * 0.05f;
|
||||
percentIncrease += (i + 1) * 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0)) {
|
||||
player.moveRelative(player.moveStrafing, player.moveForward, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease, 0.02F);
|
||||
if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0))
|
||||
{
|
||||
player.travel(player.moveStrafing * percentIncrease, 0, player.moveForward * percentIncrease);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -254,7 +304,8 @@ public class LivingArmourHandler {
|
|||
// Applies: Arrow Shot
|
||||
// Tracks: Arrow Shot
|
||||
@SubscribeEvent
|
||||
public static void onArrowFire(ArrowLooseEvent event) {
|
||||
public static void onArrowFire(ArrowLooseEvent event)
|
||||
{
|
||||
World world = event.getEntityPlayer().getEntityWorld();
|
||||
ItemStack stack = event.getBow();
|
||||
EntityPlayer player = event.getEntityPlayer();
|
||||
|
@ -262,14 +313,17 @@ public class LivingArmourHandler {
|
|||
if (world.isRemote)
|
||||
return;
|
||||
|
||||
if (LivingArmour.hasFullSet(player)) {
|
||||
if (LivingArmour.hasFullSet(player))
|
||||
{
|
||||
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
||||
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
||||
if (armour != null) {
|
||||
if (armour != null)
|
||||
{
|
||||
StatTrackerArrowShot.incrementCounter(armour);
|
||||
|
||||
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.arrowShot", chestStack);
|
||||
if (upgrade instanceof LivingArmourUpgradeArrowShot) {
|
||||
if (upgrade instanceof LivingArmourUpgradeArrowShot)
|
||||
{
|
||||
int charge = event.getCharge();
|
||||
float velocity = (float) charge / 20.0F;
|
||||
velocity = (velocity * velocity + velocity * 2.0F) / 3.0F;
|
||||
|
@ -281,7 +335,8 @@ public class LivingArmourHandler {
|
|||
velocity = 1.0F;
|
||||
|
||||
int extraArrows = ((LivingArmourUpgradeArrowShot) upgrade).getExtraArrows();
|
||||
for (int n = 0; n < extraArrows; n++) {
|
||||
for (int n = 0; n < extraArrows; n++)
|
||||
{
|
||||
ItemStack arrowStack = new ItemStack(Items.ARROW);
|
||||
ItemArrow itemarrow = (ItemArrow) ((stack.getItem() instanceof ItemArrow ? arrowStack.getItem() : Items.ARROW));
|
||||
EntityArrow entityarrow = itemarrow.createArrow(world, arrowStack, player);
|
||||
|
|
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Reference in a new issue