Commit graph

149 commits

Author SHA1 Message Date
WayofTime
b8079bb509 Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added. 2016-01-21 15:53:37 -05:00
WayofTime
01fcec9a8c Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP. 2016-01-17 21:00:48 -05:00
WayofTime
815faa2ced Added routing filters as well as recipes and temp textures. 2016-01-16 11:10:58 -05:00
WayofTime
4fe7439a61 Attempted to add some fancy rendering for the connections between nodes. 2016-01-15 15:06:03 -05:00
WayofTime
a895809274 Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction. 2016-01-14 11:06:50 -05:00
WayofTime
ac919c7882 Implemented ghost items for the inventory - will be adjusted. 2016-01-14 08:27:09 -05:00
WayofTime
269459c5c5 Added a lot more framework for the node routing. 2016-01-12 17:05:56 -05:00
Nick Ignoffo
2d382ffaa9 Merge pull request #562 from BBoldt/1.8-Rewrite
Blood Orb fixes, soul gems, and soul snares
2016-01-11 01:43:18 -08:00
BBoldt
616d762150 Yulife/Inap's Blood Orb fixes, Soul Gems, and Soul Snare 2016-01-11 01:38:36 -08:00
WayofTime
ebdf85182c Added upgrade tomes to a separate creative tab. 2016-01-09 22:20:59 -05:00
WayofTime
3edfc3a8ac Some work on the armour 2016-01-09 15:05:41 -05:00
WayofTime
4d835257ab Added Sentient Armour - not fully implemented. 2016-01-09 13:01:05 -05:00
WayofTime
61e6cf2a14 Renamed nomenclature to Demonic Will instead of souls - still missing a few spots 2016-01-09 10:47:36 -05:00
WayofTime
1d6edae50e Added infrastructure and rendering for the Soul Arrow. 2016-01-08 22:20:31 -05:00
WayofTime
c5dec61351 Added Soul Bow textures and localization, as well as rudimentary function. 2016-01-08 21:05:13 -05:00
WayofTime
36846e8952 Tentatitively added the other soul gems 2016-01-08 16:19:24 -05:00
WayofTime
74718f5042 Added the Soul Snare renderer and recipe and basically everything soul snare 2016-01-08 14:56:36 -05:00
WayofTime
7b8646659a Added SoulForgeRecipe (basically a modified ShapelessOreRecipe, so is compatible with the oredictionary), and worked on the shift-clicking into the inventory. 2016-01-08 09:12:31 -05:00
BBoldt
fbd0895436 just the tips, activation crystals, soul stuff
-- Tips added to scribe tools
-- Spookier soul sword
-- New activation crystals
-- Spooky soul gem
2016-01-08 01:42:35 -08:00
WayofTime
39015f05a6 Changed Soul Forge Gui texture 2016-01-07 22:40:04 -05:00
WayofTime
9254ffd46d Merge pull request #550 from BBoldt/1.8-Rewrite
textures and fixes from Inap
2016-01-07 22:26:44 -05:00
WayofTime
fec2236114 Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3 2016-01-07 18:05:23 -05:00
WayofTime
72ed003da1 Added a lot of soul stuff. 2016-01-07 12:59:46 -05:00
WayofTime
45870812d4 Added a few of the necessary items to start the soul system. 2016-01-07 11:01:38 -05:00
WayofTime
c18f1abbd5 Added localization and textures to the Living Armour 2016-01-04 08:27:43 -05:00
Yulife
b280aef16a Fixes 2016-01-03 15:56:19 +01:00
Yulife
e5534f25e3 Update 2016-01-03 01:23:15 +01:00
WayofTime
2a13998ed0 Fixed a few recipe issues. 2016-01-02 08:03:41 -05:00
WayofTime
b51705d90a Merge pull request #536 from BBoldt/1.8-Rewrite
Unity textures
2016-01-01 19:58:56 -05:00
BBoldt
6edd578646 Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00
BBoldt
dc8b53bf7b Remove textures not currently being used 2016-01-01 16:08:40 -08:00
WayofTime
318e3a03c7 Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge. 2016-01-01 17:36:50 -05:00
WayofTime
b170654ed3 Implemented recipes and arrays for Suppression sigil. 2016-01-01 15:46:40 -05:00
WayofTime
d0ed994abb Added Divination sigil array. 2016-01-01 14:24:59 -05:00
WayofTime
dc444d97ae Added base array texture. Modified Arcane Ashes recipe. 2016-01-01 12:57:51 -05:00
Arcaratus
a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
WayofTime
1b9f72b494 Added Arcane Ashes to draw alchemy arrays. 2016-01-01 11:54:44 -05:00
WayofTime
46f3e7573e Added recipes for bound weapons. Created temporary recipe for the Binding Reagent. 2015-12-29 17:47:12 -05:00
Arcaratus
aa0f7d81a0 Bound tools
Fix errors

Fix

Fix

Patch

Patch
2015-12-29 14:56:32 -05:00
Arcaratus
b96725fe98 More sigils
Deleted weird file
2015-12-28 19:22:04 -05:00
WayofTime
9ce9c66fb9 Created the base items class, for items that are mainly just used in recipes.
Created reagents to be used in array crafting and added the array recipes for the water, lava, void, green grove, fast miner, elemental affinity, sight and air sigils.
Fixed the textures for the Sight sigil and Fast Miner sigil.
2015-12-28 15:59:35 -05:00
WayofTime
440e629e11 Finished the Binding array, including lightning. Need to add special EntityItem to prevent items burning. 2015-12-27 21:11:42 -05:00
Arcaratus
5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
WayofTime
ae85224003 Added a new circle for the binding array. 2015-12-27 15:44:56 -05:00
WayofTime
d4ec4dec8e Created initial mock binding ritual with the Alchemy arrays. 2015-12-26 10:32:53 -05:00
WayofTime
073830a785 Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed. 2015-12-23 15:20:26 -05:00
Arcaratus
9eb3097b5a Added assets 2015-11-29 19:33:17 -05:00
WayofTime
8f623de469 Created test block which is coupled to the Default Spell Modifier .json model. The model has three submodels: the core, the output, and the input. 2015-11-06 17:26:38 -05:00
Nick
096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00