Commit graph

38 commits

Author SHA1 Message Date
Nicholas Ignoffo
5d96b9d2bd Add Elytra render for Elytra Upgrade
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
WayofTime
b684aebdaa Fixed the Living Armour so that it wouldn't get damaged by self-sacrificing when you had upgrades that mitigate unblockable sources. 2016-05-12 15:44:12 -04:00
WayofTime
e3b72c3b7e Made the Tough Skin effect easier to get, and increased the durability of living armour by 50%. 2016-05-04 19:32:32 -04:00
WayofTime
86efa8b1a3 Updated the Alchemy Table recipe system so that it can provide better custom recipes 2016-05-04 16:44:32 -04:00
WayofTime
d3379ff69b Additional work on the Alchemy Table, as well as the Elytra upgrade. 2016-05-01 22:32:15 -04:00
WayofTime
f754d14927 Elytra upgrade~ (Untested) 2016-05-01 15:10:32 -04:00
WayofTime
41edd86602 Work on Elytra upgrade.
Fixed Lava Crystals again
2016-05-01 10:01:00 -04:00
WayofTime
172cf86348 - Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
WayofTime
7d9312b2f8 Reverted changes to Living Armour - waiting on change to Forge's armour to balance properly. 2016-04-07 10:07:55 -04:00
WayofTime
aa480af518 Updated forge, did random stuff to the armour before realizing issues with armour calculations 2016-04-06 21:04:50 -04:00
WayofTime
1c6c7ba0a6 Fixed some minor bugs with the Living Armour 2016-04-04 19:24:43 -04:00
WayofTime
25bfa0c969 Fixed armour calculations for unblockable sources 2016-04-03 13:44:47 -04:00
WayofTime
96ecd73286 Added Soft Fall and Strong Legs living armour upgrades. 2016-04-03 12:17:42 -04:00
WayofTime
b1a532950d Added damage boost and attack speed penalty for the Destructive sentient armour 2016-03-31 12:37:39 -04:00
Nick
aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
WayofTime
fdbdcd56b6 Fixed armour textures 2016-03-19 10:30:01 -04:00
Nick
34f5753b17 More item fixes
- Living and Sentient armor have no armor models
- (Self) Sacrifice Pack have no armor models
2016-03-18 12:45:37 -07:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
db4c68e5f3 Added Ritual: Ritual of Living Evolution, which is used to set the living armour's max upgrade points to 300. 2016-02-15 17:13:50 -05:00
WayofTime
f195c5a486 Fixed bug where Living Armour would give its upgrades even if you didn't have the full set. 2016-02-12 20:24:20 -05:00
WayofTime
95354ad557 Added Runic Shielding upgrade to the Living Armour. 2016-02-11 17:53:20 -05:00
WayofTime
69eb621fc8 Finalized Solar Powered perk. Worked a bit more on Grim Reaper's Sprint. 2016-02-11 14:10:43 -05:00
Nick
f613c00970 Change Revealing upgrade to follow other upgrades
Obtained the same way as before.
2016-02-09 18:49:38 -08:00
WayofTime
b406bb4672 Fixed melee damage, trick shot, and defense stat trackers. 2016-02-07 15:37:35 -05:00
Nick
c1aeb2e7f6 Thaumcraft Goggles upgrade for Living Helmet
Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.

Thoughts:

- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
WayofTime
1242fefc30 Added sentient armour gem recipe. Added ability for Tartaric gems to fill other gems. 2016-01-26 07:56:17 -05:00
WayofTime
63783ed8ed Fixed upgrade localization in ItemLivingArmour 2016-01-10 19:27:13 -05:00
WayofTime
6dedb234fb Added Physical Protection upgrade. Reorganized some of the upgrades. 2016-01-06 19:34:10 -05:00
WayofTime
72ac385861 Added necessary framework for damage reduction upgrades. 2016-01-06 07:13:56 -05:00
WayofTime
b74ed8d431 Added self-sacrifice upgrade to living armour. 2016-01-05 12:17:05 -05:00
WayofTime
dceec15750 Added the unlocalized name to upgrades, and changed it so the armour lists the upgrades. 2016-01-05 11:12:56 -05:00
WayofTime
80a9380e71 Finalized more for the digging upgrade. 2016-01-04 09:15:15 -05:00
WayofTime
34335d66cc Added Living Armour stat tracker for movement. Implemented necessary methods for the armour. 2016-01-02 22:04:51 -05:00
WayofTime
f27ee1aeb4 Added some extra framework for Living Armour. 2016-01-02 17:07:11 -05:00
Arcaratus
a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Nick
34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
WayofTime
94fbedd39e Created ItemLivingArmour as a replacement for the Bound armour. Initial implementation completed. 2015-11-08 17:42:02 -05:00