Commit graph

50 commits

Author SHA1 Message Date
Nick
e16017bd56 JEI support for Binding/Alchemy Array recipes
Needs pretty-fying
2015-12-29 16:11:34 -08:00
WayofTime
7b69251713 Added shaped/shapeless orb recipes. 2015-12-29 18:30:36 -05:00
WayofTime
46f3e7573e Added recipes for bound weapons. Created temporary recipe for the Binding Reagent. 2015-12-29 17:47:12 -05:00
Arcaratus
aa0f7d81a0 Bound tools
Fix errors

Fix

Fix

Patch

Patch
2015-12-29 14:56:32 -05:00
WayofTime
16a6333c6f Added the Ritual for Water and did some rudimentary tests. Issue: MRS does not load properly on world load. 2015-12-29 13:41:03 -05:00
Arcaratus
b96725fe98 More sigils
Deleted weird file
2015-12-28 19:22:04 -05:00
Nick
e6354fb483 String lookup for ItemComponent 2015-12-28 13:50:32 -08:00
Nick
42c7162f3f Fix server startup crash 2015-12-28 13:43:26 -08:00
WayofTime
9ce9c66fb9 Created the base items class, for items that are mainly just used in recipes.
Created reagents to be used in array crafting and added the array recipes for the water, lava, void, green grove, fast miner, elemental affinity, sight and air sigils.
Fixed the textures for the Sight sigil and Fast Miner sigil.
2015-12-28 15:59:35 -05:00
Nick
dd8832e18f Fix TileAlchemyArray registered name 2015-12-27 16:43:11 -08:00
Arcaratus
5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
Nick
03847ad6d9 Committing the Ritual stuff
Incomplete. Ritual detection/rotation needs to be implemented. Currently hardcoded to a test ritual
2015-12-26 16:49:25 -08:00
WayofTime
db5ab41728 Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle. 2015-12-26 14:40:51 -05:00
WayofTime
d4ec4dec8e Created initial mock binding ritual with the Alchemy arrays. 2015-12-26 10:32:53 -05:00
WayofTime
c54aa5d00e Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects. 2015-12-23 20:19:06 -05:00
WayofTime
63c3853776 Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray. 2015-12-23 18:45:47 -05:00
WayofTime
073830a785 Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed. 2015-12-23 15:20:26 -05:00
Nick
cce3d6b79a Simpler way of obtaining items via API 2015-12-23 09:42:52 -08:00
WayofTime
f1a3c5ee46 Fixed Orb filling and added the Weak Blood Orb as a fillable orb. 2015-12-22 21:03:00 -05:00
Nick
13d9cb4b5a Add registry for Binding rituals and add JEI support 2015-12-02 19:27:28 -08:00
Nick
42d6c4b59b Whoops, forgot EtherealSlates 2015-12-02 16:28:07 -08:00
Nick
72d4c5e135 Config for ICompatibility 2015-12-02 13:28:50 -08:00
Nick
349efbd510 Move PotionArray size to Constants 2015-12-02 01:43:51 -08:00
Nick
7dd170e5ad Inscription Tools and Slates 2015-12-02 00:55:32 -08:00
Arcaratus
225016e030 Finished the Altar 2015-11-29 19:04:50 -05:00
Nick
91f88b846f Add support for JustEnoughItems
Will build on as we add more recipe types.
2015-11-28 23:52:06 -08:00
Nick
34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus
08e7844df1 Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite 2015-11-27 20:15:47 -05:00
Arcaratus
a6d329cf98 Altar works 2015-11-27 20:15:19 -05:00
Nick
cbd4f8c75f First pass on Pedestal/Plinth
I just want this out of my uncommitted file list...
2015-11-22 14:03:51 -08:00
Nick
9a6d8d6d60 Blood Letter's Pack + Coat of Arms 2015-11-11 10:45:46 -08:00
WayofTime
94fbedd39e Created ItemLivingArmour as a replacement for the Bound armour. Initial implementation completed. 2015-11-08 17:42:02 -05:00
Arcaratus
86fcd4808b Finished Water, Lava, and Void sigils
Also added in bloodstone
2015-11-07 21:37:12 -05:00
Nick Ignoffo
5ec35fcd08 Merge pull request #494 from Arcaratus/1.8-Rewrite
Sacrificial commit
2015-11-07 09:09:42 -08:00
Nick
e9cbcd4bfb Merge remote-tracking branch 'origin/1.8-Rewrite' into 1.8-Rewrite 2015-11-07 09:08:02 -08:00
Arcaratus
2fc34a5138 Sacrificial Commit 2015-11-07 11:51:41 -05:00
WayofTime
bf912ae03f Created the BlockRitualStone and had it implement IRitualStone. Created .json files necessary
Created PropertyRuneType.
2015-11-06 21:41:15 -05:00
WayofTime
8f623de469 Created test block which is coupled to the Default Spell Modifier .json model. The model has three submodels: the core, the output, and the input. 2015-11-06 17:26:38 -05:00
Nick
b419e9aae9 The last of the Imperfect Rituals + Tile handles lightning 2015-11-05 19:58:43 -08:00
Nick
b1e8930c11 Rain imperfect ritual 2015-11-03 08:15:24 -08:00
Nick Ignoffo
081698c6f9 Merge pull request #490 from Arcaratus/1.8-Rewrite
Finished the Altar
2015-11-03 07:35:50 -08:00
Arcaratus
ab60e5f3fe Finished the Altar 2015-11-03 10:34:11 -05:00
Nick
ed515f5c80 Air Sigil 2015-11-02 19:57:48 -08:00
Nick
ac5402df6b Cleanup
Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
2015-11-02 19:18:53 -08:00
Arcaratus
4734f1207a Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
Conflicts:
	src/main/java/WayofTime/bloodmagic/registry/ModBlocks.java
2015-11-02 21:35:23 -05:00
Arcaratus
75143520ed Pre-emptive things 2015-11-02 21:30:28 -05:00
Nick
d285736ca9 Imperfect ritual system hopefully works correctly now 2015-11-02 18:00:48 -08:00
Nick
92bf7cc35b Imperfect rituals work mostly now
Just need to figure out an issue with the config
2015-11-02 17:45:11 -08:00
Nick
b59bc9766e Fix BlockRitualController's ItemBlock name 2015-11-02 15:55:17 -08:00
Nick
096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00