Commit graph

99 commits

Author SHA1 Message Date
Nicholas Ignoffo 4ec321aaac Annnd they're back 2017-01-02 00:19:45 -08:00
Nicholas Ignoffo c34ee90b4e Okay let's fix these the hard way. 2017-01-02 00:18:39 -08:00
Nicholas Ignoffo b7e2730bcc Implement the new model for the Blood Tank
- Texture needs some tinkering. Will bother @InsomniaKitten about it
- Minor cleanup and improvements
2016-12-11 23:54:03 -08:00
Arcaratus aac2623440 Implement a functioning Blood Tank (#969)
Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
WayofTime 3956c9f7dd Setup the .json of the Demon Will to use the new aspected textures. 2016-11-11 17:29:05 -05:00
WayofTime 655c2880dc Made the aspected Sentient Tools drop their corresponding Will type on killing enemies. #753 2016-11-02 12:16:24 -04:00
WayofTime ea43fbce7d Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath. 2016-10-14 20:51:21 -04:00
WayofTime a0b92c0c2f Finished up the Inversion Pillar animation rendering. 2016-09-14 10:07:53 -04:00
WayofTime 3e71ac3496 - Merged the three brick variants into one.
- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
WayofTime 5c627d123c Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model. 2016-09-11 10:02:06 -04:00
Nicholas Ignoffo f244f2c053 Remove the Pedestal
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime 4b54f6d94c Initial push of the Inversion Pillar before testing. 2016-09-10 16:13:05 -04:00
WayofTime 976fa1981d Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs. 2016-09-06 16:53:52 -04:00
Nicholas Ignoffo 246eb7950c Add the rest of the walls 2016-09-05 14:59:24 -07:00
WayofTime 74196dd67b Finished Wall framework, including the fancy break particles. 2016-09-05 17:42:26 -04:00
WayofTime 78b035d0fd Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life 2016-09-05 13:11:07 -04:00
WayofTime afcba54df4 Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps. 2016-09-05 10:30:59 -04:00
WayofTime f1b3d6f4bc Finished the pillar but rearranged the .json for testing 2016-09-04 21:25:32 -04:00
WayofTime 1286efbca7 Finished adding the standard blocks and localized them - pillars are next 2016-09-04 18:09:04 -04:00
WayofTime d52240813e Initial work on pillars - needs some serious bug fixing! 2016-09-04 16:20:10 -04:00
WayofTime bafbd0b076 Added more blocks for Yulife to bang his head against 2016-09-04 10:04:46 -04:00
WayofTime 4174be42b0 Added some Demon Will blocks for Yulife to peruse - more coming 2016-09-04 09:50:34 -04:00
WayofTime 0420779e5e Added different types of mimic blocks and created their recipes 2016-08-23 17:35:43 -04:00
WayofTime 9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime 5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
Nicholas Ignoffo 1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime 98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
WayofTime c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
WayofTime 2122fba1bc (Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug. 2016-07-18 12:41:08 -04:00
WayofTime 767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime 7cb1ff4c3d Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array 2016-06-30 08:34:15 -04:00
Nicholas Ignoffo 065043bafa (Temporary?) Recipe for Holding Sigil (#824)
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
WayofTime f8859dbf56 Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. 2016-06-12 15:20:48 -04:00
WayofTime d0e81e6426 Implemented (inefficiently) the sentient tools. 2016-06-12 12:08:06 -04:00
Nicholas Ignoffo 4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
Arcaratus 8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00
Nicholas Ignoffo d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime d79be6d312 Added saltpeter and sulfur, used for gunpowder creation and will be used for other things. 2016-05-06 17:51:39 -04:00
WayofTime ec2ddbd427 Added more alchemy recipes 2016-05-05 15:46:09 -04:00
WayofTime 03fa7b2712 Added plant oil and associated recipes - need to compile a list for future alchemy items 2016-05-05 07:59:08 -04:00
WayofTime 37cb2a1360 Added some more recipes (like rudimentary ore doubling) to the alchemy table 2016-05-04 19:25:42 -04:00
WayofTime d3379ff69b Additional work on the Alchemy Table, as well as the Elytra upgrade. 2016-05-01 22:32:15 -04:00
WayofTime 172cf86348 - Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
Nick 6449da0733 Use separate texture for activated sac dagger instead of enchant overlay 2016-04-17 14:03:26 -07:00
WayofTime 744feffc54 Added the recipe for the ritual tinkerer and modified the recipe for the bloodstone blocks. 2016-04-13 14:50:42 -04:00
WayofTime db268b23a4 Started work on the "Ritual Reader," which will in the future give more information about rituals as well as allow you to set the custom areas of the rituals. 2016-04-10 15:05:51 -04:00
WayofTime ad97710dda Implemented texture for the Experience Book 2016-04-03 09:03:27 -04:00
WayofTime 378c59d2b3 Updated to Forge 1826 2016-04-02 16:02:01 -04:00
WayofTime d7191d9f2e Fixed Blood Altar model 2016-03-30 21:13:27 -04:00
WayofTime 4f6f3860c0 Added Sentient Bow textures and models. Not the most elegant method. 2016-03-29 13:25:00 -04:00