Commit graph

1032 commits

Author SHA1 Message Date
WayofTime
7a119adaf9 More work on the Item Experience Book. Changed the names of the Sanguimancy rituals to be more... majestic. 2016-04-02 18:45:52 -04:00
WayofTime
1d14692a93 Slowly working on an experience book for the mod. Changed Curse building to Beta 2016-04-02 16:42:04 -04:00
WayofTime
378c59d2b3 Updated to Forge 1826 2016-04-02 16:02:01 -04:00
WayofTime
39df6d5bb0 Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
2016-04-02 10:10:49 -04:00
WayofTime
cc7c594c52 - Removed health buff from Steadfast armour
- Changed corrosive sword's effect from poison to wither
2016-04-01 14:29:56 -04:00
Yulife
89f6375031 Masks for Armour 2016-04-01 13:34:42 +02:00
WayofTime
66f3a9b581 Fixed #697 2016-03-31 21:11:58 -04:00
WayofTime
b1a532950d Added damage boost and attack speed penalty for the Destructive sentient armour 2016-03-31 12:37:39 -04:00
WayofTime
d7191d9f2e Fixed Blood Altar model 2016-03-30 21:13:27 -04:00
WayofTime
92992e246b Fixed issue with Sentient Sword damage always being 12. 2016-03-30 19:32:57 -04:00
Nick
1cdcd81508 Pull teleportBlocks method into general utility class
It's useful in other places and those other places really shouldn't be firing off the TeleposeEvent.
2016-03-29 17:38:11 -07:00
WayofTime
63b541da06 Fixed Teh Nut derp 2016-03-29 19:56:15 -04:00
WayofTime
1b0e07cdb1 Added speed effect to Vengeful armour 2016-03-29 19:36:12 -04:00
Nick
7716e743ad Fix possible NPE on telepose (#693) 2016-03-29 16:27:59 -07:00
WayofTime
eb43a7d04a Added movement speed on the Vengeful sword when in-hand. 2016-03-29 18:54:12 -04:00
WayofTime
7977fa351f FINALLY changed it so farm animals do not drop demon will
Did work on the armour's unique effects.
2016-03-29 18:39:52 -04:00
WayofTime
3fc5a76d53 Tweaked Tartaric Gem interactions. 2016-03-29 16:34:39 -04:00
WayofTime
39dbaea109 Finalized sentient sword effects 2016-03-29 16:11:16 -04:00
WayofTime
4f6f3860c0 Added Sentient Bow textures and models. Not the most elegant method. 2016-03-29 13:25:00 -04:00
WayofTime
4a58fc5518 Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest. 2016-03-29 09:22:25 -04:00
WayofTime
4ea3e0ca92 Created visual niceties when an item uses/contains a different will type. 2016-03-28 20:14:05 -04:00
Yulife
9a4bf8578f Demon Will Variants & Formula 2016-03-28 17:15:11 +02:00
WayofTime
bd79afd46d Fixed the divination sigil and did a variety of other fixes. 2016-03-28 07:25:51 -04:00
Nick
c2fe583496 Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged

I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
Nick
1aaa817e65 Cleanup Alchemy Array recipe registry a bit 2016-03-27 20:09:30 -07:00
WayofTime
ed42650c2e Playing with secondary effects provided by the offhand. 2016-03-27 16:53:08 -04:00
Nick Ignoffo
000ef44068 Merge pull request #687 from Arcaratus/1.9
OreDict recipe support!
2016-03-27 10:13:42 -07:00
Arcaratus
800ffa213b OreDict Altar Recipes!
OreDict support for altar and alchemy array recipes!
Changed the alchemy array JEI image

Recipe modularizations

Fix

Like this?

Tehnut patch

Change to List<ItemStack>
2016-03-27 13:12:56 -04:00
Nick
30bc020055 Localized some routing tooltips/chat 2016-03-26 12:32:51 -07:00
WayofTime
5cb39d1dbd Updated to Forge 1811 2016-03-26 14:32:06 -04:00
WayofTime
f9cb1a08ba Finished the crystal automation ritual, "Gathering of the Forsaken Souls." 2016-03-24 19:10:57 -04:00
CJCutrone
ba00b166aa Fix ItemBoundSword damage [1.9 branch]
Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
2016-03-24 16:45:51 -05:00
WayofTime
3d2e1d911f 90% finished implementing the crystal growing ritual. 2016-03-24 16:18:39 -04:00
WayofTime
f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Arcaratus
0383f0fb31 Move some base classes into the API
Add Javadocs for API classes that didn't already have them

Redo

'nother redo

Another redo

Update ItemSigil.java

Last one, I swear

Fix
2016-03-23 20:23:39 -04:00
WayofTime
6a40dbab0a Added (not so great) WIP textures for the crystal items 2016-03-22 17:04:46 -04:00
WayofTime
801355c051 Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes. 2016-03-22 11:11:11 -04:00
WayofTime
95b10f35c8 Fixed "see through world" syndrome for most blocks 2016-03-22 09:31:47 -04:00
Nick
d8fe6d21bd Update Forge + Mappings 2016-03-21 12:55:36 -07:00
Nick
aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
6cd993a619 Re-add localization checks to tooltips 2016-03-20 22:55:03 -07:00
WayofTime
fc70319fa2 Sentient Bow now properly renders when pulling. 2016-03-20 10:06:53 -04:00
WayofTime
2652dea81d Updated zh_CN.lang from 1.8 branch. 2016-03-19 12:48:39 -04:00
WayofTime
fdbdcd56b6 Fixed armour textures 2016-03-19 10:30:01 -04:00
WayofTime
647046fd22 Fixed sentient armour gem. 2016-03-19 10:24:37 -04:00
WayofTime
b86f7c24ed Fixed #677 2016-03-19 08:47:59 -04:00
WayofTime
48b3a7ce8b Fixed #676 2016-03-19 08:29:38 -04:00
Nick
b9e4ac1e98 Combine TranquilityHandlers into single class 2016-03-18 21:31:18 -07:00
WayofTime
fc70bcf107 Changed so items only give their "bonus" while in hand - will change for LivingArmour too. 2016-03-18 18:01:52 -04:00
WayofTime
a71673a60e Fixed so that it now boots properly 2016-03-18 17:20:48 -04:00