Commit graph

381 commits

Author SHA1 Message Date
WayofTime
b259afc7df Updated changelog, changed Sacrificial Dagger's call to protected 2016-04-09 17:59:25 -04:00
WayofTime
8b4a7d4999 Did some work on the Sentient Bow to start adding abilities to it 2016-04-09 17:57:30 -04:00
WayofTime
9768909eb8 Fixed it so the sentient bow actually shoots sentient arrows. 2016-04-09 15:35:02 -04:00
WayofTime
7d9312b2f8 Reverted changes to Living Armour - waiting on change to Forge's armour to balance properly. 2016-04-07 10:07:55 -04:00
WayofTime
aa480af518 Updated forge, did random stuff to the armour before realizing issues with armour calculations 2016-04-06 21:04:50 -04:00
WayofTime
b56bbef29e Formatting! 2016-04-05 16:16:17 -04:00
WayofTime
029091852d Fixed Water and Lava sigils placing two sources in special scenarios. 2016-04-05 16:13:49 -04:00
Nick
794ac6a7a2 Move binding back to PIE
BM will now only load with Forge 1840+ as that is the version that PIE was re-implemented. Set dependency to avoid crashes. Also updated JEI version so it wouldn't crash with new Forge.
2016-04-04 19:23:06 -07:00
WayofTime
1c6c7ba0a6 Fixed some minor bugs with the Living Armour 2016-04-04 19:24:43 -04:00
WayofTime
fa6c57091b Fixed an issue with the sentient sword having an attack speed of 4 when it did not make a will bracket. 2016-04-03 21:59:47 -04:00
WayofTime
6630e50efd Fixed the Sentient Sword so that it would use the default will type if it didn't have enough will. 2016-04-03 21:46:23 -04:00
WayofTime
02adac819d Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will 2016-04-03 19:19:45 -04:00
WayofTime
25bfa0c969 Fixed armour calculations for unblockable sources 2016-04-03 13:44:47 -04:00
WayofTime
96ecd73286 Added Soft Fall and Strong Legs living armour upgrades. 2016-04-03 12:17:42 -04:00
WayofTime
fe5a544e9d Finished the behaviour of the experience book. 2016-04-03 08:54:15 -04:00
WayofTime
dbedcf0745 Fixed it so that the blood orb is no longer consumed in the crafting grid 2016-04-03 07:58:01 -04:00
WayofTime
be87a96a5f Fixed formatting not working properly on servers. 2016-04-02 21:44:50 -04:00
WayofTime
d20ad198be Working on the experience book 2016-04-02 20:09:23 -04:00
WayofTime
7a119adaf9 More work on the Item Experience Book. Changed the names of the Sanguimancy rituals to be more... majestic. 2016-04-02 18:45:52 -04:00
WayofTime
1d14692a93 Slowly working on an experience book for the mod. Changed Curse building to Beta 2016-04-02 16:42:04 -04:00
WayofTime
378c59d2b3 Updated to Forge 1826 2016-04-02 16:02:01 -04:00
WayofTime
cc7c594c52 - Removed health buff from Steadfast armour
- Changed corrosive sword's effect from poison to wither
2016-04-01 14:29:56 -04:00
WayofTime
66f3a9b581 Fixed #697 2016-03-31 21:11:58 -04:00
WayofTime
b1a532950d Added damage boost and attack speed penalty for the Destructive sentient armour 2016-03-31 12:37:39 -04:00
WayofTime
92992e246b Fixed issue with Sentient Sword damage always being 12. 2016-03-30 19:32:57 -04:00
WayofTime
63b541da06 Fixed Teh Nut derp 2016-03-29 19:56:15 -04:00
WayofTime
1b0e07cdb1 Added speed effect to Vengeful armour 2016-03-29 19:36:12 -04:00
WayofTime
eb43a7d04a Added movement speed on the Vengeful sword when in-hand. 2016-03-29 18:54:12 -04:00
WayofTime
7977fa351f FINALLY changed it so farm animals do not drop demon will
Did work on the armour's unique effects.
2016-03-29 18:39:52 -04:00
WayofTime
3fc5a76d53 Tweaked Tartaric Gem interactions. 2016-03-29 16:34:39 -04:00
WayofTime
39dbaea109 Finalized sentient sword effects 2016-03-29 16:11:16 -04:00
WayofTime
4f6f3860c0 Added Sentient Bow textures and models. Not the most elegant method. 2016-03-29 13:25:00 -04:00
WayofTime
4a58fc5518 Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest. 2016-03-29 09:22:25 -04:00
WayofTime
4ea3e0ca92 Created visual niceties when an item uses/contains a different will type. 2016-03-28 20:14:05 -04:00
WayofTime
bd79afd46d Fixed the divination sigil and did a variety of other fixes. 2016-03-28 07:25:51 -04:00
Nick
c2fe583496 Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged

I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
WayofTime
ed42650c2e Playing with secondary effects provided by the offhand. 2016-03-27 16:53:08 -04:00
Nick
30bc020055 Localized some routing tooltips/chat 2016-03-26 12:32:51 -07:00
CJCutrone
ba00b166aa Fix ItemBoundSword damage [1.9 branch]
Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
2016-03-24 16:45:51 -05:00
WayofTime
f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Arcaratus
0383f0fb31 Move some base classes into the API
Add Javadocs for API classes that didn't already have them

Redo

'nother redo

Another redo

Update ItemSigil.java

Last one, I swear

Fix
2016-03-23 20:23:39 -04:00
Nick
d8fe6d21bd Update Forge + Mappings 2016-03-21 12:55:36 -07:00
Nick
aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
6cd993a619 Re-add localization checks to tooltips 2016-03-20 22:55:03 -07:00
WayofTime
fc70319fa2 Sentient Bow now properly renders when pulling. 2016-03-20 10:06:53 -04:00
WayofTime
fdbdcd56b6 Fixed armour textures 2016-03-19 10:30:01 -04:00
WayofTime
647046fd22 Fixed sentient armour gem. 2016-03-19 10:24:37 -04:00
WayofTime
b86f7c24ed Fixed #677 2016-03-19 08:47:59 -04:00
WayofTime
fc70bcf107 Changed so items only give their "bonus" while in hand - will change for LivingArmour too. 2016-03-18 18:01:52 -04:00
WayofTime
ac3ac8d272 Items (27 errors) 2016-03-18 16:50:33 -04:00