WayofTime
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4ea3e0ca92
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Created visual niceties when an item uses/contains a different will type.
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2016-03-28 20:14:05 -04:00 |
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Arcaratus
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0383f0fb31
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Move some base classes into the API
Add Javadocs for API classes that didn't already have them
Redo
'nother redo
Another redo
Update ItemSigil.java
Last one, I swear
Fix
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2016-03-23 20:23:39 -04:00 |
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Nick
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aa48c540f5
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Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
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2016-03-20 23:21:07 -07:00 |
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WayofTime
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7706d0667a
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Fixed command and rendering of the sentient arrow.
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2016-03-18 13:21:45 -04:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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134b11f177
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Normalized code formatting.
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2016-03-16 18:41:06 -04:00 |
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Nick
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ba0b24d231
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Begin new model system
Includes some examples for both ways.
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2016-03-15 22:48:01 -07:00 |
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Nick
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5cd44fd40c
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Change node beam texture to an internal one
So @Yulife shuts up about it :P
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2016-03-01 09:09:21 -08:00 |
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Nick
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3f8cccf056
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Config to only render routing lines while an INodeRenderer is held
Current INodeRenderer's are the Node Router and all Routing Nodes
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2016-02-29 23:20:57 -08:00 |
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WayofTime
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507d41111d
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Reverted GuiButton variables to standard method.
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2016-02-27 19:37:42 -05:00 |
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Arcaratus
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e89451ed36
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Routing node cleanup
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2016-02-27 11:38:40 -05:00 |
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WayofTime
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da6f410394
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
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WayofTime
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7104138e2b
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Implemented Priority System for the item routing system. Lower numbers are looked at first.
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2016-02-22 21:19:22 -05:00 |
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Nick
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a056835a31
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Move last PR into single event handlers
Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
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2016-02-18 19:44:39 -08:00 |
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Arcaratus
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da711c0461
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Ritual holograms!
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2016-02-18 21:59:10 -05:00 |
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WayofTime
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ccb706f15c
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- Removed the FOV effect from the Quick Feet speed upgrade.
- Minor work on the Demon Crucible.
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2016-02-17 16:31:11 -05:00 |
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WayofTime
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b90f498282
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Translucified the node textures and decreased the beam width.
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2016-02-06 18:06:25 -05:00 |
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Nick
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cc66af7eb1
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Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
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2016-02-04 02:45:19 -08:00 |
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WayofTime
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27d63d5df3
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Added blood lamp reagent, sigil effects, and the blood lamp array.
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2016-01-31 14:31:16 -05:00 |
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Nick
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8f17953b97
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Forgot to add to config GUI
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2016-01-19 19:53:32 -08:00 |
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WayofTime
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01fcec9a8c
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Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
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2016-01-17 21:00:48 -05:00 |
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WayofTime
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9159ff8330
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Working through Vazkii's "fixes"
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2016-01-15 19:59:00 -05:00 |
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WayofTime
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07c138710c
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Fixed beam rendering so that it doesn't call Gl11 directly unless necessary.
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2016-01-15 15:44:20 -05:00 |
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WayofTime
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4fe7439a61
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Attempted to add some fancy rendering for the connections between nodes.
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2016-01-15 15:06:03 -05:00 |
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WayofTime
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a895809274
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Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
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2016-01-14 11:06:50 -05:00 |
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WayofTime
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ac919c7882
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Implemented ghost items for the inventory - will be adjusted.
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2016-01-14 08:27:09 -05:00 |
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WayofTime
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1abae8e4ee
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Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
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2016-01-10 18:31:48 -05:00 |
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Nick
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351aa3e74c
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Implement Entity blacklist for WoS
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2016-01-09 18:05:21 -08:00 |
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WayofTime
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61e6cf2a14
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Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
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2016-01-09 10:47:36 -05:00 |
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Nick
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c50f15e124
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Update mappings + cleanup SoulSnare render
Removed some (seemingly) unnecessary code from RenderEntitySoulSnare
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2016-01-09 02:12:48 -08:00 |
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WayofTime
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1d6edae50e
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Added infrastructure and rendering for the Soul Arrow.
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2016-01-08 22:20:31 -05:00 |
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Nick
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1171861785
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Fix javadoc compile issues
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2016-01-08 16:36:07 -08:00 |
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WayofTime
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74718f5042
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Added the Soul Snare renderer and recipe and basically everything soul snare
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2016-01-08 14:56:36 -05:00 |
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WayofTime
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16a50f7144
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Finished non-rendering components for the Soul Forge.
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2016-01-08 10:27:26 -05:00 |
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WayofTime
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7b8646659a
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Added SoulForgeRecipe (basically a modified ShapelessOreRecipe, so is compatible with the oredictionary), and worked on the shift-clicking into the inventory.
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2016-01-08 09:12:31 -05:00 |
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WayofTime
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39015f05a6
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Changed Soul Forge Gui texture
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2016-01-07 22:40:04 -05:00 |
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Nick
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3bb5172bce
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Fix altar rendering in altar
...and item frames
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2016-01-07 19:00:05 -08:00 |
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Nick
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978e50a42e
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Cleaned up lots of localization
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2016-01-07 15:52:02 -08:00 |
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WayofTime
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fec2236114
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Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3
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2016-01-07 18:05:23 -05:00 |
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WayofTime
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6ea5e8279f
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Added in rendering for LP for the Blood Altar.
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2016-01-03 23:16:43 -05:00 |
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WayofTime
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71421b7d88
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Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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2016-01-02 17:56:37 -05:00 |
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Nick
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e0111d4f7e
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Remove fancy render check from RenderAltar
Not even Vanilla does those "fast" item renders anymore.
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2016-01-01 10:54:07 -08:00 |
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Nick
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d4b5d3d3e2
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Add compat category to Config gui
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2016-01-01 10:16:19 -08:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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1b9f72b494
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Added Arcane Ashes to draw alchemy arrays.
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2016-01-01 11:54:44 -05:00 |
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WayofTime
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adef7f1ce9
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Added Item Renderer to Altar.
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2016-01-01 09:03:21 -05:00 |
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Vindex
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e8b4e6f2c0
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Comment fixes
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2016-01-01 10:34:17 +01:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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Nick
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beb85cf154
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Generify
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2015-12-28 14:04:34 -08:00 |
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WayofTime
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440e629e11
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Finished the Binding array, including lightning. Need to add special EntityItem to prevent items burning.
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2015-12-27 21:11:42 -05:00 |
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