WayofTime
4a58fc5518
Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest.
2016-03-29 09:22:25 -04:00
WayofTime
4ea3e0ca92
Created visual niceties when an item uses/contains a different will type.
2016-03-28 20:14:05 -04:00
WayofTime
801355c051
Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes.
2016-03-22 11:11:11 -04:00
Nick
aa48c540f5
Move armor items to IMeshProvider
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Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
b1db7c5152
Most blocks are done
2016-03-16 15:37:55 -07:00
Nick
9de1f6e43e
Fix missing " in Demon Crystal JSON
2016-03-16 11:38:03 -07:00
Nick
03662c0cd3
Most items done now
2016-03-16 01:10:33 -07:00
Nick
ba0b24d231
Begin new model system
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Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
WayofTime
620023d098
Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.
2016-02-27 16:36:56 -05:00
WayofTime
ea24e7edd8
Created the proper rendering for the crystal clusters while in hand
2016-02-25 22:00:02 -05:00
WayofTime
19fec96bfd
Added different types of Demon Will crystals. Obtainment method still TBD
2016-02-25 16:19:57 -05:00
WayofTime
8077962e08
Fixed brightness issue with crystals.
2016-02-25 11:29:48 -05:00
WayofTime
3fc6b5627f
Testing translucent textures.
2016-02-25 10:45:00 -05:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Tombenpotter
7e8aec8652
Huge commit for the Pull-Request.
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Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting
Fixed:
- Teleposer not teleporting entities correctly
And probably other things I forgot!
2016-02-18 17:25:11 +01:00
WayofTime
3e94aeae77
Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome.
2016-02-17 09:21:22 -05:00
WayofTime
64efaf854b
Implemented most of the framework required for training specific Living Armour Upgrades.
2016-02-14 21:50:32 -05:00
WayofTime
1787f50a65
Added recipes for various sigils.
2016-02-12 20:48:00 -05:00
Nick
04c0c32188
More work on moving models into ItemStates
2016-02-10 18:49:02 -08:00
Nick
325cda2f71
Begin cleaning up model registration
2016-02-09 19:07:56 -08:00
Nick
4e1de51cf8
Implement new path blocks
2016-02-08 00:57:02 -08:00
WayofTime
9d64a43ee4
Go go node models~
2016-02-06 17:36:37 -05:00
Nick
ff1425f773
Alchemy Array no longer has missing particles for break animation
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Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
d60f07f1c0
OBJ Models for Incense Altar + Soul Forge render
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TODO -
* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
WayofTime
690cf6c4f3
Added recipes and block textures to the path blocks.
2016-01-30 07:58:08 -05:00
WayofTime
cc1e11f09f
Added some rudimentary path blocks for the tranquility altar - textures pending.
2016-01-26 19:39:39 -05:00
WayofTime
c8ded3c6dd
Added more framework for the incense altar.
2016-01-23 21:18:06 -05:00
Nick
2ffd6c144a
Cut down on the amount of model spam
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Just 2 bad ones left:
* AlchemyArray (need to render the TESR for item)
* Test Spell Block (this is going away I think so not a huge deal)
2016-01-23 01:26:53 -08:00
WayofTime
76dceb3534
Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
2016-01-15 21:53:55 -05:00
WayofTime
2c666a931e
Now with fancy output blocks
2016-01-15 19:36:44 -05:00
Nick
b70c71f7be
Remove all the old model and blockstate files
2016-01-14 21:24:24 -08:00
WayofTime
269459c5c5
Added a lot more framework for the node routing.
2016-01-12 17:05:56 -05:00
Nick
55b91d0083
Standardize BloodStone/Crystal variant names
2016-01-09 22:40:18 -08:00
Nick
22a0e2b8a9
Swap the order of BloodStoneBrick
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Now matches the Crystal blocks
2016-01-08 18:59:30 -08:00
Nick
3bb5172bce
Fix altar rendering in altar
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...and item frames
2016-01-07 19:00:05 -08:00
WayofTime
8b024e1703
Added Soul Forge block and WIP model
2016-01-07 16:36:52 -05:00
WayofTime
318e3a03c7
Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge.
2016-01-01 17:36:50 -05:00
Arcaratus
b96725fe98
More sigils
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Deleted weird file
2015-12-28 19:22:04 -05:00
Arcaratus
5dff08380d
Basic sigils implementation
2015-12-27 19:38:12 -05:00
Arcaratus
9eb3097b5a
Added assets
2015-11-29 19:33:17 -05:00
Nick
34dee6447b
A whole lot of formatting cleanup
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Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Nick
cbd4f8c75f
First pass on Pedestal/Plinth
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I just want this out of my uncommitted file list...
2015-11-22 14:03:51 -08:00
Nick
9035f800e2
Easier handling of meta blocks
2015-11-17 15:52:31 -08:00
Arcaratus
86fcd4808b
Finished Water, Lava, and Void sigils
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Also added in bloodstone
2015-11-07 21:37:12 -05:00
WayofTime
bf912ae03f
Created the BlockRitualStone and had it implement IRitualStone. Created .json files necessary
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Created PropertyRuneType.
2015-11-06 21:41:15 -05:00
WayofTime
8f623de469
Created test block which is coupled to the Default Spell Modifier .json model. The model has three submodels: the core, the output, and the input.
2015-11-06 17:26:38 -05:00
Nick
ac5402df6b
Cleanup
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Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
2015-11-02 19:18:53 -08:00
Nick
72041e936a
Altar renders now
2015-11-02 15:28:33 -08:00
Nick
096ba02450
Refactor everything to WayofTime.bloodmagic.*
2015-11-02 12:39:47 -08:00