Commit graph

80 commits

Author SHA1 Message Date
WayofTime
d52240813e Initial work on pillars - needs some serious bug fixing! 2016-09-04 16:20:10 -04:00
WayofTime
bafbd0b076 Added more blocks for Yulife to bang his head against 2016-09-04 10:04:46 -04:00
WayofTime
4174be42b0 Added some Demon Will blocks for Yulife to peruse - more coming 2016-09-04 09:50:34 -04:00
WayofTime
0420779e5e Added different types of mimic blocks and created their recipes 2016-08-23 17:35:43 -04:00
WayofTime
9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime
5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
Nicholas Ignoffo
1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
WayofTime
c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
WayofTime
2122fba1bc (Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug. 2016-07-18 12:41:08 -04:00
WayofTime
767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
7cb1ff4c3d Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array 2016-06-30 08:34:15 -04:00
Nicholas Ignoffo
065043bafa (Temporary?) Recipe for Holding Sigil (#824)
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
WayofTime
f8859dbf56 Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. 2016-06-12 15:20:48 -04:00
WayofTime
d0e81e6426 Implemented (inefficiently) the sentient tools. 2016-06-12 12:08:06 -04:00
Nicholas Ignoffo
4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
Arcaratus
8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00
Nicholas Ignoffo
d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime
d79be6d312 Added saltpeter and sulfur, used for gunpowder creation and will be used for other things. 2016-05-06 17:51:39 -04:00
WayofTime
ec2ddbd427 Added more alchemy recipes 2016-05-05 15:46:09 -04:00
WayofTime
03fa7b2712 Added plant oil and associated recipes - need to compile a list for future alchemy items 2016-05-05 07:59:08 -04:00
WayofTime
37cb2a1360 Added some more recipes (like rudimentary ore doubling) to the alchemy table 2016-05-04 19:25:42 -04:00
WayofTime
d3379ff69b Additional work on the Alchemy Table, as well as the Elytra upgrade. 2016-05-01 22:32:15 -04:00
WayofTime
172cf86348 - Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
Nick
6449da0733 Use separate texture for activated sac dagger instead of enchant overlay 2016-04-17 14:03:26 -07:00
WayofTime
744feffc54 Added the recipe for the ritual tinkerer and modified the recipe for the bloodstone blocks. 2016-04-13 14:50:42 -04:00
WayofTime
db268b23a4 Started work on the "Ritual Reader," which will in the future give more information about rituals as well as allow you to set the custom areas of the rituals. 2016-04-10 15:05:51 -04:00
WayofTime
ad97710dda Implemented texture for the Experience Book 2016-04-03 09:03:27 -04:00
WayofTime
378c59d2b3 Updated to Forge 1826 2016-04-02 16:02:01 -04:00
WayofTime
d7191d9f2e Fixed Blood Altar model 2016-03-30 21:13:27 -04:00
WayofTime
4f6f3860c0 Added Sentient Bow textures and models. Not the most elegant method. 2016-03-29 13:25:00 -04:00
WayofTime
4a58fc5518 Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest. 2016-03-29 09:22:25 -04:00
WayofTime
4ea3e0ca92 Created visual niceties when an item uses/contains a different will type. 2016-03-28 20:14:05 -04:00
WayofTime
801355c051 Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes. 2016-03-22 11:11:11 -04:00
Nick
aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
b1db7c5152 Most blocks are done 2016-03-16 15:37:55 -07:00
Nick
9de1f6e43e Fix missing " in Demon Crystal JSON 2016-03-16 11:38:03 -07:00
Nick
03662c0cd3 Most items done now 2016-03-16 01:10:33 -07:00
Nick
ba0b24d231 Begin new model system
Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
WayofTime
620023d098 Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will. 2016-02-27 16:36:56 -05:00
WayofTime
ea24e7edd8 Created the proper rendering for the crystal clusters while in hand 2016-02-25 22:00:02 -05:00
WayofTime
19fec96bfd Added different types of Demon Will crystals. Obtainment method still TBD 2016-02-25 16:19:57 -05:00
WayofTime
8077962e08 Fixed brightness issue with crystals. 2016-02-25 11:29:48 -05:00
WayofTime
3fc6b5627f Testing translucent textures. 2016-02-25 10:45:00 -05:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Tombenpotter
7e8aec8652 Huge commit for the Pull-Request.
Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting

Fixed:
- Teleposer not teleporting entities correctly

And probably other things I forgot!
2016-02-18 17:25:11 +01:00
WayofTime
3e94aeae77 Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome. 2016-02-17 09:21:22 -05:00
WayofTime
64efaf854b Implemented most of the framework required for training specific Living Armour Upgrades. 2016-02-14 21:50:32 -05:00
WayofTime
1787f50a65 Added recipes for various sigils. 2016-02-12 20:48:00 -05:00
Nick
04c0c32188 More work on moving models into ItemStates 2016-02-10 18:49:02 -08:00