Updated book to match v3.0.4-9. (#1746)

* Updated book to match v3.0.4-9.

did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)

* added changelog

also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
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wrincewind 2021-01-10 23:19:05 +00:00 committed by GitHub
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commit 62dc0e9402
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18 changed files with 162 additions and 32 deletions

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@ -6,7 +6,7 @@
"filler_texture": "bloodmagic:textures/gui/patchouli_book/page_filler.png",
"creative_tab": "bloodmagictab",
"model": "bloodmagic:book",
"show_progress": true,
"show_progress": false,
"macros": {
"$(water)": "$(#0000aa)",
"$(air)": "$(#aaaa00)",

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@ -1,6 +1,6 @@
{
"name": "Demon Will",
"description": "$(item)Demon Will$() is your gateway into Blood Magic. Once you have gathered some with a $(l:demon_will/soul_snare)$(item)Soul Snare$(/l), you will be able to craft your first $(l:alchemy_array/arcane_ash)$(item)Arcane Ashes$(), a $(l:demon_will/soul_gem)$(item)Petty Tartaric Gem$() and a $(l:demon_will/sentient_sword)$(item)Sentient Sword$(/l)$().",
"description": "$(item)Demon Will$() is your gateway into Blood Magic. Once you have gathered some with a $(l:demon_will/soul_snare)Soul Snare$(), you will be able to craft your first $(l:alchemy_array/arcane_ash)Arcane Ashes$(), a $(l:demon_will/soul_gem)Petty Tartaric Gem$() and a $(l:demon_will/sentient_sword)Sentient Sword$(/l)$().",
"icon": "bloodmagic:basemonstersoul",
"sortnum": 1
}

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@ -54,6 +54,7 @@
},
{
"type": "text",
"anchor": "blank_rune",
"text": "To upgrade the Blood Altar, you need to craft $(item)Blood Runes$() and place them around the Altar. Blood Runes act as upgrades to the Altar, and by using more advanced versions of the Blood Runes you can confer different effects on the Altar. The basic version, the $(item)Blank Rune$(), does not give any upgrades barring upgrading the Tier of the Altar."
},
{
@ -84,6 +85,7 @@
},
{
"type": "text",
"anchor": "dagger_of_sacrifice",
"text": "Now that you have a Tier 2 Altar, you can look into getting blood from somewhere other than yourself. The $(item)Dagger of Sacrifice$() will allow you to kill any mob (monster or passive) that stands within 2 blocks of your Altar, instantly killing them and granting you a decent sum of LP. You can increase the amount you get per kill with $(l:altar/blood_rune/sacrifice_rune)Runes of Sacrifice$(). Different entities give different amounts of LP. Check your configs for more info."
},
{

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@ -10,6 +10,14 @@
{
"type": "text",
"text": "go, consuming 64 times as much LP as usual to do so - but if you can't supply said LP fast enough, you're going to run into trouble. $(br2)Additionally, the altar makes no distinction between input and output, so without some sort of filter, items will be pulled in and out as fast as your item transfer system can handle. Perhaps a look at the Routing Nodes will be helpful... (once they're implemented, that is.)"
},
{
"type": "text",
"text": "The altar also supports the transfer of blood, both to and from an external tank. Simply hook up your fluid pipe of choice and you can store excess blood for later crafts. $(br2)Note that the transfer speed is very slow by default. If you want to speed it up, you'd best look into $(l:altar/blood_rune/acceleration_rune)Acceleration Runes$() and $(l:altar/blood_rune/dislocation_rune)Displacement Runes$()."
},
{
"type": "text",
"text": "Don't forget that this blood isn't taken directly from the altar itself, but rather from a second, secret internal tank. This tank can hold up to 10% of the blood that the altar itself can, so if the numbers don't appear to be adding up exactly right, or if blood appears to be vanishing from your altar, this is probably where it's going. The same limitations apply to blood being piped in."
},
{
"type": "text",

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@ -19,7 +19,7 @@
"pages": [
{
"type": "text",
"text": "Unleashing $(l:demon_will/demon_will)$(item)Demon Will$() into the atmosphere was definitely an excellent idea. Not only has it proven most useful in empowering $(item)Rituals$(), you have also successfully condensed it into a $(l:demon_will/crystallized_will)Crystal Cluster$(), and are wondering what to turn your eye to next. $(br2)These $(item)Crystals$() feel somehow... conflicted, to you. A certain $(l:rituals/rituals_list/ritual_crystal_split)Ritual$() may help coax them out into purer forms..."
"text": "Unleashing $(l:demon_will/demon_will)Demon Will$() into the atmosphere was definitely an excellent idea. Not only has it proven most useful in empowering $(item)Rituals$(), you have also successfully condensed it into a $(l:demon_will/crystallized_will)Crystal Cluster$(), and are wondering what to turn your eye to next. $(br2)These $(item)Crystals$() feel somehow... conflicted, to you. A certain $(l:rituals/rituals_list/ritual_crystal_split)Ritual$() may help coax them out into purer forms..."
},
{
"type": "image",

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@ -11,13 +11,13 @@
"pages": [
{
"type": "text",
"text": "Now that you have plenty of $(l:demon_will/demon_will)$(item)Demon Will$() in your $(l:demon_will/soul_gem)$(item)Tartaric Gem$(), it's time to explore what happens when you unleash it upon the world. $(br)First off, you'll need to create a $(item)Demon Crucible$(), and then fill it with $(l:demon_will/demon_will)$(item)Demon Will$()."
"text": "Now that you have plenty of $(l:demon_will/demon_will)Demon Will$() in your $(l:demon_will/soul_gem)Tartaric Gem$(), it's time to explore what happens when you unleash it upon the world. $(br)First off, you'll need to create a $(item)Demon Crucible$(), and then fill it with $(l:demon_will/demon_will)Demon Will$()."
},
{
"type": "crafting_soulforge",
"heading": "Demon Crucible",
"recipe": "bloodmagic:soulforge/demon_crucible",
"text": "This will burn $(l:demon_will/demon_will)$(item)Demon Will$() and release it into the atmosphere. Put a charged $(l:demon_will/soul_gem)$(item)Tartaric Gem$() into it and let it run."
"text": "This will burn $(l:demon_will/demon_will)Demon Will$() and release it into the atmosphere. Put a charged $(l:demon_will/soul_gem)Tartaric Gem$() or any aspect of $(item)Demon Crystal$() into it and let it run."
},
{
"type": "image",
@ -26,21 +26,21 @@
],
"title": "Demon Crucible",
"border": true,
"text": "The $(item)Demon Crucible$(), with a $(l:demon_will/soul_gem)$(item)Tartaric Gem$() inside it."
"text": "The $(item)Demon Crucible$(), with a $(l:demon_will/soul_gem)Tartaric Gem$() inside it."
},
{
"type": "text",
"text": "Now we have $(item)Raw Will$() in the atmosphere. Great, now what? $(br2)Some $(l:rituals/ritual_tinkerer)Rituals$() benefit from $(item)Raw Will$(), but the main benefit from this is the ability to create $(item)Demon Will Crystals$() and from there, split them into their $(l:demon_will/aspected_will)Aspects$()."
"text": "Now we have $(raw)Raw Will$() in the atmosphere. Great, now what? $(br2)Some $(l:rituals/ritual_tinkerer)Rituals$() benefit from $(raw)Raw Will$(), but the main benefit from this is the ability to create $(item)Demon Will Crystals$() and from there, split them into their $(l:demon_will/aspected_will)Aspects$(). $(br2)Once you have some of these Aspected Will Crystals, you can burn them in the crucible to unleash them into the atmosphere for your rituals to benefit from."
},
{
"type": "crafting_soulforge",
"heading": "Demon Crystallizer",
"recipe": "bloodmagic:soulforge/demon_crystallizer",
"text": "This will slowly consume $(l:demon_will/demon_will)$(item)Demon Will$() from the atmosphere to produce $(item)Will Crystals$(). The first spire costs about 100 will to form, and all subsequent spires cost roughly half that. The largest $(item)Crystal Cluster$() can be up to 7 spires."
"text": "This will slowly consume $(l:demon_will/demon_will)Demon Will$() from the atmosphere to produce $(item)Will Crystals$(). The first spire costs about 100 will to form, and all subsequent spires cost 40 each, but can be burned for 50 in the $(item)Demon Crucible$(). The largest $(item)Crystal Cluster$() can be up to 7 spires."
},
{
"type": "text",
"text": "If you have at least 1,000 total Will in your inventory (Across any number of Tartaric Gems), you can harvest these crystals by right-clicking the spire with an empty hand. This will remove all but the central spire. $(br2)However, if you have not got this much will, $(italic)really$() need that central spire, or are just in a hurry, you can harvest the whole lot with a pickaxe."
"text": "If you have at least 1,000 total Will in your inventory (Across any number of $(l:demon_will/soul_gem)Tartaric Gems$()), you can harvest these crystals by right-clicking the spire with an empty hand. This will remove all but the central spire. $(br2)However, if you have not got this much will, $(italic)really$() need that central spire, or are just in a hurry, you can harvest the whole lot with a pickaxe."
},
{
"type": "relations",

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@ -6,11 +6,11 @@
"pages": [
{
"type": "text",
"text": "To get started with $(6)Blood Magic$() you need to gather a few $(item)Demon Wills$(). There are two ways to get Demon Will:$(br)$(li)Killing a mob that has been hit with a $(l:demon_will/soul_snare)$(item)Soul Snare$(/l) and is killed when white particle effects appear.$(li)By killing a hostile mob with a $(l:demon_will/sentient_sword)$(item)Sentient Sword$(/l)$().$(br)Since you are just beginning to use the mod, you will not yet have a $(l:demon_will/sentient_sword)$(item)Sentient Sword$(/l), and thus will need to use"
"text": "To get started with $(6)Blood Magic$() you need to gather a few $(item)Demon Wills$(). There are two ways to get Demon Will:$(br)$(li)Killing a mob that has been hit with a $(l:demon_will/soul_snare)Soul Snare$(/l) and is killed when white particle effects appear.$(li)By killing a hostile mob with a $(l:demon_will/sentient_sword)Sentient Sword$().$(br)Since you are just beginning to use the mod, you will not yet have a $(l:demon_will/sentient_sword)Sentient Sword$(), and thus will need to use"
},
{
"type": "text",
"text": "a $(l:demon_will/soul_snare)$(item)Soul Snare$(/l). $(br2)$(item)Demon Will$() is a recurring resource in $(6)Blood Magic$(), and is used to power the $(l:demon_will/soul_forge)$(item)Hellfire Forge$(/l). $(br2)In the lore of $(6)Blood Magic$(), $(1)Demon Will$() is the residual effect of when a demon imbues its will into the bodies of the dead."
"text": "a $(l:demon_will/soul_snare)Soul Snare$(). $(br2)$(item)Demon Will$() is a recurring resource in $(6)Blood Magic$(), and is used to power the $(l:demon_will/soul_forge)Hellfire Forge$(). $(br2)In the lore of $(6)Blood Magic$(), $(raw)Demon Will$() is the residual effect of when a demon imbues its will into the bodies of the dead."
},
{
"type": "image",

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@ -6,7 +6,7 @@
"pages": [
{
"type": "text",
"text": "The $(item)Sentient Sword$() is a much more effective tool for collecting $(l:demon_will/demon_will)$(item)Demon Will$() than $(l:demon_will/soul_snare)$(item)Soul Snares$() could ever hope to be It may seem weak at first, but it is powered by the Wills you carry, so crafting a $(l:demon_will/soul_gem)$(item)Tartaric Gem$() is a must."
"text": "The $(item)Sentient Sword$() is a much more effective tool for collecting $(l:demon_will/demon_will)Demon Will$() than $(l:demon_will/soul_snare)Soul Snares$() could ever hope to be. It may seem weak at first, but it is powered by the Wills you carry, so crafting a $(l:demon_will/soul_gem)Tartaric Gem$() is a must. $(br2) Note that the sword, as with all $(l:demon_will/sentient_tools)Sentient Tools$(), can be repaired with $(l:demon_will/crystallized_will)Crystallized Will$() in an Anvil."
},
{
"type": "crafting_soulforge",

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@ -11,13 +11,13 @@
"pages": [
{
"type": "text",
"text": "The $(item)Sentient Sword$() has proven to be a resounding success. You find yourself wondering how other tools may react to a similar treatment..."
"text": "The $(l:demon_will/sentient_sword)Sentient Sword$() has proven to be a resounding success. You find yourself wondering how other tools may react to a similar treatment... $(br2) Note that these tools, as with the $(l:demon_will/sentient_sword)Sentient sword$(), can be repaired with $(l:demon_will/crystallized_will)Crystallized Will$() in an Anvil."
},
{
"type": "crafting_soulforge",
"heading": "Sentient Pickaxe",
"recipe": "bloodmagic:soulforge/sentientpickaxe",
"text": "This pickaxe improves with Will, cutting through stone with ease. With no Will to power it, it is only slightly better than the $(item)Iron Pickaxe$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)$(item)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Pickaxe$()."
"text": "This pickaxe improves with Will, cutting through stone with ease. With no Will to power it, it is only slightly better than the $(item)Iron Pickaxe$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Pickaxe$()."
},
{
"type": "text",
@ -27,7 +27,7 @@
"type": "crafting_soulforge",
"heading": "Sentient Scythe",
"recipe": "bloodmagic:soulforge/sentientscythe",
"text": "As with the pickaxe, with no Will to power your scythe, it is comparatively blunt and unwieldy; However, with a full enough $(l:demon_will/soul_gem)$(item)Tartaric Gem$(), you forsee it becoming a devestating tool. $(br)Did we mention that it still functions as a hoe?"
"text": "As with the pickaxe, with no Will to power your scythe, it is comparatively blunt and unwieldy; However, with a full enough $(l:demon_will/soul_gem)Tartaric Gem$(), you forsee it becoming a devestating tool. $(br)Did we mention that it still functions as a hoe?"
},
{
"type": "text",
@ -37,17 +37,17 @@
"type": "crafting_soulforge",
"heading": "Sentient Axe",
"recipe": "bloodmagic:soulforge/sentientaxe",
"text": "As with the pickaxe, with no Will to power your axe, it is only slightly better than the $(item)Iron Axe$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)$(item)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Axe$()."
"text": "As with the pickaxe, with no Will to power your axe, it is only slightly better than the $(item)Iron Axe$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Axe$()."
},
{
"type": "text",
"text": "Much like the $(item)Sentient Pickaxe$(), the $(item)Sentient Shovel$() is a noticable improvement over its Iron counterpart, even without additional $(l:demon_will/demon_will)$(item)Demon Will$() to power it."
"text": "Much like the $(item)Sentient Pickaxe$(), the $(item)Sentient Shovel$() is a noticable improvement over its Iron counterpart, even without additional $(l:demon_will/demon_will)Demon Will$() to power it."
},
{
"type": "crafting_soulforge",
"heading": "Sentient Shovel",
"recipe": "bloodmagic:soulforge/sentientshovel",
"text": "As with the pickaxe, with no Will to power your shovel, it is only slightly better than the $(item)Iron shovel$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)$(item)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Shovel$()."
"text": "As with the pickaxe, with no Will to power your shovel, it is only slightly better than the $(item)Iron shovel$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Shovel$()."
}
]
}

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@ -5,7 +5,7 @@
"pages": [
{
"type": "text",
"text": "The $(item)Hellfire Forge$() is one of the core crafting mechanics of $(6)Blood Magic$(), alongside the $(l:altar/blood_altar)Blood Altar$(/l) itself. Here, you can work with the $(l:demon_will/demon_will)$(item)Demon Will$() you have harvested from mobs, to allow you to create $(l:demon_will/sentient_tools)$(item)Sentient Tools$(), including the $(l:demon_will/sentient_sword)$(item)Sentient Sword$(), $(l:demon_will/soul_gem)$(item)Tartaric Gems$(), various $(item)reagents$(), $(l:alchemy_array/arcane_ash)Arcane Ash$(), and many things besides."
"text": "The $(item)Hellfire Forge$() is one of the core crafting mechanics of $(6)Blood Magic$(), alongside the $(l:altar/blood_altar)Blood Altar$(/l) itself. Here, you can work with the $(l:demon_will/demon_will)Demon Will$() you have harvested from mobs, to allow you to create $(l:demon_will/sentient_tools)Sentient Tools$(), including the $(l:demon_will/sentient_sword)Sentient Sword$(), $(l:demon_will/soul_gem)Tartaric Gems$(), various $(item)reagents$(), $(l:alchemy_array/arcane_ash)Arcane Ash$(), and many things besides."
},
{
"type": "crafting",

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@ -11,13 +11,13 @@
"pages": [
{
"type": "text",
"text": "$(l:demon_will/demon_will)$(item)Demon Will$() is a very useful resource, but the fragments you have been getting so far are decidedly lacking in power. What you need is a storage item; A $(item)Tartaric Gem$() seems just the thing. What's more, it can absorb any leftover Demon Will you might have lying around. Just drop them onto the floor and your shiny new gem will absorb them."
"text": "$(l:demon_will/demon_will)Demon Will$() is a very useful resource, but the fragments you have been getting so far are decidedly lacking in power. What you need is a storage item; A $(item)Tartaric Gem$() seems just the thing. What's more, it can absorb any leftover $(l:demon_will/demon_will)Demon Will$() you might have lying around. Just drop them onto the floor and your shiny new gem will absorb them."
},
{
"type": "crafting_soulforge",
"heading": "Petty Tartaric Gem",
"recipe": "bloodmagic:soulforge/pettytartaricgem",
"text": "Your first gem will hold a maximum of 64 will. Of course, you'll have to craft two if you want to upgrade it."
"text": "Your first gem will hold a maximum of 64 $(l:demon_will/demon_will)Will$(). Of course, you'll have to craft two if you want to upgrade it."
},
{
"type": "text",
@ -27,27 +27,27 @@
"type": "crafting_soulforge",
"heading": "Lesser Tartaric Gem",
"recipe": "bloodmagic:soulforge/lessertartaricgem",
"text": "This reinforced gem can hold up to 256 will."
"text": "This reinforced gem can hold up to 256 $(l:demon_will/demon_will)Will$()."
},
{
"type": "text",
"text": "Your $(item)Lesser Tartaric Gem$() is a noted improvement, but once more you chafe under its limitations. To progress further will involve focusing on your $(l:altar/blood_altar)$(item)Blood Altar$(), as you require the powers of an $(item)Imbued Slate$(). Combining this slate with your gem and further refining it with another $(item)Diamond$() and a $(item)Block of Gold$(), you have found a way to once again quadruple its storage capabilities."
"text": "Your $(item)Lesser Tartaric Gem$() is a noted improvement, but once more you chafe under its limitations. To progress further will involve focusing on your $(l:altar/blood_altar)Blood Altar$(), as you require the powers of an $(l:altar/slates)Imbued Slate$(). Combining this slate with your gem and further refining it with another $(item)Diamond$() and a $(item)Block of Gold$(), you have found a way to once again quadruple its storage capabilities."
},
{
"type": "crafting_soulforge",
"heading": "Common Tartaric Gem",
"recipe": "bloodmagic:soulforge/commontartaricgem",
"text": "This intricate gem can hold an impressive 1,024 will."
"text": "This intricate gem can hold an impressive 1,024 $(l:demon_will/demon_will)Will$()."
},
{
"type": "text",
"text": "You have clearly outdone yourself with the creation of the $(item)Common Tartaric Gem$(), but you feel there is still more you can do. However, getting more out of your gem will involve the culmination of all your work so far. Not only do you need a Demonic Slate, you also require a Weak Blood Shard $(o)and$() a Demon Will Crystal. Of course, it will come with rewards to match, powering your Sentient Armour and Sentient Tools like nothing you have seen before..."
"text": "You have clearly outdone yourself with the creation of the $(item)Common Tartaric Gem$(), but you feel there is still more you can do. However, getting more out of your gem will involve the culmination of all your work so far. Not only do you need a $(l:altar/slates)Demonic Slate$(), you also require a $(l:utility/alchemical_reaction_chamber#blood_shard)Weak Blood Shard$() $(o)and$() a $(l:demon_will/crystallized_will)Demon Will Crystal$(). Of course, it will come with rewards to match, powering your $(l:demon_will/sentient_tools)Sentient Tools$() like nothing you have seen before..."
},
{
"type": "crafting_soulforge",
"heading": "Greater Tartaric Gem",
"recipe": "bloodmagic:soulforge/greatertartaricgem",
"text": "This masterpiece of artifice can hold an astounding 4,096 will."
"text": "This masterpiece of artifice can hold an astounding 4,096 $(l:demon_will/demon_will)Will$()."
}
]
}

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@ -6,7 +6,7 @@
"pages": [
{
"type": "text",
"text": "The very first thing you will want to do is craft a $(item)Soul Snare$(). This is your gateway into $(6)Blood Magic$(), as Soul Snares allow you to gather your first $(l:demon_will/demon_will)$(item)Demon Will$(), which is a required ingredient for the $(l:altar/blood_altar)Blood Altar$(/l), and will fuel your work within the $(l:demon_will/soul_forge)Hellfire Forge$(/l)."
"text": "The very first thing you will want to do is craft a $(item)Soul Snare$(). This is your gateway into $(6)Blood Magic$(), as Soul Snares allow you to gather your first $(l:demon_will/demon_will)Demon Will$(), which is a required ingredient for the $(l:altar/blood_altar)Blood Altar$(/l), and will fuel your work within the $(l:demon_will/soul_forge)Hellfire Forge$(/l)."
},
{
"type": "crafting",
@ -23,7 +23,7 @@
},
{
"type": "text",
"text": "Using the Snare is simple enough - craft a good quantity of them, find a hostile mob, and throw Snares at them until white particles appear. Kill them quickly and you should get a $(l:demon_will/demon_will)$(item)Demon Will$(). Before you ask, yes, the Looting enchantment will improve your odds. Once you've gathered a couple, you can get to work on crafting yourself a $(l:demon_will/sentient_sword)$(item)Sentient Sword$() and a $(l:demon_will/soul_gem)$(item)Tartaric Gem$() - these will make collecting $(l:demon_will/demon_will)$(item)Demon Will$() much easier."
"text": "Using the Snare is simple enough - craft a good quantity of them, find a hostile mob, and throw Snares at them until white particles appear. Kill them quickly and you should get a $(l:demon_will/demon_will)Demon Will$(). Before you ask, yes, the Looting enchantment will improve your odds. Once you've gathered a couple, you can get to work on crafting yourself a $(l:demon_will/sentient_sword)Sentient Sword$() and a $(l:demon_will/soul_gem)Tartaric Gem$() - these will make collecting $(l:demon_will/demon_will)Demon Will$() much easier."
}
]
}

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@ -32,6 +32,7 @@
"type": "crafting_soulforge",
"heading": "Sanguine Reverter",
"recipe": "bloodmagic:soulforge/sanguine_reverter",
"anchor": "blood_shard",
"text": "The Sanguine Reverter is used to create Weak Blood Shards, and revert Blood Orbs to their input crafting item."
},
{
@ -57,6 +58,7 @@
{
"type": "crafting_alchemy_table",
"heading": "Explosive Powder",
"anchor": "ore_processing",
"recipe": "bloodmagic:alchemytable/explosive_powder",
"text": "Explosive Powder in the ARC is used to turn Ores into Ore Fragments for 3x Ore Processing, or turn Ingots into their Sand variant. It can also turn Netherrack into Sulfur and 5mb of Lava."
},

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@ -18,6 +18,7 @@
{
"type": "crafting_alchemy_table",
"heading": "Basic Cutting Fluid",
"anchor": "cutting_fluid",
"recipe": "bloodmagic:alchemytable/basic_cutting_fluid",
"text": "Basic Cutting Fluid is used for 2x Ore Processing. It is also used in the $(l:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(/l) for the same purpose."
},

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@ -0,0 +1,78 @@
{
"name": "Changelog",
"icon": "minecraft:map",
"category": "utility",
"priority": "true",
"pages":[
{
"type": "text",
"text": "All the changelogs of $(6)Blood Magic$() to date, from most recent to oldest."
},
{
"type": "text",
"title": "3.0.4-9",
"text": "$(li)Added two new $(l:utility/explosive_charges)explosives$(): $(li2)The $(l:utility/explosive_charges#shaped_charge)Shaped Charge$(), which will break a 5x5x5 volume when placed. $(li2)The $(l:utility/explosive_charges#deforester_charge)Deforester Charge$(), which can chop down a tree up to a maximum of 128 logs. $(li)(Both explosives drop all blocks affected, and do not cause further environmental nor entity damage.)"
},
{
"type": "text",
"text": "$(li)Added new alchemy arrays: $(li2)$(l:alchemy_array/time_arrays)Two arrays$(), which changes the current daylight cycle to day and night. Recipes are temp. $(li)Fixed the following $(l:living_equipment/living_upgrades)Living Armour upgrades$() so that they are now obtainable: $(li2)Experienced $(li2)Body Builder"
},
{
"type": "text",
"title": "3.0.3-8",
"text": "$(li)Updated the $(item)Sanguine Scientiem$() - it's very well written! Special thanks to both $(fire)VT-14$() and $(raw)Wrincewind$() for their long hours of effort to make this book better than I could have done! $(li)Fixed a crash with the $(l:living_equipment/living_basics)Living Armour$() when crafted and worn right after enchanting."
},
{
"type": "text",
"title": "3.0.2-7",
"text": "Readded the $(l:living_equipment/living_basics)Living Armour$(). Currently only with a few $(l:living_equipment/living_upgrades)upgrades$(), and no downgrades. $(li)Pin Cushion $(li)Soft Fall $(li)Tough $(li)Strong Legs (Now can be temporarily deactivated when jumping by sneaking) $(li)Healthy $(li)Experienced $(li)Charging Strike $(li)Tough Palms $(li)Quick Feet $(li)Poison Resistance"
},
{
"type": "text",
"text": "$(li)Gift of Ignis $(li)Dwarven Might $(li)Body Builder $(br2)Reimplemented the following rituals: $(li)$(l:rituals/rituals_list/ritual_crystal_split)Resonance of the Faceted Crystal$() $(li)$(l:rituals/rituals_list/ritual_crystal_harvest)Crack of the Fractured Crystal$() $(li)$(l:rituals/rituals_list/ritual_harvest)Reap of the Harvest Moon$() (Mainly vanilla crops) $(li)$(l:rituals/rituals_list/ritual_animal_growth)Ritual of the Shepherd$() $(li)$(l:rituals/rituals_list/ritual_green_grove)Ritual of the Green Grove$() $(li)$(l:rituals/rituals_list/ritual_ellipse)Focus of the Ellipsoid$() $(li)$(l:rituals/rituals_list/ritual_upgrade_remove)Sound of the Cleansing Soul$()"
},
{
"type": "text",
"text": "$(li)$(l:rituals/rituals_list/ritual_armour_evolve)Ritual of Living Evolution$()"
},
{
"type": "text",
"title": "3.0.1-6",
"text": "$(li)Reimplemented the $(l:utility/incense_altar)Incense Altar$() with all appropriate blocks. $(li)Added guide entries for the $(l:utility/incense_altar)Incense Altar$() and $(l:altar/blood_altar)Blood Altar$(). Other misc entries added, too. $(li)Fixed a server-related crash on the client on the $(l:sigil/grove)Sigil of the Green Grove$(). $(li)Added $(l:utility/alchemical_reaction_chamber#ore_processing)ore processing$() to $(item)Ancient Debris.$() $(li)Readded the other $(l:demon_will/sentient_tools)Sentient Tool$() types (with one more on the way)."
},
{
"type": "text",
"text": "$(li)Added a few WIP items that cannot be used yet - they're part of the D*$)@ D*#@(@* system that I'm adding for Tier 4. $(li)Added the API - It's still in flux, so expect it to change very soon! $(li)Probably forgot something important. $(li)Fixed a crash for the $(l:utility/lava_crystal)Lava Crystal$() that made it blow up the Client if used on a server. No, that was not the intended purpose!"
},
{
"type": "text",
"text": "$(li)Added the $(l:rituals/ritual_tinkerer)Ritual Tinkerer$() for Rituals. $(li)Added the \"$(l:utility/book_experience)Tome of Peritia$()\" again - stores EXP."
},
{
"type": "text",
"title": "3.0.0-3",
"text": "$(li)Fix for an issue with the Will Handler, which would cause massive lag. $(li)Reimplemented some recipes which... were not properly implemented. These include the $(l:utility/alchemy_table#cutting_fluid)Cutting Fluid$() recipes in the $(l:utility/alchemy_table)Alchemy Table$(). Whoops! $(li)Reduced the cost of the $(l:altar/blood_altar#blank_rune)Blank Rune$(), swapping one of the $(l:altar/slates)Blank Slates$() for $(item)Smooth Stone$()."
},
{
"type": "text",
"title": "3.0.0-1",
"text": "First update for $(item)Minecraft 1.16.3$()! Supposedly it should also work for 1.16.4, however it was built for 1.16.3. $(br2)This release is what I can best describe as \"early alpha\" - a lot of the systems are in place and working, however a few things are notably absent. This can mean that the system will either be fully revamped, reimplemented from previous MC versions at a later date, or"
},
{
"type": "text",
"text": "will not be added to make room for another system. $(br2)Some of the things that are currently missing from this version of Blood Magic are: $(li)$(l:living_equipment/living_basics)Living Armour$(), which will need to be completely rewritten to fix some client-server bugs. $(li)Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded. $(li)The $(l:utility/incense_altar)Incense Altar$(). Will be reimplemented soon."
},
{
"type": "text",
"text": "$(li)The Item Routing System. Might need to be reimplemented? And it'll need a bunch of insecticide, since there's some bugs that I've heard about. $(li)Tier 5 - there's not currently much in T5 from previous versions, so it's temporarily disabled until I've fully decided the upgrade path towards it. Although I won't give much away, it will involve demons. And *^$%@)$#. $(li)Tier 6 - Why do people still ask about this?"
},
{
"type": "text",
"text": "And other systems and items that I have not specifically mentioned. $(br2)Notable new content that's currently being experimented with and/or tweaked: $(li)The $(item)Blood Magic Guide$()! It's being completely rewritten and is currently using the mod Patchouli! $(strike)It's a pretty Neat mod by Vazkii$() It's in its early stages of writing, but for now the plan is to have it be purely informational - main reason I am temporarily ditching the narrative-based"
},
{
"type": "text",
"text": "guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving. $(li)The $(l:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated. $(br2)I hope you will enjoy the mod! $(br) - WayofTime"
}
]
}

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@ -0,0 +1,23 @@
{
"name": "Explosive Charges",
"icon": "bloodmagic:shaped_charge",
"category": "utility",
"pages":[
{
"type": "text",
"text": "Mining and foresting is all well and good for those little villagers and others who refuse to dream big, but what self-respecting sanguimancer would ever stoop to such a thing? $(br2)With that in mind, you have devised some devious little devices. Simply place them on the side of a tree or some pesky stone and wait for them to self-ignite."
},
{
"type": "crafting_soulforge",
"recipe": "bloodmagic:soulforge/shaped_charge",
"anchor":"shaped_charge",
"text": "The $(item)Shaped Charge$() will destroy a 5x5x5 cube facing whichever side of a block you place it on, dropping all blocks as though mined with a pickaxe. It even works on Obsidian, and provides a most satisfying $(o)KABOOM$() whilst doing so."
},
{
"type": "crafting_soulforge",
"recipe": "bloodmagic:soulforge/deforester_charge",
"anchor":"deforester_charge",
"text": "The $(item)Deforester Charge$() is for felling trees. It can be placed on logs or leaves, and will fell all but the mightiest of trees, breaking up to 2 stacks of logs at a time (and neatly stripping away any leaves it encounters in the process!) Even the giant trees of the Jungle will fall in a matter of seconds."
}
]
}

View file

@ -12,19 +12,19 @@
"type": "spotlight",
"item": "bloodmagic:soulsnare",
"title": "Tier Zero",
"text": "As mentioned, $(6)Blood Magic$() begins with $(l:demon_will/soul_snare)Soul Snares$(). These are used to get $(l:demon_will/demon_will)Demon Will$(), which among other things is used to power the $(l:demon_will/soul_forge)Hellfire Forge$(/l), fill $(l:demon_will/soul_gem)$(item)Tartaric Gems$(), and create the $(l:altar/blood_altar)Blood Altar$(/l)."
"text": "As mentioned, $(6)Blood Magic$() begins with $(l:demon_will/soul_snare)Soul Snares$(). These are used to get $(l:demon_will/demon_will)Demon Will$(), which among other things is used to power the $(l:demon_will/soul_forge)Hellfire Forge$(/l), fill $(l:demon_will/soul_gem)Tartaric Gems$(), and create the $(l:altar/blood_altar)Blood Altar$(/l)."
},
{
"type": "spotlight",
"item": "bloodmagic:sacrificialdagger",
"title": "Tier One",
"text": "Once you have a source of $(l:demon_will/demon_will)Demon Will$(), a $(l:demon_will/soul_forge)Hellfire Forge$(/l) and a $(l:altar/blood_altar)Blood Altar$(/l), you can work on making the $(l:demon_will/sentient_sword)Sentient Sword$() for easier Demon Will gathering, and start collecting LP for the crafting of $(l:altar/slates)Slates$() and various Sigils. Your goal at this tier is to upgrade your $(l:demon_will/soul_gem)$(item)Tartaric Gems$() and your Blood Altar, the latter through the creation of Blank Runes."
"text": "Once you have a source of $(l:demon_will/demon_will)Demon Will$(), a $(l:demon_will/soul_forge)Hellfire Forge$(/l) and a $(l:altar/blood_altar)Blood Altar$(/l), you can work on making the $(l:demon_will/sentient_sword)Sentient Sword$() for easier Demon Will gathering, and start collecting LP for the crafting of $(l:altar/slates)Slates$() and various Sigils. Your goal at this tier is to upgrade your $(l:demon_will/soul_gem)Tartaric Gems$() and your Blood Altar, the latter through the creation of Blank Runes."
},
{
"type": "spotlight",
"item": "bloodmagic:daggerofsacrifice",
"title": "Tier Two",
"text": "At this point, you will be able to craft a Dagger of Sacrifice in order to slaughter mobs for more LP. Various Upgrade Runes should be avaliable for your Blood Altar, and some more Sigils will be available. As before, you should focus on further upgrading your Altar."
"text": "At this point, you will be able to craft a $(l:altar/blood_altar#dagger_of_sacrifice)Dagger of Sacrifice$() in order to slaughter mobs for more LP. Various $(item)Upgrade Runes$() should be avaliable for your $(item)Blood Altar$(), and some more $(item)Sigils$() will be available. As before, you should focus on further upgrading your $(l:altar/blood_altar)Altar$()."
},
{
"type": "spotlight",
@ -36,7 +36,7 @@
"type": "spotlight",
"item": "bloodmagic:vengefulcrystal",
"title": "Tier Four",
"text": "This is the top tier. At this point you have access to everything that $(6)Blood Magic$() has to offer. You may want to look into the $(l:rituals/ritual_tinkerer)Ritual Tinkerer$() and the various kinds of $(l:demon_will/aspected_will)Will Aspects$() avaliable to you, and consider how they may be used to refine your existing rituals and alter how your $(demon_will/sentient_tools)Sentient Tools$() and $(demon_will/sentient_sword)Weapons$() work."
"text": "This is the top tier. At this point you have access to everything that $(6)Blood Magic$() has to offer. You may want to look into the $(l:rituals/ritual_tinkerer)Ritual Tinkerer$() and the various kinds of $(l:demon_will/aspected_will)Will Aspects$() avaliable to you, and consider how they may be used to refine your existing rituals and alter how your $(l:demon_will/sentient_tools)Sentient Tools$() and $(l:demon_will/sentient_sword)Weapons$() work."
},
{
"type": "spotlight",

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@ -0,0 +1,16 @@
{
"include": [
{
"template": "crafting_soulforge",
"as": "a",
"x": 0,
"y": 0
},
{
"template": "crafting_soulforge",
"as": "b",
"x": 0,
"y": 65
}
]
}