WayofTime
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01fcec9a8c
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Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
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2016-01-17 21:00:48 -05:00 |
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Nick
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e2a766aa79
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Block bounds for the nodes + cleanup
AFAICT, the `shouldConnect` method works just fine like this.
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2016-01-17 00:58:12 -08:00 |
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WayofTime
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815faa2ced
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Added routing filters as well as recipes and temp textures.
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2016-01-16 11:10:58 -05:00 |
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WayofTime
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76dceb3534
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Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
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2016-01-15 21:53:55 -05:00 |
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WayofTime
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2c666a931e
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Now with fancy output blocks
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2016-01-15 19:36:44 -05:00 |
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WayofTime
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6a6369d08e
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Got the routing working to a safe degree.
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2016-01-14 15:03:13 -05:00 |
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WayofTime
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a895809274
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Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
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2016-01-14 11:06:50 -05:00 |
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WayofTime
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ac919c7882
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Implemented ghost items for the inventory - will be adjusted.
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2016-01-14 08:27:09 -05:00 |
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WayofTime
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269459c5c5
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Added a lot more framework for the node routing.
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2016-01-12 17:05:56 -05:00 |
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WayofTime
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8b0756e9da
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Added routing nodes and a bit of infrastructure - not even working yet.
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2016-01-12 12:23:26 -05:00 |
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Nick
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9950b32d53
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Fix Sigil of the Phantom Bridge
I'm tentatively considering this fixed. I'd rather not do it this way, but it seems to work...
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2016-01-11 13:36:07 -08:00 |
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Nick
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55b91d0083
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Standardize BloodStone/Crystal variant names
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2016-01-09 22:40:18 -08:00 |
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Nick
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22a0e2b8a9
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Swap the order of BloodStoneBrick
Now matches the Crystal blocks
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2016-01-08 18:59:30 -08:00 |
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Nick
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70f9b9f101
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Fix Teleposer and Soul Forge dropping items on break
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2016-01-08 18:30:49 -08:00 |
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WayofTime
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74718f5042
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Added the Soul Snare renderer and recipe and basically everything soul snare
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2016-01-08 14:56:36 -05:00 |
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Nick
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978e50a42e
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Cleaned up lots of localization
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2016-01-07 15:52:02 -08:00 |
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WayofTime
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fec2236114
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Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3
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2016-01-07 18:05:23 -05:00 |
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WayofTime
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8b024e1703
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Added Soul Forge block and WIP model
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2016-01-07 16:36:52 -05:00 |
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WayofTime
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35b67b6055
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Temporarily removed some checks for the alchemy array
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2016-01-05 14:52:04 -05:00 |
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WayofTime
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52a067e845
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Possible fix for Alchemy Arrays not working on servers.
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2016-01-03 18:40:58 -05:00 |
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WayofTime
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14d3a1ec7e
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Fixed #541
Fixed #542
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2016-01-03 08:30:59 -05:00 |
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Nick
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1cc9d3a4c8
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Fix altar insta-break-ness
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2016-01-03 00:00:09 -08:00 |
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WayofTime
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71421b7d88
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Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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2016-01-02 17:56:37 -05:00 |
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Nick
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a17e9be1cf
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PropertyString uses generics now
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2016-01-01 20:24:16 -08:00 |
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WayofTime
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318e3a03c7
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Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge.
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2016-01-01 17:36:50 -05:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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1b9f72b494
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Added Arcane Ashes to draw alchemy arrays.
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2016-01-01 11:54:44 -05:00 |
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Arcaratus
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07097c00a9
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Recipes commit
Fix
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2015-12-30 17:26:40 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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WayofTime
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6c6d8067bf
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Fixed the rituals. Thanks, AlgorithmX2!
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2015-12-29 14:22:33 -05:00 |
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WayofTime
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0e1173ef5d
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Added directionality to rituals.
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2015-12-29 09:10:03 -05:00 |
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WayofTime
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971d4c4d1e
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Fixed the ritual system so that it would properly validate the ritual from the list.
Used the activation crystal's owner's LP to activate the ritual.
Removed some unnecessary imports.
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2015-12-29 08:44:34 -05:00 |
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Arcaratus
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b96725fe98
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More sigils
Deleted weird file
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2015-12-28 19:22:04 -05:00 |
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Nick
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beb85cf154
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Generify
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2015-12-28 14:04:34 -08:00 |
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Arcaratus
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5dff08380d
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
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Nick
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03847ad6d9
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Committing the Ritual stuff
Incomplete. Ritual detection/rotation needs to be implemented. Currently hardcoded to a test ritual
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2015-12-26 16:49:25 -08:00 |
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WayofTime
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c54aa5d00e
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Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
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2015-12-23 20:19:06 -05:00 |
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WayofTime
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073830a785
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Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed.
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2015-12-23 15:20:26 -05:00 |
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Nick
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c4e6f63ada
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Cleanup javadoc and make it compile correctly
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2015-12-01 21:14:26 -08:00 |
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Arcaratus
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225016e030
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Finished the Altar
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2015-11-29 19:04:50 -05:00 |
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Nick
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34dee6447b
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A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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2015-11-28 18:25:46 -08:00 |
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Arcaratus
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08e7844df1
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Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
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2015-11-27 20:15:47 -05:00 |
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Arcaratus
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a6d329cf98
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Altar works
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2015-11-27 20:15:19 -05:00 |
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Nick
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cbd4f8c75f
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First pass on Pedestal/Plinth
I just want this out of my uncommitted file list...
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2015-11-22 14:03:51 -08:00 |
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Nick
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352c6b9e5f
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Remove the untested caps
They NPE :D
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2015-11-21 10:36:02 -08:00 |
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Nick
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066d3a3f1b
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Temporarily cap to 16 per meta
Will work on implementing automatic overflow handling (Creating a new block when all the meta is taken up)
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2015-11-17 16:30:08 -08:00 |
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Nick
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9035f800e2
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Easier handling of meta blocks
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2015-11-17 15:52:31 -08:00 |
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Nick
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fb94914b91
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Abstract altar inventory handling for usage elsewhere
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2015-11-12 13:05:23 -08:00 |
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Nick
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9a6d8d6d60
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Blood Letter's Pack + Coat of Arms
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2015-11-11 10:45:46 -08:00 |
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Arcaratus
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86fcd4808b
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Finished Water, Lava, and Void sigils
Also added in bloodstone
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2015-11-07 21:37:12 -05:00 |
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