WayofTime
65104db564
Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
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(cherry picked from commit a5a17f6
)
2017-01-02 01:34:33 -08:00
Nicholas Ignoffo
ed27873fbe
It runs!
2017-01-02 00:10:28 -08:00
Arcaratus
aac2623440
Implement a functioning Blood Tank ( #969 )
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Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
Sokratis Fotkatzikis
841eb2a1df
Create bg_BG.lang ( #765 )
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* Create bg_BG.lang
done until L23
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* Update bg_BG.lang
DONE #L43 - #L48 ; #L66 - #L92
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TODO #L25 - #L41 ; #l50- #L64
* More Translation
Still not doe *Will finish it tomorrow* (Ping me at discord if I forget :P)
* here you go
2016-11-16 14:40:11 -08:00
WayofTime
3956c9f7dd
Setup the .json of the Demon Will to use the new aspected textures.
2016-11-11 17:29:05 -05:00
WayofTime
fb38c2e8b8
Snares can no longer hit the thrower of the snare within 20 ticks of throwing it ( #745 )
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Added the "Diseased" upgrade, which vastly decreases healing potency.
2016-11-11 10:42:56 -05:00
WayofTime
33b799723c
Made it so you can view the recipes for downgrades in JEI.
2016-11-10 10:39:19 -05:00
WayofTime
97907367a1
Made a ritual augment that makes the Ritual of Regeneration steal health from mobs to heal the player. Also tinkered with having the ritual give absorption hearts (at a slow rate)
2016-11-06 21:49:48 -05:00
WayofTime
0419800a86
Finished most of the Augments for the Ritual of the Shepherd.
2016-11-06 17:03:10 -05:00
WayofTime
da4de55c2e
Finished the Augments for the Ritual of the Crusher.
2016-11-03 10:52:14 -04:00
WayofTime
655c2880dc
Made the aspected Sentient Tools drop their corresponding Will type on killing enemies. #753
2016-11-02 12:16:24 -04:00
WayofTime
3feb19a22d
- Finished the Augments for the Ritual of the Feathered Knife.
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- Changed the Ritual of the Feathered Knife so it respects the Tough Palms Living Armour Upgrade.
- Fixed the Ritual of the Feathered Knife so that its health threshold is percent-based.
2016-10-30 17:45:40 -04:00
WayofTime
5743d9f475
Finished the Augments for the Serenade of the Nether.
2016-10-24 21:23:45 -04:00
WayofTime
6b27896859
Added more augmentations for the Lava Ritual.
2016-10-23 20:59:49 -04:00
WayofTime
731ba99fa3
Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
2016-10-23 18:57:24 -04:00
neconeco2
28f9c367b8
Update ja_JP.lang ( #952 )
2016-10-16 19:51:33 -07:00
WayofTime
ea43fbce7d
Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath.
2016-10-14 20:51:21 -04:00
WayofTime
2e192ff29c
Attempted to add a new schematic, but for some reason the generated schematic is non-functional. (Divination Sigil is in testing mode)
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Added some more stuff to the Downgrade ritual.
2016-10-10 10:57:29 -04:00
WayofTime
f74f46ab4a
Removed the stat trackers for the downgrades and prevented downgrades from combining with each other in an anvil.
2016-10-09 10:44:50 -04:00
WayofTime
ed8427c04e
Added the framework for a ritual that grants downgrades (instead of the potion method)
2016-10-08 21:23:16 -04:00
WayofTime
b5f7344ca6
Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining. Also expanded Dwarven Might so that it can get to level 10.
2016-10-05 16:38:58 -04:00
WayofTime
16a4857dfb
Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
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Added the stat trackers for various Living Armour Downgrades.
2016-10-04 17:10:27 -04:00
ImmortalPharaoh7
55bc3ead7f
Update fr_FR.lang ( #766 )
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* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
2016-10-01 07:20:30 -04:00
WayofTime
1a510c694c
Finished the Dulled Blade downgrade
2016-09-27 21:10:09 -04:00
WayofTime
8d2ea249ac
Added the Quenched Living Armour Downgrade.
2016-09-27 17:15:24 -04:00
WayofTime
f9185817a1
Added another proper Armour Downgrade: Battle Hunger. More to follow.
2016-09-25 19:08:06 -04:00
qianzha
e12b1a7042
Update zh_CN.lang ( #921 )
2016-09-17 10:18:09 -04:00
WayofTime
e9549fd9db
Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
2016-09-13 17:20:35 -04:00
WayofTime
3e71ac3496
- Merged the three brick variants into one.
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- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
neconeco2
de3c7f2168
Update ja_JP.lang ( #904 )
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* Update ja_JP.lang
* Update ja_JP.lang +
2016-09-06 22:12:02 -07:00
Nicholas Ignoffo
5ee2cb2a90
Do these look small to you? I didn't think so
2016-09-06 21:50:04 -07:00
Nicholas Ignoffo
5989f37f59
Add node type name to GUI ( #901 )
2016-09-06 17:41:15 -07:00
WayofTime
976fa1981d
Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.
2016-09-06 16:53:52 -04:00
WayofTime
afcba54df4
Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.
2016-09-05 10:30:59 -04:00
neconeco2
b08c7fd7ae
Update ja_JP.lang ( #903 )
2016-09-04 23:22:37 -07:00
WayofTime
f1b3d6f4bc
Finished the pillar but rearranged the .json for testing
2016-09-04 21:25:32 -04:00
WayofTime
1286efbca7
Finished adding the standard blocks and localized them - pillars are next
2016-09-04 18:09:04 -04:00
WayofTime
0bc3824814
Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
2016-09-03 11:17:36 -04:00
Nicholas Ignoffo
59135f5142
Add support for Buttons
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Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
qianzha
043c4cab6a
Update zh_CN.lang ( #893 )
2016-08-27 22:48:49 -07:00
Nicholas Ignoffo
5240755a05
Rewrite keybinding system
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@Arcaratus, I don't even know what you were thinking with that...
I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
fc6f99df75
Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
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Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo
89ec81a78b
Register and localize the keybinds
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Forgot that
2016-08-25 23:43:17 -07:00
WayofTime
166b629ccb
Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable.
2016-08-25 21:07:09 -04:00
WayofTime
8a94dd8acd
Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
2016-08-24 17:06:24 -04:00
WayofTime
0420779e5e
Added different types of mimic blocks and created their recipes
2016-08-23 17:35:43 -04:00
WayofTime
007c6c5ace
Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
2016-08-16 16:13:29 -04:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
qianzha
63e7ed7c91
Update zh_CN.lang ( #859 )
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* Update zh_CN.lang
* Update zh_CN.lang
* Update zh_CN.lang
* Update
* Update zh_CN.lang
2016-08-12 15:54:35 -04:00
WayofTime
35ca516f63
Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.
2016-08-11 16:14:06 -04:00