* Veil of Evil class creation
Signed-off-by: tobias <angryaeon@icloud.com>
* Transplanted legacy code.
* VeilOfEvil and WardOfSacrosanctity base finished.
Added isActive() to IMasterRitualStone
* Renaming, commented out arimethric error
* make it static to make it work
* removed sout & renamed rituals
* Finished up base Veil of Evil & Ward of Sacrosanctity.
Temporarily removed Gaia's Transformation.
* Implemented Ritual of Grounding, a Ritual to change gravity behavior
[x] <- x are new potion effects
- (NoMod) moves entities towards the ground, prevents jumping [Grounded]
- (Raw) affects players
- (Corrosive) disables gravity [Suspension]
- (Destructive) increases fall damage [Heavy Heart]
- (Steadfast) affects bosses
- (Vengeful) stronger effects, (+Corrosive) applies levitation (+Destructive) stronger effect
[Grounded] prevents jumping and moves entities towards the ground, higher amplifiers cause a faster descend, interesting interaction with Sigil of Air
[Suspension] disables gravity (keeps movement)
[Heavy Heart] increases fall height and fall damage multiplier by 1 per level.
Fixed a possible division by 0 in RitualConder.
Saved event entity variable in PotionEventHandlers.
Made rune configuration more readable in RitualHarvest.
Signed-off-by: tobias <angryaeon@icloud.com>
* Fixed Ritual area
* Lists are cleared on world unload.
* Ported Ritual of the Feathered Earth to BM2.
* Changed maximum area
* Feathered Earth Hurt timer fall damage negation based on Set part1
* Part 2, switched to handling through potions, digging into area descriptor range bug
* Fixed Ritual area
* Update gradle.properties
* Added a new DamageSource for the Well of Suffering
Added an event handler for death through Well of Suffering
Added a config option to enable (true) or disable (false) Well of Suffering Mob drops.
* Moved the DamageSource creation to RitualManager
Renamed the new DamageSource to "RITUAL_DAMAGE"
DamageSource "RITUAL_DAMAGE" is now used by RitualForsakenSoul and RitualWellOfSuffering
Added death message string for "RITUAL_DAMAGE" for en_US and de_DE
* Cleanup, removed the ability to damage entities in creative mode (creative mode should be considered as having infinite health, the rituals only damage mobs anyways).
* Update GenericHandler.java
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
All old configs must be deleted for this to work properly. Since the rest
of the update is filled with world breaking changes, this should be fine.
Also some mapping updates
(cherry picked from commit d587a8c)
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.
Currently implemented systems:
- Blacklisting
- Teleposer
- Teleposer (entity)
- Transposition
- Well of Suffering
- Green Grove
- Setting sacrificial values
- Adding altar components