Commit graph

1191 commits

Author SHA1 Message Date
WayofTime 6ea17510b7 - Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
- Added some more framework for the Living Armour Downgrades.
- Modified the Grim Reaper's Sprint so it is better at later levels.
2016-10-02 15:03:31 -04:00
Joseph C. Sible e5276fba6f More Sigil of the Green Grove fixes and cleanup (#938)
When applying the bonemeal effect, apply it from the player using the sigil,
rather than from a fake player. (Looking at the commit history, this seems
to be this way solely because of overzealous copying and pasting from vanilla
ItemDye.) Also, play the effect for the use of bonemeal, rather than for
breaking a block. Finally, remove a parameter that's no longer necessary.
2016-10-01 13:18:48 -07:00
Joseph C. Sible 59704162a6 Fix Sigil of the Green Grove disappearing on modded crops (#937)
Currently, the Sigil of the Green Grove uses ForgeEventFactory.onApplyBonemeal
for its effects, which gives the right answer for all crops, but for modded
crops, it has the side effect of removing one item from the current stack
(since it's intended for actual bonemeal). That's not desired in this case,
since the sigil isn't supposed to get used up, so this change directly makes
and fires the event itself. This problem was originally reported in
josephcsible/ExpandedBonemeal#1.
2016-10-01 10:35:34 -07:00
WayofTime 81257e1263 Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-09-30 16:50:17 -04:00
WayofTime d1a7a77034 Made it so that when you acquire a Living Armour Upgrade from a Tome, it raises the corresponding Stat Tracker up to that upgrade level. 2016-09-30 16:49:56 -04:00
Nicholas Ignoffo 418dcd095a DoS should not affect boss mobs (#932) 2016-09-29 18:44:38 -07:00
WayofTime 7a42968633 Fixed NPE when attacking mobs when you don't have a set of Living Armour. Oops. Fixes #934 2016-09-29 19:53:28 -04:00
WayofTime 006cbeaa83 Changed the Quick Feet upgrade and the speed boost sigil so that their speeds are applied when strafing and walking backwards as well.
Added the Disoriented Downgrade. Muahaha
2016-09-29 16:37:41 -04:00
WayofTime 1a510c694c Finished the Dulled Blade downgrade 2016-09-27 21:10:09 -04:00
WayofTime 8d2ea249ac Added the Quenched Living Armour Downgrade. 2016-09-27 17:15:24 -04:00
WayofTime 82a73ba0cd Experimented with loosening traction with an Armour Upgrade (Forward works, strafing fails) 2016-09-26 06:49:44 -04:00
mezz a1eb8aad56 Fix JEI Altar recipe (#933) 2016-09-26 00:17:20 -07:00
WayofTime f9185817a1 Added another proper Armour Downgrade: Battle Hunger. More to follow. 2016-09-25 19:08:06 -04:00
Nicholas Ignoffo 9112f5ae04 Add redundant name of redundancy (#930) 2016-09-22 16:35:31 -07:00
WayofTime 22ffed51b9 Fixed 1.9 support 2016-09-22 19:30:07 -04:00
WayofTime e9517194f9 Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning. #918 2016-09-22 15:37:11 -04:00
WayofTime 7d91cc40ff Added the entries for the Rune of Augmented Capacity, Charging Rune, and Rune of Acceleration 2016-09-22 15:08:42 -04:00
WayofTime ca96afa375 - Changed the recipe of the Acceleration rune so that it is a T4 rune.
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime dade5f0837 Fixed the symmetry issues of the Ritual of Containment 2016-09-21 07:37:48 -04:00
WayofTime 9538e9aa0d Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
Nicholas Ignoffo 6f5e96bd52 Add current ritual to diviner highlight tip (#926) 2016-09-18 18:17:10 -07:00
WayofTime d6c1d59e5d Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
2016-09-18 18:44:18 -04:00
Nicholas Ignoffo cbd2609fe2 Blacklist armor stands from WoS 2016-09-18 14:51:54 -07:00
Nicholas Ignoffo 908c638bb2 Ritual diviner will now ignore replaceable blocks (#923)
Tall grass and stuff
2016-09-18 10:50:34 -07:00
WayofTime f7ff728c0d Added a corruption handler so that blocks can be corrupted by a wide variety of processes. 2016-09-18 10:07:02 -04:00
WayofTime 7b55293a40 Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
WayofTime f900fef846 Removed the darn testing code from the Divination Sigil. >.> 2016-09-16 14:54:43 -04:00
WayofTime c4b879eaa6 Updated the changelog and removed the test outputs. This is all that's needed for -62. (Mainly testing the compilation?) 2016-09-16 14:45:07 -04:00
WayofTime 21607213d4 Added some test System.out outputs to test the ritual (local compilation was successful). 2016-09-16 14:33:44 -04:00
WayofTime e541ed67e9 Fixed the Sentient Specters, stopping them dropping null items if they have nothing in their hand (only happens due to spawners). Solves #920 2016-09-16 14:11:52 -04:00
WayofTime f0a5b5274f Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily. 2016-09-15 17:07:06 -04:00
Nicholas Ignoffo 80af2463b3 Temporary fix for obtaining bedrock in Survival (#919)
This stops the mimic from being placed inside of any block marked as unbreakable. This should be expanded to a blacklist when I'm not late for work.
2016-09-15 06:54:00 -07:00
WayofTime a0b92c0c2f Finished up the Inversion Pillar animation rendering. 2016-09-14 10:07:53 -04:00
WayofTime dab6e0842b Initial (unsuccessful) tests of the Inversion Pillar animations. 2016-09-14 08:47:46 -04:00
WayofTime f40f5abc0d Decreased the overall Will costs and numbers of the Inversion Pillar - Will per block is down from 2.5 to 0.5, and the Will generated was also divided by 5. Also minor adjustments to the spreading logic. 2016-09-13 22:02:13 -04:00
Nicholas Ignoffo d1f98be462 Fix server crash with holding sigil keybind (#915)
@Arcaratus, poking because this will break BA again. I separated things into new classes.
2016-09-13 16:09:45 -07:00
WayofTime e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
Nicholas Ignoffo d1455920ec Rewrite Meteor system to be fully json (#914)
Also cleans up some other JSON stuff
2016-09-12 19:54:46 -07:00
WayofTime 0bb2fa6002 Removed unwanted System.out lines when clicking on the slots in the routing node 2016-09-12 19:04:53 -04:00
Nicholas Ignoffo ccacb0acfc Fix routing node serialization (#913) 2016-09-12 16:01:47 -07:00
WayofTime 8375daf7d4 Cleaned up the "proximity" algorithm for the Pillars, allowing quick access to the nearby pillars. Hopefully will allow better scaling of computation for large networks of pillars. 2016-09-11 19:51:42 -04:00
WayofTime 1e77b16bd7 Yeah. 2016-09-11 17:58:54 -04:00
WayofTime 3e71ac3496 - Merged the three brick variants into one.
- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
WayofTime 5c627d123c Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model. 2016-09-11 10:02:06 -04:00
WayofTime aad1b541f8 Did some work on the Inversion Pillar 2016-09-10 20:15:17 -04:00
Nicholas Ignoffo 24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
Nicholas Ignoffo 537ccc092c Made all block fields final 2016-09-10 16:13:20 -07:00
Nicholas Ignoffo f244f2c053 Remove the Pedestal
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime 4b54f6d94c Initial push of the Inversion Pillar before testing. 2016-09-10 16:13:05 -04:00
WayofTime abfc7b13b6 Fixed it so you can set the meta of the key stack for the meteors. 2016-09-09 14:07:03 -04:00
WayofTime 4c79a4f2ff Configurified the Meteor Ritual - Modpacks and users can edit all of the major properties of the meteor ritual, including what items need to be dropped onto the ritual as well as what you get in the ritual, radius, etc. The config will refresh if there is a version change unless you set "resyncOnVersionChange" to false. 2016-09-09 12:28:23 -04:00
WayofTime 63febfeb85 Added Mimic entry to The Architect. 2016-09-08 19:20:14 -04:00
Nicholas Ignoffo 4190031710 Fix remaining cases of calling readFrom/writeTo NBT 2016-09-07 17:53:09 -07:00
Nicholas Ignoffo 9b51b28dbb Let's not write ourself and all our children to our own NBT recursively... 2016-09-07 17:49:28 -07:00
Nicholas Ignoffo 798bad5583 Clean up TE implementations
Offload some work to base classes that provide some helpers

TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
2016-09-07 17:46:06 -07:00
Nicholas Ignoffo 4d331aa758 Implement missing data syncing methods
Fix MRS not syncing data immediately.
2016-09-07 17:12:25 -07:00
Nicholas Ignoffo f4feb07e47 Waila should display if a ritual is deactivated 2016-09-07 16:58:45 -07:00
WayofTime 5451f1ff8d Made the costs scale properly for players and non-players 2016-09-07 19:44:28 -04:00
Nicholas Ignoffo 8f6bb85362 Fix Regen ritual so it affects non-player entities too (#906) 2016-09-07 16:40:12 -07:00
Nicholas Ignoffo 8f48f3a2d0 Restore Java 6 compatibility
Removes a lot of needless TODO's
2016-09-06 19:06:07 -07:00
Nicholas Ignoffo 09b331fdbe Fix client having NBT that the server doesn't
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
Nicholas Ignoffo 137975331c Fix specters spawning with /give (#885) 2016-09-06 18:38:52 -07:00
Nicholas Ignoffo 5989f37f59 Add node type name to GUI (#901) 2016-09-06 17:41:15 -07:00
Nicholas Ignoffo 7f24698651 Fix sacrifice range of altar (#905)
@Arcaratus, you swapped Y and Z when you copied this.
2016-09-06 17:27:45 -07:00
Nicholas Ignoffo aec841ef85 Restore 1.9.4 compatibility
Also includes cleanup of the stair class
2016-09-06 17:13:43 -07:00
WayofTime 2662114b7c Finished adding the recipes for all of the blocks (except the Demon Alloy) 2016-09-06 19:42:48 -04:00
WayofTime 976fa1981d Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs. 2016-09-06 16:53:52 -04:00
Nicholas Ignoffo 348664c3fe Fix Waila stack display for pillars 2016-09-05 15:04:02 -07:00
Nicholas Ignoffo 246eb7950c Add the rest of the walls 2016-09-05 14:59:24 -07:00
WayofTime 74196dd67b Finished Wall framework, including the fancy break particles. 2016-09-05 17:42:26 -04:00
Nicholas Ignoffo a62e377801 Walls render in inventory now
Includes a bit of cleanup and fixes pickblock on Pillars and Caps
2016-09-05 11:40:25 -07:00
WayofTime 78b035d0fd Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life 2016-09-05 13:11:07 -04:00
WayofTime afcba54df4 Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps. 2016-09-05 10:30:59 -04:00
WayofTime 10e9d046c3 Fixed the problem with the pillars not showing their proper textures \o\ /o/ \o/ 2016-09-04 21:54:25 -04:00
WayofTime f1b3d6f4bc Finished the pillar but rearranged the .json for testing 2016-09-04 21:25:32 -04:00
WayofTime 1286efbca7 Finished adding the standard blocks and localized them - pillars are next 2016-09-04 18:09:04 -04:00
WayofTime d52240813e Initial work on pillars - needs some serious bug fixing! 2016-09-04 16:20:10 -04:00
WayofTime bafbd0b076 Added more blocks for Yulife to bang his head against 2016-09-04 10:04:46 -04:00
WayofTime 4174be42b0 Added some Demon Will blocks for Yulife to peruse - more coming 2016-09-04 09:50:34 -04:00
WayofTime 0bc3824814 Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark 2016-09-03 11:17:36 -04:00
WayofTime 99a4ac4fb3 Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation. 2016-09-02 11:36:28 -04:00
Nicholas Ignoffo 59135f5142 Add support for Buttons
Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
Nicholas Ignoffo 58150ab075 Fix reading dungeon files (#899)
Now requires new rooms to be registered in `resources/assets/bloodmagic/schematics/Schematics.json`. This *can* be overwritten by a resource pack, so adding new rooms is still possible. Also allows sub-folders, so sorting rooms is now possible (sort by themes maybe?)
2016-08-31 20:32:31 -07:00
WayofTime 5a44ac53e0 Temporarily removed the dungeon stuff so that it doesn't crash. 2016-08-31 21:05:29 -04:00
WayofTime 8df391a2b7 Prepping a small bit before working on the Tether - final push before build -57. 2016-08-31 18:41:32 -04:00
WayofTime 4080a6add8 Satisfied @Vazkii 's BIZARRE OCD 2016-08-31 16:56:25 -04:00
WayofTime fd684588d4 Further improved the routing GUI by allowing an amount to be typed into the amount bar 2016-08-31 16:19:20 -04:00
WayofTime 4a21e6cbf0 Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime 78c7a63190 Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned. 2016-08-31 08:30:35 -04:00
WayofTime 5b13be4965 Disabled the cobblestone ritual 2016-08-31 08:12:50 -04:00
WayofTime 3d372d18e3 Removed the Master Routing Node GUI. 2016-08-31 07:27:11 -04:00
WayofTime 3e7187610a Further un-stupified the routing GUI. 2016-08-31 07:26:22 -04:00
WayofTime 413b150142 Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code. 2016-08-30 21:12:40 -04:00
WayofTime 7d690ad598 Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities. 2016-08-29 18:56:21 -04:00
Nicholas Ignoffo 3a26dbb567 Move guide recipe registration to Mod mapping
The guide's index after loading a world may not be the same as the guide's index at preInit.

In the 1.10 version of GuideAPI, there is a `setMappingFunction(Function<Book, Void>)` method that will clean this up.
2016-08-26 19:03:43 -07:00
Nicholas Ignoffo ffeb0309a8 Fix Elytra upgrade causing server to think you're always flying (#780) 2016-08-26 18:10:33 -07:00
WayofTime 95983732b1 Fixed #792. 2016-08-26 20:57:32 -04:00
Nicholas Ignoffo 5240755a05 Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime 4c514224d5 SUPPOSEDLY fixed 1.9.4 compat again. >.> 2016-08-26 18:40:15 -04:00
WayofTime f998481329 Fixed 1.9.4 compat. 2016-08-26 18:14:04 -04:00
Nicholas Ignoffo 280340182d Fix Draft of Angelus not using Ore Dictionary (#890) 2016-08-26 15:10:45 -07:00
WayofTime b422e00019 Fixed SILLY rendering errors with the Mimic 2016-08-26 17:11:03 -04:00
WayofTime 215b337f71 Added peaceful-friendly settings for the Sentient Mimics 2016-08-26 17:01:34 -04:00
WayofTime fc6f99df75 Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo 89ec81a78b Register and localize the keybinds
Forgot that
2016-08-25 23:43:17 -07:00
Nicholas Ignoffo da2120434d Keybind for Holding Sigil cycling
For those 3 weird people who don't have a scroll wheel in 2016.
2016-08-25 23:35:26 -07:00
WayofTime 166b629ccb Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable. 2016-08-25 21:07:09 -04:00
WayofTime 42d2c454f8 Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed 2016-08-24 22:10:12 -04:00
WayofTime 8a94dd8acd Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them). 2016-08-24 17:06:24 -04:00
WayofTime 421aa77c02 Worked on mimic spawning and death - needs some adjustments 2016-08-23 19:41:05 -04:00
WayofTime 1adbe04ab8 Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory. 2016-08-23 17:53:33 -04:00
WayofTime 0420779e5e Added different types of mimic blocks and created their recipes 2016-08-23 17:35:43 -04:00
WayofTime ebd7b1f8da Updated mimics so that they store and display the meta for the block they want to mimic (using reflection). 2016-08-23 15:13:03 -04:00
WayofTime 117e692969 Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud. 2016-08-22 19:55:15 -04:00
WayofTime 80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime 61b11a88bf Properly serialize and deserialize the Dungeon rooms 2016-08-21 13:17:04 -04:00
WayofTime 9b64e2a2f6 More tests with dungeon generation 2016-08-20 17:16:07 -04:00
WayofTime f734e93921 Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps. 2016-08-20 14:00:08 -04:00
WayofTime 7fefea3243 Fixed compatability issue in the Specter AI 2016-08-19 22:02:01 -04:00
WayofTime 51275f99b3 Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals. 2016-08-19 20:45:50 -04:00
WayofTime 0fe442d804 Prevented the Specter from despawning on Peaceful.
Changed the healing algorithm to make it more evil.
2016-08-18 16:31:30 -04:00
Nicholas Ignoffo aa31592ba7 Repairing items should not replenish flask uses (#883) 2016-08-18 05:49:17 -07:00
WayofTime fdc20b63c7 Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally 2016-08-18 07:41:56 -04:00
WayofTime 64c06e39b5 Added retreat-and-heal AI to the Specters 2016-08-17 15:48:59 -04:00
WayofTime 5592e8661b Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other 2016-08-16 21:41:02 -04:00
WayofTime 939e1c3946 Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing. 2016-08-16 18:22:05 -04:00
WayofTime 007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
WayofTime 5953a5a0cf A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow 2016-08-15 21:52:54 -04:00
WayofTime 38f4ea6bac Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow. 2016-08-15 17:09:01 -04:00
WayofTime 211d3906a4 Fixed a crash when mining the mimic block. 2016-08-14 19:16:31 -04:00
WayofTime a2f89687be Made it so blocks placed inside mimics from someone in Creative do not drop. 2016-08-14 19:14:08 -04:00
Nicholas Ignoffo e3bb9f20bf Mimic block selection box now mimics the mimic'ed block's selection box
Say that 5 times fast
2016-08-14 12:32:21 -07:00
Nicholas Ignoffo a38d9b435b Waila compat for mimic blocks 2016-08-14 12:13:19 -07:00
WayofTime 9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
WayofTime 7b53111b30 Made Guide-API a required mod 2016-08-14 10:23:26 -04:00
WayofTime 5dc98a0be0 Removed silly crystal overlay and added more Will brackets to the Sentient Sword 2016-08-13 10:13:33 -04:00
WayofTime dacaae3e12 Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay. 2016-08-12 17:10:30 -04:00
WayofTime 3a6e09f1e4 Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will 2016-08-11 16:32:46 -04:00
WayofTime 35ca516f63 Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground. 2016-08-11 16:14:06 -04:00
WayofTime c177b1a728 Added some simple framework to increase the speed of the green grove ritual (may need a buff overall) 2016-08-10 21:54:36 -04:00
WayofTime 253c26326f Added Deafness potion effect 2016-08-10 17:38:37 -04:00
WayofTime d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime 3755c6e1f9 Finished off The Demon Kin docs for the time being. 2016-08-08 17:12:52 -04:00
WayofTime 2725255fc6 Finished off The Architect docs for now. Also tidied up the Binding Array 2016-08-08 16:50:02 -04:00
WayofTime 2350f0e35b Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades 2016-08-07 21:00:58 -04:00
WayofTime eceb041fab Fixed Quick Feet, Elytra, and the jumping one (lol) on servers 2016-08-07 20:53:00 -04:00
Nicholas Ignoffo 7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo 3ad0969644 Uses tooltip for flasks 2016-07-28 21:47:02 -07:00
WayofTime bb3081e2a5 Fixed the Aura gauge not resetting in chunks that do not have any Aura 2016-07-28 09:28:43 -04:00
WayofTime c36b7fed9d Fixed glitch with the Corrosive effect of the crushing ritual 2016-07-28 09:23:31 -04:00
Nicholas Ignoffo 0538f206bb Living armor should not be repairable with Iron Ingots 2016-07-27 16:50:27 -07:00
Nicholas Ignoffo 5c3b1c882b No-effect flasks should be blue for water
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime 5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
WayofTime 1c8faa03ef Semi-finalized the bar texture for Demon Will (Thanks Yulife <3) 2016-07-27 08:28:33 -04:00
WayofTime bf7e9eed6e Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing 2016-07-27 07:54:32 -04:00
Nicholas Ignoffo 1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime 8ada331f61 Fixed the JEI display for power augmented potions 2016-07-26 19:56:49 -04:00
WayofTime 494c620b0b Added moar potion recipes 2016-07-26 19:52:38 -04:00
WayofTime 98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
WayofTime 944b8232e6 Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-07-26 19:05:52 -04:00
WayofTime c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
Nicholas Ignoffo 9a39a9f6f0 Cleaner repairable check for Living Armour 2016-07-25 23:08:24 -07:00
Nicholas Ignoffo 26d6a8271d Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime 6790d39c7e Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill 2016-07-25 17:50:50 -04:00
WayofTime 2af621cced Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later) 2016-07-25 17:42:54 -04:00
WayofTime 6a937c2047 Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray. 2016-07-21 16:49:12 -04:00
WayofTime 087982eb9d Fixed issue where the mod doesn't load on servers. Oops. 2016-07-21 10:36:16 -04:00
WayofTime d05f4a4af8 Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release. 2016-07-20 21:50:09 -04:00
WayofTime 34d9649c70 Fixed the Blood Altar so that it can (again) work on a stack size larger than 1 2016-07-20 21:29:04 -04:00
WayofTime 4e7702290e Work on The Alchemist book 2016-07-20 21:08:53 -04:00
WayofTime a037d71337 Updated the Sanguine Scientiem with Alchemy Array recipes 2016-07-19 21:26:50 -04:00
WayofTime 81acd62bda Updated the books to a more readable format
Also thumbed my nose at TehNut's stupid bracing.
2016-07-18 21:11:02 -04:00
WayofTime 89e42a362a Added a lot more to the Ingame Docs 2016-07-18 20:18:49 -04:00
WayofTime 856d7c1fc8 Apparently static variables can be rather shocking 2016-07-18 19:10:51 -04:00
WayofTime bf045dbebd Sigil of Holding Shenanigans 2016-07-18 19:09:53 -04:00
WayofTime b31ff082e9 Fixed it so that setting the altar to display tier 1 actually works. 2016-07-14 21:27:13 -04:00
WayofTime ad6567c5d6 Added/modified the Recipe Page renderers so they were actually functional. 2016-07-14 15:50:25 -04:00
WayofTime 78a0de0b1f Changed the tooltip of the ritual diviner so that it gives information about the selected ritual 2016-07-13 18:56:42 -04:00
WayofTime ee71072969 Remembered after the fact to add the new stuff too. 2016-07-13 17:19:02 -04:00
WayofTime e3b3d69d1d Meteor Mash! 2016-07-13 17:18:34 -04:00
WayofTime c5f6495859 Work on the Lava Ritual's demon Will shenanigans 2016-07-12 18:24:19 -04:00
WayofTime acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime 3dd574b1f7 Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime 12f3d5c6e0 Mild work on Crushing :P 2016-07-11 16:47:27 -04:00
WayofTime 767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime 12094c1153 Changed to a non-retarded way of sending a packet for the Demon Aura and created the Demon Will Viewer interface. 2016-07-10 18:22:01 -04:00
WayofTime 98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
WayofTime 0ac2b78803 WIP work on the Demon Aura rendering (Halp, Yulife!) 2016-07-10 12:46:03 -04:00
WayofTime b8745e34ee Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem 2016-07-09 21:45:35 -04:00
Arcaratus c34bd48aa5 Store ItemStackWrappers instead of just ItemStacks (#844)
* Store ItemStackWrappers instead of just ItemStacks
Allows proper usage of getRecipeForInput()

* Refactoring and helper methods
2016-07-08 15:13:46 -07:00
WayofTime 46a35ac1fb Fixed bad NPE when using the WoS. 2016-07-08 09:19:39 -04:00
Nicholas Ignoffo b582390cd6 Allow Blood Light to be replaced (#840) 2016-07-07 18:00:19 -07:00
Nicholas Ignoffo ab73edf5d3 Add a proxy system for better cross-version compat (#831) 2016-07-07 17:52:47 -07:00
WayofTime d314d84fbe Adjusted the damage of the other bound tools. 2016-07-06 21:33:40 -04:00
WayofTime 58a55ec5d4 Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified. 2016-07-06 21:25:25 -04:00
WayofTime 3b135601fd Fixed the Lava Crystal recipe so that it can use all tiers of blood orb 2016-07-06 17:28:54 -04:00
Nicholas Ignoffo 5533a956dd Suppressed all model/texture errors
About the changes in ClientHandler

* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.

* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
Nicholas Ignoffo 7fdbcf3b3c Altar and Dagger should respect 0 LP as an effective blacklist (#837) 2016-07-04 20:17:23 -07:00
WayofTime d1052355c2 Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder 2016-07-03 12:34:40 -04:00
WayofTime f33ed95d1f Fixed a null in RitualMagnetic 2016-07-03 07:40:15 -04:00
WayofTime ffdd72171b Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering 2016-07-02 19:35:08 -04:00
WayofTime dd3c241fd7 Attempted to fix the Ritual of Magnetism for TileEntity ores. 2016-07-02 15:36:38 -04:00
WayofTime b4ff6d5d2f Added the Updraft Array (feather + glowstone) 2016-07-01 19:07:43 -04:00
WayofTime 7cb1ff4c3d Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array 2016-06-30 08:34:15 -04:00
WayofTime d1d66e5388 Fixed a NPE in the Alchemy Arrays 2016-06-29 17:10:12 -04:00
WayofTime 0ae85435ae Added a Dual alchemy circle renderer for some fancy effects 2016-06-29 16:12:51 -04:00
WayofTime a019bedd4d Allows an Item Handler for null directions in TileInventory 2016-06-29 08:26:24 -04:00
WayofTime 1836fc742d Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
Nicholas Ignoffo 22c1f0db55 Add a getter for the LE bucket to the API 2016-06-28 15:18:35 -07:00
Nicholas Ignoffo 7872e94430 Fix JEI not displaying correct recipe for LP bucket 2016-06-28 15:13:52 -07:00
Nicholas Ignoffo fc57486054 Revert changes to Sacrificial Dagger
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime bb8552b4b5 Added the bare bones for the "movement array" 2016-06-28 13:55:26 -04:00
WayofTime 707be222f5 Added a small amount of Alchemy Array infrastructure. 2016-06-28 13:35:42 -04:00
WayofTime fdaa32af0c Reverted parts of #827. 2016-06-28 13:23:45 -04:00
Arcaratus 81d7cd4093 Bucket recipe fix and Creative Sacrificial Dagger fix (#827)
* Bucket recipe fix and Creative Sacrificial Dagger fix

* Do #808

* Add a Sacrificial Dagger conversion config

* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime 81a5e3c956 Switched key usage check around because boni worries too much... 2016-06-28 07:26:16 -04:00
WayofTime 11e56158d3 Fixed empty string storage in existing Alchemy Arrays. 2016-06-28 07:20:28 -04:00
WayofTime ad546380a3 Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
WayofTime a35e4385ed Added the main tank to the FluidTankInfo of the blood altar. 2016-06-27 15:21:04 -04:00
WayofTime 23f8f23006 Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades 2016-06-27 15:07:00 -04:00
WayofTime c5f0333aac Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils. 2016-06-27 11:21:37 -04:00
WayofTime 587e94d197 Item Nodes can now be disabled by a (weak) redstone signal 2016-06-26 12:51:25 -04:00
WayofTime adc100ee17 (Possibly) further helped eliminate the memory leak issue. 2016-06-26 10:09:18 -04:00
WayofTime c69b6bbade Fixed horrible memory leak in the Living Armour. Fixes #825 2016-06-26 09:38:13 -04:00
Nicholas Ignoffo afa6ccd7f3 Temporarily disable suppression of modded fluids 2016-06-25 16:03:29 -07:00
Nicholas Ignoffo 0f7f0873e4 Fix Suppression Sigil placing source instead of flowing for life essence (#814) 2016-06-25 15:48:22 -07:00
Nicholas Ignoffo 065043bafa (Temporary?) Recipe for Holding Sigil (#824)
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
Nicholas Ignoffo e3261357fe Only render holding HUD if it's our sigil 2016-06-25 15:26:50 -07:00
WayofTime c4e3dc81f5 Added the appropriate SideOnly checks to make the Rituals work again. Fixes #817 and #819 2016-06-24 17:23:18 -04:00
Arcaratus f831c0b1e6 no message (#820) 2016-06-24 17:16:26 -04:00
WayofTime 899216ba5f More formatting because Way is a derp 2016-06-23 21:44:01 -04:00
WayofTime 4c3bd1c81f Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-06-23 21:43:38 -04:00
WayofTime 8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Nicholas Ignoffo aeb7b0af12 Bound tools should be unbreakable, yet enchantable (#815, #793) 2016-06-23 18:40:28 -07:00
WayofTime d240daf958 Hey, get back in that commit! 2016-06-23 21:28:11 -04:00
WayofTime 3b93a699d9 Reverted a change that made Bound Tools unenchantable. Mah bad. 2016-06-23 21:26:45 -04:00
Nicholas Ignoffo 85083254a8 ClientHandler should not be registered twice 2016-06-21 19:33:58 -07:00
Nicholas Ignoffo eb76760919 Routing system should accept I(Sided)Inventory
Stupid non-capability using n00bz0rz
2016-06-21 19:33:26 -07:00
WayofTime 6315d38c8a Added the recipe for the Inspectoris Scandalum and changed its name 2016-06-21 21:48:07 -04:00
Arcaratus 6a2c30834e Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!

* Getters and formatting changes

* Re-implement commented out feature

* Moved the rendering completely to client-side

Have the Sanguine Book work again

Make it actually work

Tidy things up

* Cycles through tier when right clicked

* Re put onItemUse

* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
WayofTime ebe428a89b System.out.println("Dang it, Kinnison!"); 2016-06-20 09:34:56 -04:00
WayofTime 6da686aabe Fixed it so the Ritual will call stopRitual when a ritual stone is broken 2016-06-20 09:31:16 -04:00
Nicholas Ignoffo 2c70e6ebc1 Accept null from IAltarComponent 2016-06-19 22:36:35 -07:00
Nicholas Ignoffo aa8d41385f IAltarComponent should use state, not meta 2016-06-19 22:24:47 -07:00
WayofTime 1c66a2fc61 Updated The Architect section of the documentation 2016-06-19 16:12:20 -04:00
WayofTime 6aff707708 Added Fire Resistance Living Armour Upgrade, "Gift of Ignis." 2016-06-18 16:59:56 -04:00
Nicholas Ignoffo f864cbddf1 Mark old network system as Deprecated 2016-06-18 13:43:29 -07:00
Nicholas Ignoffo 7b653a4bb6 Merge branch '1.9-NetworkChange' into 1.9 2016-06-18 13:11:50 -07:00
Nicholas Ignoffo f500ec70ad Fix Essence bucket recipe (#809) 2016-06-18 07:27:22 -07:00