Nicholas Ignoffo
3ad0969644
Uses tooltip for flasks
2016-07-28 21:47:02 -07:00
WayofTime
bb3081e2a5
Fixed the Aura gauge not resetting in chunks that do not have any Aura
2016-07-28 09:28:43 -04:00
WayofTime
c36b7fed9d
Fixed glitch with the Corrosive effect of the crushing ritual
2016-07-28 09:23:31 -04:00
Nicholas Ignoffo
0538f206bb
Living armor should not be repairable with Iron Ingots
2016-07-27 16:50:27 -07:00
Nicholas Ignoffo
5c3b1c882b
No-effect flasks should be blue for water
...
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime
5c43aa8c23
Changed the Potion Flask rendering to use the new textures
2016-07-27 13:25:25 -04:00
WayofTime
1c8faa03ef
Semi-finalized the bar texture for Demon Will (Thanks Yulife <3)
2016-07-27 08:28:33 -04:00
WayofTime
bf7e9eed6e
Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing
2016-07-27 07:54:32 -04:00
Nicholas Ignoffo
1b83510e1d
Colors for flasks
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Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
8ada331f61
Fixed the JEI display for power augmented potions
2016-07-26 19:56:49 -04:00
WayofTime
494c620b0b
Added moar potion recipes
2016-07-26 19:52:38 -04:00
WayofTime
98406793a1
Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3
2016-07-26 19:44:42 -04:00
WayofTime
944b8232e6
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-07-26 19:05:52 -04:00
WayofTime
c618f27a87
A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
2016-07-26 19:05:48 -04:00
Nicholas Ignoffo
9a39a9f6f0
Cleaner repairable check for Living Armour
2016-07-25 23:08:24 -07:00
Nicholas Ignoffo
26d6a8271d
Add tooltip to holding sigil displaying keybinding
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https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime
6790d39c7e
Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill
2016-07-25 17:50:50 -04:00
WayofTime
2af621cced
Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later)
2016-07-25 17:42:54 -04:00
WayofTime
6a937c2047
Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray.
2016-07-21 16:49:12 -04:00
WayofTime
087982eb9d
Fixed issue where the mod doesn't load on servers. Oops.
2016-07-21 10:36:16 -04:00
WayofTime
d05f4a4af8
Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release.
2016-07-20 21:50:09 -04:00
WayofTime
34d9649c70
Fixed the Blood Altar so that it can (again) work on a stack size larger than 1
2016-07-20 21:29:04 -04:00
WayofTime
4e7702290e
Work on The Alchemist book
2016-07-20 21:08:53 -04:00
WayofTime
a037d71337
Updated the Sanguine Scientiem with Alchemy Array recipes
2016-07-19 21:26:50 -04:00
WayofTime
81acd62bda
Updated the books to a more readable format
...
Also thumbed my nose at TehNut's stupid bracing.
2016-07-18 21:11:02 -04:00
WayofTime
89e42a362a
Added a lot more to the Ingame Docs
2016-07-18 20:18:49 -04:00
WayofTime
856d7c1fc8
Apparently static variables can be rather shocking
2016-07-18 19:10:51 -04:00
WayofTime
bf045dbebd
Sigil of Holding Shenanigans
2016-07-18 19:09:53 -04:00
WayofTime
b31ff082e9
Fixed it so that setting the altar to display tier 1 actually works.
2016-07-14 21:27:13 -04:00
WayofTime
ad6567c5d6
Added/modified the Recipe Page renderers so they were actually functional.
2016-07-14 15:50:25 -04:00
WayofTime
78a0de0b1f
Changed the tooltip of the ritual diviner so that it gives information about the selected ritual
2016-07-13 18:56:42 -04:00
WayofTime
ee71072969
Remembered after the fact to add the new stuff too.
2016-07-13 17:19:02 -04:00
WayofTime
e3b3d69d1d
Meteor Mash!
2016-07-13 17:18:34 -04:00
WayofTime
c5f6495859
Work on the Lava Ritual's demon Will shenanigans
2016-07-12 18:24:19 -04:00
WayofTime
acde7ceccd
Did some work on the Crushing ritual and made it so that it ignores liquids.
...
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime
3dd574b1f7
Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
...
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime
12f3d5c6e0
Mild work on Crushing :P
2016-07-11 16:47:27 -04:00
WayofTime
767b09221c
Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
...
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
12094c1153
Changed to a non-retarded way of sending a packet for the Demon Aura and created the Demon Will Viewer interface.
2016-07-10 18:22:01 -04:00
WayofTime
98ed17fe21
Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
2016-07-10 15:27:26 -04:00
WayofTime
0ac2b78803
WIP work on the Demon Aura rendering (Halp, Yulife!)
2016-07-10 12:46:03 -04:00
WayofTime
b8745e34ee
Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem
2016-07-09 21:45:35 -04:00
Arcaratus
c34bd48aa5
Store ItemStackWrappers instead of just ItemStacks ( #844 )
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* Store ItemStackWrappers instead of just ItemStacks
Allows proper usage of getRecipeForInput()
* Refactoring and helper methods
2016-07-08 15:13:46 -07:00
WayofTime
46a35ac1fb
Fixed bad NPE when using the WoS.
2016-07-08 09:19:39 -04:00
Nicholas Ignoffo
b582390cd6
Allow Blood Light to be replaced ( #840 )
2016-07-07 18:00:19 -07:00
Nicholas Ignoffo
ab73edf5d3
Add a proxy system for better cross-version compat ( #831 )
2016-07-07 17:52:47 -07:00
WayofTime
d314d84fbe
Adjusted the damage of the other bound tools.
2016-07-06 21:33:40 -04:00
WayofTime
58a55ec5d4
Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
2016-07-06 21:25:25 -04:00
WayofTime
3b135601fd
Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
2016-07-06 17:28:54 -04:00
Nicholas Ignoffo
5533a956dd
Suppressed all model/texture errors
...
About the changes in ClientHandler
* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.
* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
Nicholas Ignoffo
7fdbcf3b3c
Altar and Dagger should respect 0 LP as an effective blacklist ( #837 )
2016-07-04 20:17:23 -07:00
WayofTime
d1052355c2
Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder
2016-07-03 12:34:40 -04:00
WayofTime
f33ed95d1f
Fixed a null in RitualMagnetic
2016-07-03 07:40:15 -04:00
WayofTime
ffdd72171b
Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering
2016-07-02 19:35:08 -04:00
WayofTime
dd3c241fd7
Attempted to fix the Ritual of Magnetism for TileEntity ores.
2016-07-02 15:36:38 -04:00
WayofTime
b4ff6d5d2f
Added the Updraft Array (feather + glowstone)
2016-07-01 19:07:43 -04:00
WayofTime
7cb1ff4c3d
Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array
2016-06-30 08:34:15 -04:00
WayofTime
d1d66e5388
Fixed a NPE in the Alchemy Arrays
2016-06-29 17:10:12 -04:00
WayofTime
0ae85435ae
Added a Dual alchemy circle renderer for some fancy effects
2016-06-29 16:12:51 -04:00
WayofTime
a019bedd4d
Allows an Item Handler for null directions in TileInventory
2016-06-29 08:26:24 -04:00
WayofTime
1836fc742d
Fixed server sided issue with Attractor Array
...
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
Nicholas Ignoffo
22c1f0db55
Add a getter for the LE bucket to the API
2016-06-28 15:18:35 -07:00
Nicholas Ignoffo
7872e94430
Fix JEI not displaying correct recipe for LP bucket
2016-06-28 15:13:52 -07:00
Nicholas Ignoffo
fc57486054
Revert changes to Sacrificial Dagger
...
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime
bb8552b4b5
Added the bare bones for the "movement array"
2016-06-28 13:55:26 -04:00
WayofTime
707be222f5
Added a small amount of Alchemy Array infrastructure.
2016-06-28 13:35:42 -04:00
WayofTime
fdaa32af0c
Reverted parts of #827 .
2016-06-28 13:23:45 -04:00
Arcaratus
81d7cd4093
Bucket recipe fix and Creative Sacrificial Dagger fix ( #827 )
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* Bucket recipe fix and Creative Sacrificial Dagger fix
* Do #808
* Add a Sacrificial Dagger conversion config
* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime
81a5e3c956
Switched key usage check around because boni worries too much...
2016-06-28 07:26:16 -04:00
WayofTime
11e56158d3
Fixed empty string storage in existing Alchemy Arrays.
2016-06-28 07:20:28 -04:00
WayofTime
ad546380a3
Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
2016-06-27 20:01:34 -04:00
WayofTime
a35e4385ed
Added the main tank to the FluidTankInfo of the blood altar.
2016-06-27 15:21:04 -04:00
WayofTime
23f8f23006
Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades
2016-06-27 15:07:00 -04:00
WayofTime
c5f0333aac
Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.
2016-06-27 11:21:37 -04:00
WayofTime
587e94d197
Item Nodes can now be disabled by a (weak) redstone signal
2016-06-26 12:51:25 -04:00
WayofTime
adc100ee17
(Possibly) further helped eliminate the memory leak issue.
2016-06-26 10:09:18 -04:00
WayofTime
c69b6bbade
Fixed horrible memory leak in the Living Armour. Fixes #825
2016-06-26 09:38:13 -04:00
Nicholas Ignoffo
afa6ccd7f3
Temporarily disable suppression of modded fluids
2016-06-25 16:03:29 -07:00
Nicholas Ignoffo
0f7f0873e4
Fix Suppression Sigil placing source instead of flowing for life essence ( #814 )
2016-06-25 15:48:22 -07:00
Nicholas Ignoffo
065043bafa
(Temporary?) Recipe for Holding Sigil ( #824 )
...
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
Nicholas Ignoffo
e3261357fe
Only render holding HUD if it's our sigil
2016-06-25 15:26:50 -07:00
WayofTime
c4e3dc81f5
Added the appropriate SideOnly checks to make the Rituals work again. Fixes #817 and #819
2016-06-24 17:23:18 -04:00
Arcaratus
f831c0b1e6
no message ( #820 )
2016-06-24 17:16:26 -04:00
WayofTime
899216ba5f
More formatting because Way is a derp
2016-06-23 21:44:01 -04:00
WayofTime
4c3bd1c81f
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-06-23 21:43:38 -04:00
WayofTime
8c4eff0d81
Formatting!
2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
aeb7b0af12
Bound tools should be unbreakable, yet enchantable ( #815 , #793 )
2016-06-23 18:40:28 -07:00
WayofTime
d240daf958
Hey, get back in that commit!
2016-06-23 21:28:11 -04:00
WayofTime
3b93a699d9
Reverted a change that made Bound Tools unenchantable. Mah bad.
2016-06-23 21:26:45 -04:00
Nicholas Ignoffo
85083254a8
ClientHandler should not be registered twice
2016-06-21 19:33:58 -07:00
Nicholas Ignoffo
eb76760919
Routing system should accept I(Sided)Inventory
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Stupid non-capability using n00bz0rz
2016-06-21 19:33:26 -07:00
WayofTime
6315d38c8a
Added the recipe for the Inspectoris Scandalum and changed its name
2016-06-21 21:48:07 -04:00
Arcaratus
6a2c30834e
Added holograms to TileMasterRitualStone and TileAltar ( #810 )
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* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!
* Getters and formatting changes
* Re-implement commented out feature
* Moved the rendering completely to client-side
Have the Sanguine Book work again
Make it actually work
Tidy things up
* Cycles through tier when right clicked
* Re put onItemUse
* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
WayofTime
ebe428a89b
System.out.println("Dang it, Kinnison!");
2016-06-20 09:34:56 -04:00
WayofTime
6da686aabe
Fixed it so the Ritual will call stopRitual when a ritual stone is broken
2016-06-20 09:31:16 -04:00
Nicholas Ignoffo
2c70e6ebc1
Accept null from IAltarComponent
2016-06-19 22:36:35 -07:00
Nicholas Ignoffo
aa8d41385f
IAltarComponent should use state, not meta
2016-06-19 22:24:47 -07:00
WayofTime
1c66a2fc61
Updated The Architect section of the documentation
2016-06-19 16:12:20 -04:00
WayofTime
6aff707708
Added Fire Resistance Living Armour Upgrade, "Gift of Ignis."
2016-06-18 16:59:56 -04:00
Nicholas Ignoffo
f864cbddf1
Mark old network system as Deprecated
2016-06-18 13:43:29 -07:00