Commit graph

240 commits

Author SHA1 Message Date
Nicholas Ignoffo
d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime
cf72036ff9 Added an initial (read: rough) method to divine where a blood rune is missing for the next tier of altar 2016-06-02 19:09:02 -04:00
Nicholas Ignoffo
027787e3cd Fix logging levels of LogHelper
Apparently this has always been wrong *shrug*
2016-05-30 18:20:50 -07:00
Nicholas Ignoffo
512600a677 Split EventHandler into multiple different handlers
Better organization allows for finding things easier
2016-05-30 18:20:31 -07:00
Nicholas Ignoffo
dce6bf1e93 Add rune type colors Ritual Diviner tooltip
Fixes casing for direction as well. IE: north -> North
2016-05-21 12:47:17 -07:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nicholas Ignoffo
9253d6a410 Add an entity blacklist for the Teleposer (#701)
Added event for when an entity is teleposed. Includes a Post version as well to allow modification of the entity after the fact.
2016-05-11 20:29:16 -07:00
WayofTime
37cb2a1360 Added some more recipes (like rudimentary ore doubling) to the alchemy table 2016-05-04 19:25:42 -04:00
WayofTime
86efa8b1a3 Updated the Alchemy Table recipe system so that it can provide better custom recipes 2016-05-04 16:44:32 -04:00
WayofTime
25108a5838 Formatting pass. 2016-05-02 20:56:32 -04:00
WayofTime
ce385bd9a6 Added JEI compat for the Alchemy Table 2016-05-02 13:45:52 -04:00
WayofTime
a03bc4d9a9 Forgot files... 2016-05-02 11:24:34 -04:00
WayofTime
7116e3775e Worked on the Alchemy Table - final push for -35 2016-05-02 08:27:38 -04:00
WayofTime
172cf86348 - Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
Nicholas Ignoffo
d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
Nick
458f8810b6 Fix Sacrificial Runes not affect sacrifice amount (#713) 2016-04-17 00:03:53 -07:00
Arcaratus
3e50dd4117 Improved the API and internal workings
Update things

Fix some more things

Update once more

Refactoring and removing unnecessary null checks

Woops

Fix

Nother fix

Moar fix

Fix imports

Update ItemBindable.java
2016-04-12 20:34:08 -04:00
WayofTime
91ddb8b761 A lot more implementation work for custom areas for rituals. 2016-04-11 15:36:27 -04:00
WayofTime
9fe525b74b Did more work on the Ritual Reader. Fixed issue with the Ritual Diviner cycling its direction when you right click on the MRS. 2016-04-11 08:26:41 -04:00
WayofTime
057a951732 Did more work on the Ritual Reader - functionally, it is at about 80%. 2016-04-10 22:09:32 -04:00
WayofTime
30f233b81a Untested Ritual Reader stuff, and removing some registry shenanigans. 2016-04-10 21:19:18 -04:00
WayofTime
db268b23a4 Started work on the "Ritual Reader," which will in the future give more information about rituals as well as allow you to set the custom areas of the rituals. 2016-04-10 15:05:51 -04:00
WayofTime
7b94e414f8 Added Charging Strike armour upgrade 2016-04-07 15:12:57 -04:00
WayofTime
bd36e95fc9 Reworked damage-modifying upgrades 2016-04-07 14:22:45 -04:00
WayofTime
b56bbef29e Formatting! 2016-04-05 16:16:17 -04:00
Nick
794ac6a7a2 Move binding back to PIE
BM will now only load with Forge 1840+ as that is the version that PIE was re-implemented. Set dependency to avoid crashes. Also updated JEI version so it wouldn't crash with new Forge.
2016-04-04 19:23:06 -07:00
WayofTime
dbedcf0745 Fixed it so that the blood orb is no longer consumed in the crafting grid 2016-04-03 07:58:01 -04:00
WayofTime
378c59d2b3 Updated to Forge 1826 2016-04-02 16:02:01 -04:00
WayofTime
39df6d5bb0 Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
2016-04-02 10:10:49 -04:00
WayofTime
39dbaea109 Finalized sentient sword effects 2016-03-29 16:11:16 -04:00
WayofTime
4ea3e0ca92 Created visual niceties when an item uses/contains a different will type. 2016-03-28 20:14:05 -04:00
WayofTime
bd79afd46d Fixed the divination sigil and did a variety of other fixes. 2016-03-28 07:25:51 -04:00
Nick
c2fe583496 Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged

I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
Nick
1aaa817e65 Cleanup Alchemy Array recipe registry a bit 2016-03-27 20:09:30 -07:00
WayofTime
ed42650c2e Playing with secondary effects provided by the offhand. 2016-03-27 16:53:08 -04:00
Arcaratus
800ffa213b OreDict Altar Recipes!
OreDict support for altar and alchemy array recipes!
Changed the alchemy array JEI image

Recipe modularizations

Fix

Like this?

Tehnut patch

Change to List<ItemStack>
2016-03-27 13:12:56 -04:00
WayofTime
f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Arcaratus
0383f0fb31 Move some base classes into the API
Add Javadocs for API classes that didn't already have them

Redo

'nother redo

Another redo

Update ItemSigil.java

Last one, I swear

Fix
2016-03-23 20:23:39 -04:00
Nick
b9e4ac1e98 Combine TranquilityHandlers into single class 2016-03-18 21:31:18 -07:00
WayofTime
a71673a60e Fixed so that it now boots properly 2016-03-18 17:20:48 -04:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick
b1db7c5152 Most blocks are done 2016-03-16 15:37:55 -07:00
Nick
a3b7001d55 SoulNetwork setters should automatically markDirty() 2016-03-14 18:58:44 -07:00
Nick
399442cf62 Helper method for getting the max LP contained in a tier
Finds the highest capacity of the orbs in a given tier
2016-03-14 18:57:39 -07:00
Nick
f5d02b2807 Interface cleanup
Specifying public in an interface is redundant.
2016-03-14 18:55:44 -07:00
Nick
76b3c14499 AddToNetworkEvent should be cancellable 2016-03-14 18:55:05 -07:00
Nick
126d17b55d Clean up some javadoc spam
Still need to figure out why delombok is priting an error for every non-BM import. It was apparently fixed in `gradle-lombok` 1.5 but it seems to have returned.
2016-03-02 12:56:57 -08:00
Nick
3f8cccf056 Config to only render routing lines while an INodeRenderer is held
Current INodeRenderer's are the Node Router and all Routing Nodes
2016-02-29 23:20:57 -08:00
WayofTime
620023d098 Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will. 2016-02-27 16:36:56 -05:00