Commit graph

89 commits

Author SHA1 Message Date
WayofTime
d2a84c0e7c Added in the Spike Array 2018-03-30 11:35:40 -04:00
Nicholas Ignoffo
77e5beb9e1 Fully remove old LogHelper usage 2018-03-17 17:18:20 -07:00
WayofTime
bbe026dda9 Added a new (slightly WIP?) array, the Turret Array 2018-03-11 11:19:34 -04:00
Nicholas Ignoffo
ecb81a7017 A bit more altar cleanup 2018-03-10 00:07:19 -08:00
Nicholas Ignoffo
eada60f436 Some altar cleanup and renaming 2018-03-09 18:00:04 -08:00
Nicholas Ignoffo
70d98455b7 Cleaned up a lot of different inspections 2018-03-01 19:27:39 -08:00
WayofTime
57c25f0064 - Added the Furnace Array (name pending), which takes health from nearby players to power adjacent furnaces. Not covered by standard medical insurance. 2018-02-24 20:31:09 -05:00
Nicholas Ignoffo
0e986a0bdf Slightly alter the altar renderer 2018-02-16 23:58:24 -08:00
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
33d6cdb3a9 Fix mundane component being really really really thirsty (#1218) 2018-02-11 14:43:00 -08:00
Nicholas Ignoffo
123b06c288 Alchemy arrays should mostly function now (#1202)
Rewrites the crafting recipe portion of alchemy arrays. Currently the rewritten
portion is wrapped in the old stuff. Ideally the remaining old stuff will
be rewritten as well.

Mods who wish to do custom array effects still need to depend on internal
classes and I think this is fine.
2018-02-11 11:40:13 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
d99cf77288 Move config to annotation system
All old configs must be deleted for this to work properly. Since the rest
of the update is filled with world breaking changes, this should be fine.

Also some mapping updates

(cherry picked from commit d587a8c)
2018-02-04 19:01:27 -08:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
86ea69eaca Temporarily remove item rendering for tank fluid
You cannot bake GL stuff. This is bad. Also it got broken at one point.

I'll re-add this once I remove the need for a TESR.

(cherry picked from commit 13228f6)
2017-02-12 01:33:48 -08:00
Nicholas Ignoffo
ed27873fbe It runs! 2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
f5a68adc2e Remove all the package-info.java's
Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
b7e2730bcc Implement the new model for the Blood Tank
- Texture needs some tinkering. Will bother @InsomniaKitten about it
- Minor cleanup and improvements
2016-12-11 23:54:03 -08:00
Arcaratus
aac2623440 Implement a functioning Blood Tank (#969)
Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
WayofTime
db33b87b1c Changed the Blood Altar to be more in-line with the rest of the blocks in the mod (credits to wiiv for the model) 2016-10-24 11:38:25 -04:00
WayofTime
e3c55da214 - Added the entries for the Skeleton Turret Array and the Updraft Array
- Added the Bounce Array
2016-10-16 15:19:57 -04:00
WayofTime
ca96afa375 - Changed the recipe of the Acceleration rune so that it is a T4 rune.
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
9538e9aa0d Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
WayofTime
d6c1d59e5d Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
2016-09-18 18:44:18 -04:00
WayofTime
7b55293a40 Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
WayofTime
f0a5b5274f Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily. 2016-09-15 17:07:06 -04:00
WayofTime
e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
WayofTime
b422e00019 Fixed SILLY rendering errors with the Mimic 2016-08-26 17:11:03 -04:00
WayofTime
117e692969 Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud. 2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime
5953a5a0cf A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow 2016-08-15 21:52:54 -04:00
WayofTime
38f4ea6bac Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow. 2016-08-15 17:09:01 -04:00
WayofTime
c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
WayofTime
2725255fc6 Finished off The Architect docs for now. Also tidied up the Binding Array 2016-08-08 16:50:02 -04:00
WayofTime
6a937c2047 Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray. 2016-07-21 16:49:12 -04:00
WayofTime
ee71072969 Remembered after the fact to add the new stuff too. 2016-07-13 17:19:02 -04:00
WayofTime
b4ff6d5d2f Added the Updraft Array (feather + glowstone) 2016-07-01 19:07:43 -04:00
WayofTime
0ae85435ae Added a Dual alchemy circle renderer for some fancy effects 2016-06-29 16:12:51 -04:00
WayofTime
1836fc742d Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
WayofTime
bb8552b4b5 Added the bare bones for the "movement array" 2016-06-28 13:55:26 -04:00
WayofTime
ad546380a3 Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
WayofTime
8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Arcaratus
6a2c30834e Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!

* Getters and formatting changes

* Re-implement commented out feature

* Moved the rendering completely to client-side

Have the Sanguine Book work again

Make it actually work

Tidy things up

* Cycles through tier when right clicked

* Re put onItemUse

* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
Nicholas Ignoffo
5d96b9d2bd Add Elytra render for Elytra Upgrade
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nicholas Ignoffo
d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00