Commit graph

95 commits

Author SHA1 Message Date
WayofTime
fec2236114 Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3 2016-01-07 18:05:23 -05:00
WayofTime
8b024e1703 Added Soul Forge block and WIP model 2016-01-07 16:36:52 -05:00
WayofTime
35b67b6055 Temporarily removed some checks for the alchemy array 2016-01-05 14:52:04 -05:00
WayofTime
52a067e845 Possible fix for Alchemy Arrays not working on servers. 2016-01-03 18:40:58 -05:00
WayofTime
14d3a1ec7e Fixed #541
Fixed #542
2016-01-03 08:30:59 -05:00
Nick
1cc9d3a4c8 Fix altar insta-break-ness 2016-01-03 00:00:09 -08:00
WayofTime
71421b7d88 Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1 2016-01-02 17:56:37 -05:00
Nick
a17e9be1cf PropertyString uses generics now 2016-01-01 20:24:16 -08:00
WayofTime
318e3a03c7 Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge. 2016-01-01 17:36:50 -05:00
Arcaratus
a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
WayofTime
1b9f72b494 Added Arcane Ashes to draw alchemy arrays. 2016-01-01 11:54:44 -05:00
Arcaratus
07097c00a9 Recipes commit
Fix
2015-12-30 17:26:40 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
WayofTime
6c6d8067bf Fixed the rituals. Thanks, AlgorithmX2! 2015-12-29 14:22:33 -05:00
WayofTime
0e1173ef5d Added directionality to rituals. 2015-12-29 09:10:03 -05:00
WayofTime
971d4c4d1e Fixed the ritual system so that it would properly validate the ritual from the list.
Used the activation crystal's owner's LP to activate the ritual.
Removed some unnecessary imports.
2015-12-29 08:44:34 -05:00
Arcaratus
b96725fe98 More sigils
Deleted weird file
2015-12-28 19:22:04 -05:00
Nick
beb85cf154 Generify 2015-12-28 14:04:34 -08:00
Arcaratus
5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
Nick
03847ad6d9 Committing the Ritual stuff
Incomplete. Ritual detection/rotation needs to be implemented. Currently hardcoded to a test ritual
2015-12-26 16:49:25 -08:00
WayofTime
c54aa5d00e Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects. 2015-12-23 20:19:06 -05:00
WayofTime
073830a785 Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed. 2015-12-23 15:20:26 -05:00
Nick
c4e6f63ada Cleanup javadoc and make it compile correctly 2015-12-01 21:14:26 -08:00
Arcaratus
225016e030 Finished the Altar 2015-11-29 19:04:50 -05:00
Nick
34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus
08e7844df1 Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite 2015-11-27 20:15:47 -05:00
Arcaratus
a6d329cf98 Altar works 2015-11-27 20:15:19 -05:00
Nick
cbd4f8c75f First pass on Pedestal/Plinth
I just want this out of my uncommitted file list...
2015-11-22 14:03:51 -08:00
Nick
352c6b9e5f Remove the untested caps
They NPE :D
2015-11-21 10:36:02 -08:00
Nick
066d3a3f1b Temporarily cap to 16 per meta
Will work on implementing automatic overflow handling (Creating a new block when all the meta is taken up)
2015-11-17 16:30:08 -08:00
Nick
9035f800e2 Easier handling of meta blocks 2015-11-17 15:52:31 -08:00
Nick
fb94914b91 Abstract altar inventory handling for usage elsewhere 2015-11-12 13:05:23 -08:00
Nick
9a6d8d6d60 Blood Letter's Pack + Coat of Arms 2015-11-11 10:45:46 -08:00
Arcaratus
86fcd4808b Finished Water, Lava, and Void sigils
Also added in bloodstone
2015-11-07 21:37:12 -05:00
WayofTime
bf912ae03f Created the BlockRitualStone and had it implement IRitualStone. Created .json files necessary
Created PropertyRuneType.
2015-11-06 21:41:15 -05:00
WayofTime
8f623de469 Created test block which is coupled to the Default Spell Modifier .json model. The model has three submodels: the core, the output, and the input. 2015-11-06 17:26:38 -05:00
Nick
ddcc1237e8 Inventories now don't NPE when broken 2015-11-03 09:11:39 -08:00
Arcaratus
ab60e5f3fe Finished the Altar 2015-11-03 10:34:11 -05:00
Nick
ac5402df6b Cleanup
Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
2015-11-02 19:18:53 -08:00
Arcaratus
4734f1207a Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
Conflicts:
	src/main/java/WayofTime/bloodmagic/registry/ModBlocks.java
2015-11-02 21:35:23 -05:00
Arcaratus
75143520ed Pre-emptive things 2015-11-02 21:30:28 -05:00
Nick
92bf7cc35b Imperfect rituals work mostly now
Just need to figure out an issue with the config
2015-11-02 17:45:11 -08:00
Nick
72041e936a Altar renders now 2015-11-02 15:28:33 -08:00
Nick
5985be1cd0 Fix RitualController not rendering 2015-11-02 13:20:29 -08:00
Nick
096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00