WayofTime
b259afc7df
Updated changelog, changed Sacrificial Dagger's call to protected
2016-04-09 17:59:25 -04:00
WayofTime
8b4a7d4999
Did some work on the Sentient Bow to start adding abilities to it
2016-04-09 17:57:30 -04:00
WayofTime
9768909eb8
Fixed it so the sentient bow actually shoots sentient arrows.
2016-04-09 15:35:02 -04:00
WayofTime
7d9312b2f8
Reverted changes to Living Armour - waiting on change to Forge's armour to balance properly.
2016-04-07 10:07:55 -04:00
WayofTime
aa480af518
Updated forge, did random stuff to the armour before realizing issues with armour calculations
2016-04-06 21:04:50 -04:00
WayofTime
b56bbef29e
Formatting!
2016-04-05 16:16:17 -04:00
WayofTime
029091852d
Fixed Water and Lava sigils placing two sources in special scenarios.
2016-04-05 16:13:49 -04:00
Nick
794ac6a7a2
Move binding back to PIE
...
BM will now only load with Forge 1840+ as that is the version that PIE was re-implemented. Set dependency to avoid crashes. Also updated JEI version so it wouldn't crash with new Forge.
2016-04-04 19:23:06 -07:00
WayofTime
1c6c7ba0a6
Fixed some minor bugs with the Living Armour
2016-04-04 19:24:43 -04:00
WayofTime
fa6c57091b
Fixed an issue with the sentient sword having an attack speed of 4 when it did not make a will bracket.
2016-04-03 21:59:47 -04:00
WayofTime
6630e50efd
Fixed the Sentient Sword so that it would use the default will type if it didn't have enough will.
2016-04-03 21:46:23 -04:00
WayofTime
02adac819d
Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will
2016-04-03 19:19:45 -04:00
WayofTime
25bfa0c969
Fixed armour calculations for unblockable sources
2016-04-03 13:44:47 -04:00
WayofTime
96ecd73286
Added Soft Fall and Strong Legs living armour upgrades.
2016-04-03 12:17:42 -04:00
WayofTime
fe5a544e9d
Finished the behaviour of the experience book.
2016-04-03 08:54:15 -04:00
WayofTime
dbedcf0745
Fixed it so that the blood orb is no longer consumed in the crafting grid
2016-04-03 07:58:01 -04:00
WayofTime
be87a96a5f
Fixed formatting not working properly on servers.
2016-04-02 21:44:50 -04:00
WayofTime
d20ad198be
Working on the experience book
2016-04-02 20:09:23 -04:00
WayofTime
7a119adaf9
More work on the Item Experience Book. Changed the names of the Sanguimancy rituals to be more... majestic.
2016-04-02 18:45:52 -04:00
WayofTime
1d14692a93
Slowly working on an experience book for the mod. Changed Curse building to Beta
2016-04-02 16:42:04 -04:00
WayofTime
378c59d2b3
Updated to Forge 1826
2016-04-02 16:02:01 -04:00
WayofTime
cc7c594c52
- Removed health buff from Steadfast armour
...
- Changed corrosive sword's effect from poison to wither
2016-04-01 14:29:56 -04:00
WayofTime
66f3a9b581
Fixed #697
2016-03-31 21:11:58 -04:00
WayofTime
b1a532950d
Added damage boost and attack speed penalty for the Destructive sentient armour
2016-03-31 12:37:39 -04:00
WayofTime
92992e246b
Fixed issue with Sentient Sword damage always being 12.
2016-03-30 19:32:57 -04:00
WayofTime
63b541da06
Fixed Teh Nut derp
2016-03-29 19:56:15 -04:00
WayofTime
1b0e07cdb1
Added speed effect to Vengeful armour
2016-03-29 19:36:12 -04:00
WayofTime
eb43a7d04a
Added movement speed on the Vengeful sword when in-hand.
2016-03-29 18:54:12 -04:00
WayofTime
7977fa351f
FINALLY changed it so farm animals do not drop demon will
...
Did work on the armour's unique effects.
2016-03-29 18:39:52 -04:00
WayofTime
3fc5a76d53
Tweaked Tartaric Gem interactions.
2016-03-29 16:34:39 -04:00
WayofTime
39dbaea109
Finalized sentient sword effects
2016-03-29 16:11:16 -04:00
WayofTime
4f6f3860c0
Added Sentient Bow textures and models. Not the most elegant method.
2016-03-29 13:25:00 -04:00
WayofTime
4a58fc5518
Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest.
2016-03-29 09:22:25 -04:00
WayofTime
4ea3e0ca92
Created visual niceties when an item uses/contains a different will type.
2016-03-28 20:14:05 -04:00
WayofTime
bd79afd46d
Fixed the divination sigil and did a variety of other fixes.
2016-03-28 07:25:51 -04:00
Nick
c2fe583496
Temporary workaround for binding
...
Also fixes lots of things that went wonky when #684 was merged
I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
WayofTime
ed42650c2e
Playing with secondary effects provided by the offhand.
2016-03-27 16:53:08 -04:00
Nick
30bc020055
Localized some routing tooltips/chat
2016-03-26 12:32:51 -07:00
CJCutrone
ba00b166aa
Fix ItemBoundSword damage [1.9 branch]
...
Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
2016-03-24 16:45:51 -05:00
WayofTime
f0730791f7
- Changed the growth behavior of the crystals
...
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Arcaratus
0383f0fb31
Move some base classes into the API
...
Add Javadocs for API classes that didn't already have them
Redo
'nother redo
Another redo
Update ItemSigil.java
Last one, I swear
Fix
2016-03-23 20:23:39 -04:00
Nick
d8fe6d21bd
Update Forge + Mappings
2016-03-21 12:55:36 -07:00
Nick
aa48c540f5
Move armor items to IMeshProvider
...
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
6cd993a619
Re-add localization checks to tooltips
2016-03-20 22:55:03 -07:00
WayofTime
fc70319fa2
Sentient Bow now properly renders when pulling.
2016-03-20 10:06:53 -04:00
WayofTime
fdbdcd56b6
Fixed armour textures
2016-03-19 10:30:01 -04:00
WayofTime
647046fd22
Fixed sentient armour gem.
2016-03-19 10:24:37 -04:00
WayofTime
b86f7c24ed
Fixed #677
2016-03-19 08:47:59 -04:00
WayofTime
fc70bcf107
Changed so items only give their "bonus" while in hand - will change for LivingArmour too.
2016-03-18 18:01:52 -04:00
WayofTime
ac3ac8d272
Items (27 errors)
2016-03-18 16:50:33 -04:00