Commit graph

55 commits

Author SHA1 Message Date
WayofTime dcbc1c0bc4 ModItems and random imports (114 errors) 2016-03-18 16:08:06 -04:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
Nick b1db7c5152 Most blocks are done 2016-03-16 15:37:55 -07:00
Nick 03662c0cd3 Most items done now 2016-03-16 01:10:33 -07:00
Nick ba0b24d231 Begin new model system
Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
WayofTime 620023d098 Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will. 2016-02-27 16:36:56 -05:00
WayofTime da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Tombenpotter 7e8aec8652 Huge commit for the Pull-Request.
Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting

Fixed:
- Teleposer not teleporting entities correctly

And probably other things I forgot!
2016-02-18 17:25:11 +01:00
WayofTime 64efaf854b Implemented most of the framework required for training specific Living Armour Upgrades. 2016-02-14 21:50:32 -05:00
Nick 04c0c32188 More work on moving models into ItemStates 2016-02-10 18:49:02 -08:00
Nick 325cda2f71 Begin cleaning up model registration 2016-02-09 19:07:56 -08:00
WayofTime f1621f1bce Fixed imports.
Apparently that's important too.
2016-02-05 22:29:22 -05:00
WayofTime 52aae56335 There were more. 2016-02-05 22:25:26 -05:00
WayofTime 22db498592 Fixed Bound Sword custom mesh definition so that it isn't registered server-side 2016-02-05 22:23:00 -05:00
Nick cc66af7eb1 Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime 815faa2ced Added routing filters as well as recipes and temp textures. 2016-01-16 11:10:58 -05:00
WayofTime 269459c5c5 Added a lot more framework for the node routing. 2016-01-12 17:05:56 -05:00
WayofTime 1abae8e4ee Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items. 2016-01-10 18:31:48 -05:00
Nick 5e1a38b271 Fix calls to deprecated model registry methods 2016-01-10 14:34:01 -08:00
WayofTime ebdf85182c Added upgrade tomes to a separate creative tab. 2016-01-09 22:20:59 -05:00
WayofTime 3edfc3a8ac Some work on the armour 2016-01-09 15:05:41 -05:00
WayofTime 4d835257ab Added Sentient Armour - not fully implemented. 2016-01-09 13:01:05 -05:00
WayofTime 61e6cf2a14 Renamed nomenclature to Demonic Will instead of souls - still missing a few spots 2016-01-09 10:47:36 -05:00
WayofTime c5dec61351 Added Soul Bow textures and localization, as well as rudimentary function. 2016-01-08 21:05:13 -05:00
WayofTime 36846e8952 Tentatitively added the other soul gems 2016-01-08 16:19:24 -05:00
WayofTime 74718f5042 Added the Soul Snare renderer and recipe and basically everything soul snare 2016-01-08 14:56:36 -05:00
WayofTime 72ed003da1 Added a lot of soul stuff. 2016-01-07 12:59:46 -05:00
WayofTime 45870812d4 Added a few of the necessary items to start the soul system. 2016-01-07 11:01:38 -05:00
WayofTime c18f1abbd5 Added localization and textures to the Living Armour 2016-01-04 08:27:43 -05:00
WayofTime 1b9f72b494 Added Arcane Ashes to draw alchemy arrays. 2016-01-01 11:54:44 -05:00
WayofTime 7eee77ffe1 Added Dusk and Dawn ritual diviners. Finished the majority of diviner logic. 2015-12-31 16:31:01 -05:00
WayofTime e8d1ff4997 Reformatting with Vindex's magic 2015-12-31 13:50:38 -05:00
Arcaratus 23051088da Jumping Ritual
Patch
2015-12-31 09:06:58 -05:00
Arcaratus 07097c00a9 Recipes commit
Fix
2015-12-30 17:26:40 -05:00
WayofTime e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
WayofTime 98ca2fbd16 Implemented the Ritual Diviner and added its recipe. Added unlocalized name to rituals. Removed a few unnecessary imports. 2015-12-30 11:34:04 -05:00
Arcaratus aa0f7d81a0 Bound tools
Fix errors

Fix

Fix

Patch

Patch
2015-12-29 14:56:32 -05:00
Arcaratus b96725fe98 More sigils
Deleted weird file
2015-12-28 19:22:04 -05:00
Nick e6354fb483 String lookup for ItemComponent 2015-12-28 13:50:32 -08:00
Nick 42c7162f3f Fix server startup crash 2015-12-28 13:43:26 -08:00
WayofTime 9ce9c66fb9 Created the base items class, for items that are mainly just used in recipes.
Created reagents to be used in array crafting and added the array recipes for the water, lava, void, green grove, fast miner, elemental affinity, sight and air sigils.
Fixed the textures for the Sight sigil and Fast Miner sigil.
2015-12-28 15:59:35 -05:00
Arcaratus 5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
Nick cce3d6b79a Simpler way of obtaining items via API 2015-12-23 09:42:52 -08:00
Nick 42d6c4b59b Whoops, forgot EtherealSlates 2015-12-02 16:28:07 -08:00
Nick 7dd170e5ad Inscription Tools and Slates 2015-12-02 00:55:32 -08:00
Arcaratus 225016e030 Finished the Altar 2015-11-29 19:04:50 -05:00
Nick 34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Nick 9a6d8d6d60 Blood Letter's Pack + Coat of Arms 2015-11-11 10:45:46 -08:00
WayofTime 94fbedd39e Created ItemLivingArmour as a replacement for the Bound armour. Initial implementation completed. 2015-11-08 17:42:02 -05:00