Nicholas Ignoffo
f135dab7ba
IMC API for adding new altar components ( #1039 )
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CC @Drullkus
(cherry picked from commit 8a8bff8
)
2017-02-12 01:34:51 -08:00
Nicholas Ignoffo
86ea69eaca
Temporarily remove item rendering for tank fluid
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You cannot bake GL stuff. This is bad. Also it got broken at one point.
I'll re-add this once I remove the need for a TESR.
(cherry picked from commit 13228f6
)
2017-02-12 01:33:48 -08:00
Nicholas Ignoffo
a628adfde8
Lowercase all the tooltip strings
2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
ed27873fbe
It runs!
2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
f5a68adc2e
Remove all the package-info.java's
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Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
00d6f8eb46
Initial stab at 1.11
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About halfway.
2016-12-12 19:56:37 -08:00
Arcaratus
aac2623440
Implement a functioning Blood Tank ( #969 )
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Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
WayofTime
fb38c2e8b8
Snares can no longer hit the thrower of the snare within 20 ticks of throwing it ( #745 )
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Added the "Diseased" upgrade, which vastly decreases healing potency.
2016-11-11 10:42:56 -05:00
WayofTime
0419800a86
Finished most of the Augments for the Ritual of the Shepherd.
2016-11-06 17:03:10 -05:00
WayofTime
655c2880dc
Made the aspected Sentient Tools drop their corresponding Will type on killing enemies. #753
2016-11-02 12:16:24 -04:00
WayofTime
a2317a3a8a
Minor code laying out a new sigil. No functionality currently.
2016-10-25 17:02:33 -04:00
Nicholas Ignoffo
6a4c56293b
Fix massive FPS drop when looking at a ritual with the tinkerer ( #950 )
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Caused by a majorly unfinished feature I was working on long ago and forgot about :D
2016-10-18 16:28:27 -07:00
WayofTime
ea43fbce7d
Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath.
2016-10-14 20:51:21 -04:00
WayofTime
5ad3c0eda1
Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~)
2016-10-13 19:58:39 -04:00
WayofTime
f74f46ab4a
Removed the stat trackers for the downgrades and prevented downgrades from combining with each other in an anvil.
2016-10-09 10:44:50 -04:00
WayofTime
ed8427c04e
Added the framework for a ritual that grants downgrades (instead of the potion method)
2016-10-08 21:23:16 -04:00
WayofTime
b5f7344ca6
Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining. Also expanded Dwarven Might so that it can get to level 10.
2016-10-05 16:38:58 -04:00
WayofTime
f9b1b91c6d
Modified the Dwarven Might skill to better change the mining speed when mining.
2016-10-05 16:06:52 -04:00
WayofTime
16a4857dfb
Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
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Added the stat trackers for various Living Armour Downgrades.
2016-10-04 17:10:27 -04:00
WayofTime
6ea17510b7
- Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
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- Added some more framework for the Living Armour Downgrades.
- Modified the Grim Reaper's Sprint so it is better at later levels.
2016-10-02 15:03:31 -04:00
WayofTime
7a42968633
Fixed NPE when attacking mobs when you don't have a set of Living Armour. Oops. Fixes #934
2016-09-29 19:53:28 -04:00
WayofTime
006cbeaa83
Changed the Quick Feet upgrade and the speed boost sigil so that their speeds are applied when strafing and walking backwards as well.
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Added the Disoriented Downgrade. Muahaha
2016-09-29 16:37:41 -04:00
WayofTime
1a510c694c
Finished the Dulled Blade downgrade
2016-09-27 21:10:09 -04:00
WayofTime
8d2ea249ac
Added the Quenched Living Armour Downgrade.
2016-09-27 17:15:24 -04:00
WayofTime
f9185817a1
Added another proper Armour Downgrade: Battle Hunger. More to follow.
2016-09-25 19:08:06 -04:00
Nicholas Ignoffo
9112f5ae04
Add redundant name of redundancy ( #930 )
2016-09-22 16:35:31 -07:00
Nicholas Ignoffo
d1f98be462
Fix server crash with holding sigil keybind ( #915 )
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@Arcaratus, poking because this will break BA again. I separated things into new classes.
2016-09-13 16:09:45 -07:00
Nicholas Ignoffo
24b4c4b8d1
Made all item fields final
2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
137975331c
Fix specters spawning with /give ( #885 )
2016-09-06 18:38:52 -07:00
WayofTime
0bc3824814
Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
2016-09-03 11:17:36 -04:00
Nicholas Ignoffo
5240755a05
Rewrite keybinding system
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@Arcaratus, I don't even know what you were thinking with that...
I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
Nicholas Ignoffo
89ec81a78b
Register and localize the keybinds
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Forgot that
2016-08-25 23:43:17 -07:00
Nicholas Ignoffo
da2120434d
Keybind for Holding Sigil cycling
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For those 3 weird people who don't have a scroll wheel in 2016.
2016-08-25 23:35:26 -07:00
WayofTime
42d2c454f8
Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed
2016-08-24 22:10:12 -04:00
WayofTime
5592e8661b
Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
2016-08-16 21:41:02 -04:00
WayofTime
007c6c5ace
Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
2016-08-16 16:13:29 -04:00
WayofTime
5dc98a0be0
Removed silly crystal overlay and added more Will brackets to the Sentient Sword
2016-08-13 10:13:33 -04:00
WayofTime
dacaae3e12
Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay.
2016-08-12 17:10:30 -04:00
WayofTime
253c26326f
Added Deafness potion effect
2016-08-10 17:38:37 -04:00
WayofTime
d3c6a474de
Added the Corrosive Green Grove augmentation
2016-08-10 17:24:36 -04:00
WayofTime
eceb041fab
Fixed Quick Feet, Elytra, and the jumping one (lol) on servers
2016-08-07 20:53:00 -04:00
WayofTime
bb3081e2a5
Fixed the Aura gauge not resetting in chunks that do not have any Aura
2016-07-28 09:28:43 -04:00
WayofTime
2af621cced
Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later)
2016-07-25 17:42:54 -04:00
WayofTime
c5f6495859
Work on the Lava Ritual's demon Will shenanigans
2016-07-12 18:24:19 -04:00
WayofTime
98ed17fe21
Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
2016-07-10 15:27:26 -04:00
Nicholas Ignoffo
5533a956dd
Suppressed all model/texture errors
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About the changes in ClientHandler
* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.
* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
WayofTime
d1052355c2
Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder
2016-07-03 12:34:40 -04:00
Nicholas Ignoffo
22c1f0db55
Add a getter for the LE bucket to the API
2016-06-28 15:18:35 -07:00
WayofTime
11e56158d3
Fixed empty string storage in existing Alchemy Arrays.
2016-06-28 07:20:28 -04:00
WayofTime
c69b6bbade
Fixed horrible memory leak in the Living Armour. Fixes #825
2016-06-26 09:38:13 -04:00