WayofTime
65104db564
Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
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(cherry picked from commit a5a17f6
)
2017-01-02 01:34:33 -08:00
Nicholas Ignoffo
a628adfde8
Lowercase all the tooltip strings
2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
f5a68adc2e
Remove all the package-info.java's
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Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
00d6f8eb46
Initial stab at 1.11
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About halfway.
2016-12-12 19:56:37 -08:00
Nicholas Ignoffo
b7e2730bcc
Implement the new model for the Blood Tank
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- Texture needs some tinkering. Will bother @InsomniaKitten about it
- Minor cleanup and improvements
2016-12-11 23:54:03 -08:00
Arcaratus
aac2623440
Implement a functioning Blood Tank ( #969 )
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Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
Nicholas Ignoffo
bd6b181a1b
Wrong @Nullable annotation
2016-11-12 11:52:38 -08:00
WayofTime
faef980e59
- Made it so peaceful animals provide more LP by default (to encourage creating your own farm).
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- Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4.
- Added the framework for the Purification Altar.
2016-11-05 11:14:56 -04:00
WayofTime
655c2880dc
Made the aspected Sentient Tools drop their corresponding Will type on killing enemies. #753
2016-11-02 12:16:24 -04:00
WayofTime
77b5f898ca
Made the Blood Altar respect the new capability system for fluid management.
2016-10-24 18:15:30 -04:00
Nicholas Ignoffo
66974716ef
Fix deserialization of EnumDemonWillType
2016-10-18 16:59:50 -07:00
Nicholas Ignoffo
d7b0abafd9
Fix NPE in mimic when loading some tiles ( #951 )
2016-10-18 16:12:39 -07:00
WayofTime
c4b879eaa6
Updated the changelog and removed the test outputs. This is all that's needed for -62. (Mainly testing the compilation?)
2016-09-16 14:45:07 -04:00
WayofTime
21607213d4
Added some test System.out outputs to test the ritual (local compilation was successful).
2016-09-16 14:33:44 -04:00
WayofTime
a0b92c0c2f
Finished up the Inversion Pillar animation rendering.
2016-09-14 10:07:53 -04:00
WayofTime
dab6e0842b
Initial (unsuccessful) tests of the Inversion Pillar animations.
2016-09-14 08:47:46 -04:00
WayofTime
f40f5abc0d
Decreased the overall Will costs and numbers of the Inversion Pillar - Will per block is down from 2.5 to 0.5, and the Will generated was also divided by 5. Also minor adjustments to the spreading logic.
2016-09-13 22:02:13 -04:00
WayofTime
e9549fd9db
Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
2016-09-13 17:20:35 -04:00
WayofTime
0bb2fa6002
Removed unwanted System.out lines when clicking on the slots in the routing node
2016-09-12 19:04:53 -04:00
Nicholas Ignoffo
ccacb0acfc
Fix routing node serialization ( #913 )
2016-09-12 16:01:47 -07:00
WayofTime
8375daf7d4
Cleaned up the "proximity" algorithm for the Pillars, allowing quick access to the nearby pillars. Hopefully will allow better scaling of computation for large networks of pillars.
2016-09-11 19:51:42 -04:00
WayofTime
1e77b16bd7
Yeah.
2016-09-11 17:58:54 -04:00
WayofTime
5c627d123c
Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
2016-09-11 10:02:06 -04:00
WayofTime
aad1b541f8
Did some work on the Inversion Pillar
2016-09-10 20:15:17 -04:00
Nicholas Ignoffo
24b4c4b8d1
Made all item fields final
2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
537ccc092c
Made all block fields final
2016-09-10 16:13:20 -07:00
WayofTime
4b54f6d94c
Initial push of the Inversion Pillar before testing.
2016-09-10 16:13:05 -04:00
Nicholas Ignoffo
4190031710
Fix remaining cases of calling readFrom/writeTo NBT
2016-09-07 17:53:09 -07:00
Nicholas Ignoffo
9b51b28dbb
Let's not write ourself and all our children to our own NBT recursively...
2016-09-07 17:49:28 -07:00
Nicholas Ignoffo
798bad5583
Clean up TE implementations
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Offload some work to base classes that provide some helpers
TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
2016-09-07 17:46:06 -07:00
Nicholas Ignoffo
4d331aa758
Implement missing data syncing methods
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Fix MRS not syncing data immediately.
2016-09-07 17:12:25 -07:00
WayofTime
fd684588d4
Further improved the routing GUI by allowing an amount to be typed into the amount bar
2016-08-31 16:19:20 -04:00
WayofTime
78c7a63190
Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned.
2016-08-31 08:30:35 -04:00
WayofTime
3e7187610a
Further un-stupified the routing GUI.
2016-08-31 07:26:22 -04:00
WayofTime
413b150142
Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.
2016-08-30 21:12:40 -04:00
WayofTime
7d690ad598
Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.
2016-08-29 18:56:21 -04:00
WayofTime
95983732b1
Fixed #792 .
2016-08-26 20:57:32 -04:00
WayofTime
4c514224d5
SUPPOSEDLY fixed 1.9.4 compat again. >.>
2016-08-26 18:40:15 -04:00
WayofTime
b422e00019
Fixed SILLY rendering errors with the Mimic
2016-08-26 17:11:03 -04:00
WayofTime
215b337f71
Added peaceful-friendly settings for the Sentient Mimics
2016-08-26 17:01:34 -04:00
WayofTime
fc6f99df75
Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
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Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
WayofTime
166b629ccb
Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable.
2016-08-25 21:07:09 -04:00
WayofTime
8a94dd8acd
Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
2016-08-24 17:06:24 -04:00
WayofTime
421aa77c02
Worked on mimic spawning and death - needs some adjustments
2016-08-23 19:41:05 -04:00
WayofTime
1adbe04ab8
Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory.
2016-08-23 17:53:33 -04:00
WayofTime
ebd7b1f8da
Updated mimics so that they store and display the meta for the block they want to mimic (using reflection).
2016-08-23 15:13:03 -04:00
WayofTime
117e692969
Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
2016-08-22 19:55:15 -04:00
WayofTime
a2f89687be
Made it so blocks placed inside mimics from someone in Creative do not drop.
2016-08-14 19:14:08 -04:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
WayofTime
d3c6a474de
Added the Corrosive Green Grove augmentation
2016-08-10 17:24:36 -04:00