BloodMagic/src/main/java/WayofTime/bloodmagic/client/render
2016-09-18 18:44:18 -04:00
..
alchemyArray Finished off The Architect docs for now. Also tidied up the Binding Array 2016-08-08 16:50:02 -04:00
block Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud. 2016-08-22 19:55:15 -04:00
entity Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown. 2016-09-18 18:44:18 -04:00
model Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
LayerBloodElytra.java Formatting! 2016-06-23 21:43:27 -04:00
package-info.java package-info upd- I mean 1.9.4 update 2016-05-19 17:43:33 -07:00
RenderAlchemyArray.java Added the Updraft Array (feather + glowstone) 2016-07-01 19:07:43 -04:00
RenderAltar.java Formatting! 2016-06-23 21:43:27 -04:00
RenderDemonCrucible.java Initial 1.9 commit 2016-03-17 13:00:46 -07:00
RenderFakeBlocks.java Update Forge + mappings 2016-04-24 10:06:28 -07:00
RenderItemRoutingNode.java Initial 1.9 commit 2016-03-17 13:00:46 -07:00