Throwing Dagger does 10 damage when it hits a mob, and triggers a 2.5s cooldown similar to Ender Pearls (so they cannot be spammed). If the player has enough Demon Will in their contained gems, when a mob is killed with the Throwing Dagger they give Will to the player similar to the Sentient Sword.
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Improved Ritual Descriptions & Wills
Added links to a few things, formatted some bits to be prettier, elaborated on Fire Fuse, explained that benefits that improve with more Will in the aura don't care about other aspects,
* fixed overlapping URLs
might be a temporary fix until patchouli solves this bug on their end, but the 'NOT YET IMPLEMENTED' link was previously running-over into the clickable area for 'demon will'. Moving it to a new line should solve this.
* Anointments work on Explosives
... unless they don't, that is... Way, be sure to remove the bit for 'looting' working on charges if you can't crack that problem. (I've got faith in you, so i've left it in for now!)
* misc fixes
Cutting Fluid works with the Ritual of the Crusher, and the Self Sacrifice bonus is +150%, not 150%.
* added bloodmagic namespace to links
... editing, like, 3/4 of all files. Hoo boy.
* fixed some boo-boos
Whoops. Also a little more polish here and there. The usual.
* Add Bloodmagic's namespace to Category calls
This has to be updated in every single Entry, and the 3 current sub-categories.
* Corrected Soul Snare's recipe reference
It's now crafted in a Blood Altar.
Co-authored-by: VT-14 <GamingVT14@gmail.com>
From my research, it appars that runClient.launch, runData.launch, and runServer.launch can't be automatically ignored by .gitignore because they are already files on the main repo.
Removing them from the main repo should make forks easier to maintain. I've been having to manually exclude those files from my commits, and have to regenerate them whenever I create a new branch based on the upstream repository.
Removed all Living Armor Upgrades from Living Upgrades entry.
Created new Sub-Category for Living Armor Upgrades inside of Living Equipment. Furture suggestion: Separate Sub-Category for Downgrades, and possibly more for any Living Tool upgrades/downgrades in the future.
Created separate entries for each upgrade in that sub-category using the data from the original file.
* Updated Arcane Ash entry to use the new Alchemy Table recipe.
* Updated Living Armor Basics to use the new Alchemy Table recipe for Binding reagent.
* Added a heading over Spike Array.
* Added headings over Explosive Charges.
* Corrected Extra Recipe Mapping for Deforester Charge. From what I see in the log, that is the last one that was erroring. I haven't checked to see if all of them line up correctly.
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Improved Ritual Descriptions & Wills
Added links to a few things, formatted some bits to be prettier, elaborated on Fire Fuse, explained that benefits that improve with more Will in the aura don't care about other aspects,
* fixed overlapping URLs
might be a temporary fix until patchouli solves this bug on their end, but the 'NOT YET IMPLEMENTED' link was previously running-over into the clickable area for 'demon will'. Moving it to a new line should solve this.
* Anointments work on Explosives
... unless they don't, that is... Way, be sure to remove the bit for 'looting' working on charges if you can't crack that problem. (I've got faith in you, so i've left it in for now!)
* misc fixes
Cutting Fluid works with the Ritual of the Crusher, and the Self Sacrifice bonus is +150%, not 150%.
Upgrade nbow removes a portion of your fall distance when falling, thus increasing how far you have to fall in order to receive damage from falling. No longer *directly* decreases fall damage as a result.
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Update soul_gem.json
to mirror the changes to the hellfire forge. Thanks, Way!
* Register the recipe types with the correct name
* Add CraftTweaker to the build.gradle
Going to change this to compile only when I'm done
* Add ARC support
* Add BloodAltar support
* Add Alchemy Array support
* Add TartaricForge Support
* Add AlchemyTable support
* Update CraftTweaker
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Remove Living Armor Extra Recipe Mappings
They don't work, likely due to data on the JEI item. They were also putting errors in the log due to pointing at nonexistant page 4 (starts counting from 0).
* Added more Setup info to Resonance of the Faceted Crystal Ritual.
* Updated "Use Ritual Diviner" Message on Each Ritual.
Let's correctly spell "conStruction" and add links to the Ritual Diviner's page.
I also added a link Anchor to the Ritual Diviner's Dusk version page, and linked each ritual to the appropriate one (Dusk to the Dusk page, and the normal one to the start of the entry)
* Added Error Handling to Patchouli Processors
If a recipe doesn't exist at all, this should log an error and move past it.
* Patchouli Processor Improvements
As recommended by TehNut over Discord.
* Resonance of the Faceted Crystal only needs 5 spires on the Raw Crystal Cluster
* Removed No Longer Needed Examples, Renamed Tome of Peritia Entry
The Double-Array Examles aren't needed anymore since they are actually being used now.
Renaming the Tome of Peritia entry to not end in book.json means the dev environment doesn't try to use it when setting up the book.
* Removed Duplicated Assets
These two folders were renamed to use snake_case when we initially updated the book. I forgot to properly replace the originals and ended up just duplicating them.
* Removed a Few More Unused Assets
These are from before we put all of the Guide's Crafting GUI elements on one texture (located in the textures/gui/patchouli_book folder) to save space.
* Expanded Aspected Will Entry
Note that Sentient Tools will use the largest will type in the player's inventory.
Co-Authored-By: wrincewind <1457878+wrincewind@users.noreply.github.com>
Co-authored-by: wrincewind <1457878+wrincewind@users.noreply.github.com>