WayofTime
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1d14692a93
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Slowly working on an experience book for the mod. Changed Curse building to Beta
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2016-04-02 16:42:04 -04:00 |
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WayofTime
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378c59d2b3
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Updated to Forge 1826
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2016-04-02 16:02:01 -04:00 |
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WayofTime
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cc7c594c52
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- Removed health buff from Steadfast armour
- Changed corrosive sword's effect from poison to wither
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2016-04-01 14:29:56 -04:00 |
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WayofTime
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66f3a9b581
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Fixed #697
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2016-03-31 21:11:58 -04:00 |
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WayofTime
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b1a532950d
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Added damage boost and attack speed penalty for the Destructive sentient armour
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2016-03-31 12:37:39 -04:00 |
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WayofTime
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92992e246b
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Fixed issue with Sentient Sword damage always being 12.
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2016-03-30 19:32:57 -04:00 |
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WayofTime
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63b541da06
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Fixed Teh Nut derp
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2016-03-29 19:56:15 -04:00 |
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WayofTime
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1b0e07cdb1
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Added speed effect to Vengeful armour
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2016-03-29 19:36:12 -04:00 |
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WayofTime
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eb43a7d04a
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Added movement speed on the Vengeful sword when in-hand.
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2016-03-29 18:54:12 -04:00 |
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WayofTime
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7977fa351f
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FINALLY changed it so farm animals do not drop demon will
Did work on the armour's unique effects.
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2016-03-29 18:39:52 -04:00 |
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WayofTime
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3fc5a76d53
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Tweaked Tartaric Gem interactions.
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2016-03-29 16:34:39 -04:00 |
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WayofTime
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39dbaea109
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Finalized sentient sword effects
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2016-03-29 16:11:16 -04:00 |
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WayofTime
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4f6f3860c0
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Added Sentient Bow textures and models. Not the most elegant method.
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2016-03-29 13:25:00 -04:00 |
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WayofTime
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4a58fc5518
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Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest.
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2016-03-29 09:22:25 -04:00 |
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WayofTime
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4ea3e0ca92
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Created visual niceties when an item uses/contains a different will type.
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2016-03-28 20:14:05 -04:00 |
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WayofTime
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bd79afd46d
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Fixed the divination sigil and did a variety of other fixes.
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2016-03-28 07:25:51 -04:00 |
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Nick
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c2fe583496
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Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged
I have no clue how much is still broken. Guess we'll find out :D
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2016-03-27 20:11:03 -07:00 |
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WayofTime
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ed42650c2e
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Playing with secondary effects provided by the offhand.
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2016-03-27 16:53:08 -04:00 |
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Nick
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30bc020055
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Localized some routing tooltips/chat
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2016-03-26 12:32:51 -07:00 |
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CJCutrone
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ba00b166aa
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Fix ItemBoundSword damage [1.9 branch]
Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
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2016-03-24 16:45:51 -05:00 |
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WayofTime
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f0730791f7
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- Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
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2016-03-24 14:11:05 -04:00 |
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Arcaratus
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0383f0fb31
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Move some base classes into the API
Add Javadocs for API classes that didn't already have them
Redo
'nother redo
Another redo
Update ItemSigil.java
Last one, I swear
Fix
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2016-03-23 20:23:39 -04:00 |
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Nick
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d8fe6d21bd
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Update Forge + Mappings
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2016-03-21 12:55:36 -07:00 |
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Nick
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aa48c540f5
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Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
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2016-03-20 23:21:07 -07:00 |
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Nick
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6cd993a619
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Re-add localization checks to tooltips
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2016-03-20 22:55:03 -07:00 |
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WayofTime
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fc70319fa2
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Sentient Bow now properly renders when pulling.
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2016-03-20 10:06:53 -04:00 |
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WayofTime
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fdbdcd56b6
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Fixed armour textures
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2016-03-19 10:30:01 -04:00 |
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WayofTime
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647046fd22
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Fixed sentient armour gem.
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2016-03-19 10:24:37 -04:00 |
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WayofTime
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b86f7c24ed
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Fixed #677
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2016-03-19 08:47:59 -04:00 |
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WayofTime
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fc70bcf107
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Changed so items only give their "bonus" while in hand - will change for LivingArmour too.
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2016-03-18 18:01:52 -04:00 |
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WayofTime
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ac3ac8d272
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Items (27 errors)
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2016-03-18 16:50:33 -04:00 |
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WayofTime
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000c4c5692
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Bound Tools (61 errors)
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2016-03-18 16:31:55 -04:00 |
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WayofTime
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dcbc1c0bc4
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ModItems and random imports (114 errors)
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2016-03-18 16:08:06 -04:00 |
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Nick
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1bcc4e47e0
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Fix a few nutderps on block updates
Incorrect assumptions + adopting very early = mistakes were made
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2016-03-18 13:05:57 -07:00 |
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Nick
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34f5753b17
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More item fixes
- Living and Sentient armor have no armor models
- (Self) Sacrifice Pack have no armor models
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2016-03-18 12:45:37 -07:00 |
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WayofTime
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f95949a1c8
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Sigils (257 errors)
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2016-03-18 15:38:26 -04:00 |
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WayofTime
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5e9454d390
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Divination and Seer sigils (362 errors)
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2016-03-18 15:00:23 -04:00 |
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WayofTime
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09168fa386
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More error fixes (down to 381)
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2016-03-18 14:54:31 -04:00 |
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WayofTime
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10c6829482
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Block fixes
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2016-03-18 13:16:38 -04:00 |
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WayofTime
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0c268a0bea
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Test push to verify everything is working 100%
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2016-03-17 16:47:15 -04:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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134b11f177
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Normalized code formatting.
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2016-03-16 18:41:06 -04:00 |
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Nick
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03662c0cd3
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Most items done now
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2016-03-16 01:10:33 -07:00 |
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Nick
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ba0b24d231
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Begin new model system
Includes some examples for both ways.
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2016-03-15 22:48:01 -07:00 |
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Nick
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6a6cb53d8f
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Bound Tools are now enchantable (#664)
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2016-03-15 19:38:45 -07:00 |
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Nick
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14267656cb
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Fix bound tools unreliably breaking blocks
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2016-03-15 18:37:34 -07:00 |
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Nick
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6736d2cf4b
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Fixed Blood Light Sigil not using LP (#653)
Also a bandaid for accidental spamming of lights. 10 tick cooldown before being able to place another.
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2016-03-14 20:18:54 -07:00 |
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Nick
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abb58b57e5
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Fix Creative dagger not filling Altar to capacity
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2016-03-14 18:58:13 -07:00 |
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Nick
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3f8cccf056
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Config to only render routing lines while an INodeRenderer is held
Current INodeRenderer's are the Node Router and all Routing Nodes
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2016-02-29 23:20:57 -08:00 |
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WayofTime
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620023d098
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Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.
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2016-02-27 16:36:56 -05:00 |
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