WayofTime
8e39b6fb2a
Expanded the max damage range of the Ritual of the Feathered Knife
2016-10-24 11:06:13 -04:00
WayofTime
6b27896859
Added more augmentations for the Lava Ritual.
2016-10-23 20:59:49 -04:00
WayofTime
731ba99fa3
Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
2016-10-23 18:57:24 -04:00
Nicholas Ignoffo
62f3847d88
Add missing wildcard check for altar recipes
2016-10-22 16:06:48 -07:00
WayofTime
5e1c791908
Added the pages for a few arrays. Also disabled the Ritual for the downgrades temporarily. Final commit for -66
2016-10-22 16:52:35 -04:00
WayofTime
44e1c47e1c
Added an alchemy array, the Array of the Fast Miner
2016-10-22 16:11:30 -04:00
Nicholas Ignoffo
1a5d9d3e45
Fix occasional crash when looking at Mimic blocks with Waila installed ( #949 )
2016-10-18 17:05:06 -07:00
Nicholas Ignoffo
66974716ef
Fix deserialization of EnumDemonWillType
2016-10-18 16:59:50 -07:00
Nicholas Ignoffo
b1335f9e9a
Fix inversion pillar inventory rendering
2016-10-18 16:59:09 -07:00
Nicholas Ignoffo
1aad7ee531
Cleanup enum container implementation
2016-10-18 16:38:56 -07:00
Nicholas Ignoffo
6a4c56293b
Fix massive FPS drop when looking at a ritual with the tinkerer ( #950 )
...
Caused by a majorly unfinished feature I was working on long ago and forgot about :D
2016-10-18 16:28:27 -07:00
Nicholas Ignoffo
d7b0abafd9
Fix NPE in mimic when loading some tiles ( #951 )
2016-10-18 16:12:39 -07:00
Nicholas Ignoffo
37fad3f349
Fix localization of /bm network get NAME ( #955 )
2016-10-18 16:09:22 -07:00
Nicholas Ignoffo
f2931deec6
Fix loading of keybinds being at initial use ( #922 )
...
Binds correctly load from disk, now.
2016-10-18 16:05:37 -07:00
neconeco2
28f9c367b8
Update ja_JP.lang ( #952 )
2016-10-16 19:51:33 -07:00
WayofTime
59e10a782b
Modified the Sigil of the Phantom Bridge so it better performs with speed modifications
2016-10-16 19:33:14 -04:00
WayofTime
e3c55da214
- Added the entries for the Skeleton Turret Array and the Updraft Array
...
- Added the Bounce Array
2016-10-16 15:19:57 -04:00
WayofTime
5cb5ec4264
Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
2016-10-15 22:02:16 -04:00
Nicholas Ignoffo
3e0f3f5aa1
Rewrite base blocks to be less weird
...
Added base ItemBlock classes for each base type (to be used later)
2016-10-15 09:21:30 -07:00
WayofTime
ea43fbce7d
Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath.
2016-10-14 20:51:21 -04:00
WayofTime
0a1d66a1d9
Fixed the recipes for some of the Demon Will blocks
2016-10-13 22:08:28 -04:00
WayofTime
5ad3c0eda1
Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~)
2016-10-13 19:58:39 -04:00
WayofTime
2e192ff29c
Attempted to add a new schematic, but for some reason the generated schematic is non-functional. (Divination Sigil is in testing mode)
...
Added some more stuff to the Downgrade ritual.
2016-10-10 10:57:29 -04:00
WayofTime
f74f46ab4a
Removed the stat trackers for the downgrades and prevented downgrades from combining with each other in an anvil.
2016-10-09 10:44:50 -04:00
WayofTime
ed8427c04e
Added the framework for a ritual that grants downgrades (instead of the potion method)
2016-10-08 21:23:16 -04:00
Nicholas Ignoffo
43f86abc58
Fix guide recipe for Lesser Gem ( #946 )
2016-10-08 16:52:20 -07:00
Nicholas Ignoffo
6be0af947a
Mimic blocks containing altar components work with altar ( #945 )
...
This only provides minimal support. So your Blood Runes won't provide their effects. They are a *mimic*, after all.
2016-10-08 16:47:04 -07:00
WayofTime
2b11aeaad7
I missed a few files...
2016-10-05 17:00:46 -04:00
WayofTime
b5f7344ca6
Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining. Also expanded Dwarven Might so that it can get to level 10.
2016-10-05 16:38:58 -04:00
WayofTime
f9b1b91c6d
Modified the Dwarven Might skill to better change the mining speed when mining.
2016-10-05 16:06:52 -04:00
WayofTime
16a4857dfb
Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
...
Added the stat trackers for various Living Armour Downgrades.
2016-10-04 17:10:27 -04:00
WayofTime
6ea17510b7
- Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
...
- Added some more framework for the Living Armour Downgrades.
- Modified the Grim Reaper's Sprint so it is better at later levels.
2016-10-02 15:03:31 -04:00
Joseph C. Sible
e5276fba6f
More Sigil of the Green Grove fixes and cleanup ( #938 )
...
When applying the bonemeal effect, apply it from the player using the sigil,
rather than from a fake player. (Looking at the commit history, this seems
to be this way solely because of overzealous copying and pasting from vanilla
ItemDye.) Also, play the effect for the use of bonemeal, rather than for
breaking a block. Finally, remove a parameter that's no longer necessary.
2016-10-01 13:18:48 -07:00
Joseph C. Sible
59704162a6
Fix Sigil of the Green Grove disappearing on modded crops ( #937 )
...
Currently, the Sigil of the Green Grove uses ForgeEventFactory.onApplyBonemeal
for its effects, which gives the right answer for all crops, but for modded
crops, it has the side effect of removing one item from the current stack
(since it's intended for actual bonemeal). That's not desired in this case,
since the sigil isn't supposed to get used up, so this change directly makes
and fires the event itself. This problem was originally reported in
josephcsible/ExpandedBonemeal#1 .
2016-10-01 10:35:34 -07:00
ImmortalPharaoh7
55bc3ead7f
Update fr_FR.lang ( #766 )
...
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
2016-10-01 07:20:30 -04:00
WayofTime
81257e1263
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-09-30 16:50:17 -04:00
WayofTime
d1a7a77034
Made it so that when you acquire a Living Armour Upgrade from a Tome, it raises the corresponding Stat Tracker up to that upgrade level.
2016-09-30 16:49:56 -04:00
Nicholas Ignoffo
418dcd095a
DoS should not affect boss mobs ( #932 )
2016-09-29 18:44:38 -07:00
WayofTime
7a42968633
Fixed NPE when attacking mobs when you don't have a set of Living Armour. Oops. Fixes #934
2016-09-29 19:53:28 -04:00
WayofTime
006cbeaa83
Changed the Quick Feet upgrade and the speed boost sigil so that their speeds are applied when strafing and walking backwards as well.
...
Added the Disoriented Downgrade. Muahaha
2016-09-29 16:37:41 -04:00
WayofTime
1a510c694c
Finished the Dulled Blade downgrade
2016-09-27 21:10:09 -04:00
WayofTime
8d2ea249ac
Added the Quenched Living Armour Downgrade.
2016-09-27 17:15:24 -04:00
WayofTime
82a73ba0cd
Experimented with loosening traction with an Armour Upgrade (Forward works, strafing fails)
2016-09-26 06:49:44 -04:00
mezz
a1eb8aad56
Fix JEI Altar recipe ( #933 )
2016-09-26 00:17:20 -07:00
WayofTime
f9185817a1
Added another proper Armour Downgrade: Battle Hunger. More to follow.
2016-09-25 19:08:06 -04:00
Nicholas Ignoffo
9112f5ae04
Add redundant name of redundancy ( #930 )
2016-09-22 16:35:31 -07:00
WayofTime
22ffed51b9
Fixed 1.9 support
2016-09-22 19:30:07 -04:00
WayofTime
e9517194f9
Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning. #918
2016-09-22 15:37:11 -04:00
WayofTime
7d91cc40ff
Added the entries for the Rune of Augmented Capacity, Charging Rune, and Rune of Acceleration
2016-09-22 15:08:42 -04:00
WayofTime
ca96afa375
- Changed the recipe of the Acceleration rune so that it is a T4 rune.
...
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
dade5f0837
Fixed the symmetry issues of the Ritual of Containment
2016-09-21 07:37:48 -04:00
WayofTime
9538e9aa0d
Added a corrupted chicken, which hits very hard but stealths itself in between attacks.
2016-09-20 17:28:58 -04:00
Nicholas Ignoffo
6f5e96bd52
Add current ritual to diviner highlight tip ( #926 )
2016-09-18 18:17:10 -07:00
WayofTime
d6c1d59e5d
Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
...
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
2016-09-18 18:44:18 -04:00
Nicholas Ignoffo
cbd2609fe2
Blacklist armor stands from WoS
2016-09-18 14:51:54 -07:00
Nicholas Ignoffo
908c638bb2
Ritual diviner will now ignore replaceable blocks ( #923 )
...
Tall grass and stuff
2016-09-18 10:50:34 -07:00
WayofTime
f7ff728c0d
Added a corruption handler so that blocks can be corrupted by a wide variety of processes.
2016-09-18 10:07:02 -04:00
qianzha
e12b1a7042
Update zh_CN.lang ( #921 )
2016-09-17 10:18:09 -04:00
WayofTime
7b55293a40
Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
2016-09-17 08:06:31 -04:00
WayofTime
f900fef846
Removed the darn testing code from the Divination Sigil. >.>
2016-09-16 14:54:43 -04:00
WayofTime
c4b879eaa6
Updated the changelog and removed the test outputs. This is all that's needed for -62. (Mainly testing the compilation?)
2016-09-16 14:45:07 -04:00
WayofTime
21607213d4
Added some test System.out outputs to test the ritual (local compilation was successful).
2016-09-16 14:33:44 -04:00
WayofTime
e541ed67e9
Fixed the Sentient Specters, stopping them dropping null items if they have nothing in their hand (only happens due to spawners). Solves #920
2016-09-16 14:11:52 -04:00
WayofTime
f0a5b5274f
Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily.
2016-09-15 17:07:06 -04:00
Nicholas Ignoffo
80af2463b3
Temporary fix for obtaining bedrock in Survival ( #919 )
...
This stops the mimic from being placed inside of any block marked as unbreakable. This should be expanded to a blacklist when I'm not late for work.
2016-09-15 06:54:00 -07:00
WayofTime
a0b92c0c2f
Finished up the Inversion Pillar animation rendering.
2016-09-14 10:07:53 -04:00
WayofTime
dab6e0842b
Initial (unsuccessful) tests of the Inversion Pillar animations.
2016-09-14 08:47:46 -04:00
WayofTime
f40f5abc0d
Decreased the overall Will costs and numbers of the Inversion Pillar - Will per block is down from 2.5 to 0.5, and the Will generated was also divided by 5. Also minor adjustments to the spreading logic.
2016-09-13 22:02:13 -04:00
Nicholas Ignoffo
d1f98be462
Fix server crash with holding sigil keybind ( #915 )
...
@Arcaratus, poking because this will break BA again. I separated things into new classes.
2016-09-13 16:09:45 -07:00
WayofTime
e9549fd9db
Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
2016-09-13 17:20:35 -04:00
Nicholas Ignoffo
d1455920ec
Rewrite Meteor system to be fully json ( #914 )
...
Also cleans up some other JSON stuff
2016-09-12 19:54:46 -07:00
WayofTime
0bb2fa6002
Removed unwanted System.out lines when clicking on the slots in the routing node
2016-09-12 19:04:53 -04:00
Nicholas Ignoffo
ccacb0acfc
Fix routing node serialization ( #913 )
2016-09-12 16:01:47 -07:00
WayofTime
8375daf7d4
Cleaned up the "proximity" algorithm for the Pillars, allowing quick access to the nearby pillars. Hopefully will allow better scaling of computation for large networks of pillars.
2016-09-11 19:51:42 -04:00
WayofTime
1e77b16bd7
Yeah.
2016-09-11 17:58:54 -04:00
WayofTime
3e71ac3496
- Merged the three brick variants into one.
...
- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
Yulife
cfa6979056
Dungeon blocks
2016-09-11 16:13:09 +02:00
WayofTime
5c627d123c
Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
2016-09-11 10:02:06 -04:00
Yulife
540e6941ef
Incense Pillar
2016-09-11 14:22:53 +02:00
WayofTime
aad1b541f8
Did some work on the Inversion Pillar
2016-09-10 20:15:17 -04:00
Nicholas Ignoffo
24b4c4b8d1
Made all item fields final
2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
537ccc092c
Made all block fields final
2016-09-10 16:13:20 -07:00
Nicholas Ignoffo
f244f2c053
Remove the Pedestal
...
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime
4b54f6d94c
Initial push of the Inversion Pillar before testing.
2016-09-10 16:13:05 -04:00
WayofTime
abfc7b13b6
Fixed it so you can set the meta of the key stack for the meteors.
2016-09-09 14:07:03 -04:00
WayofTime
4c79a4f2ff
Configurified the Meteor Ritual - Modpacks and users can edit all of the major properties of the meteor ritual, including what items need to be dropped onto the ritual as well as what you get in the ritual, radius, etc. The config will refresh if there is a version change unless you set "resyncOnVersionChange" to false.
2016-09-09 12:28:23 -04:00
WayofTime
63febfeb85
Added Mimic entry to The Architect.
2016-09-08 19:20:14 -04:00
Nicholas Ignoffo
4190031710
Fix remaining cases of calling readFrom/writeTo NBT
2016-09-07 17:53:09 -07:00
Nicholas Ignoffo
9b51b28dbb
Let's not write ourself and all our children to our own NBT recursively...
2016-09-07 17:49:28 -07:00
Nicholas Ignoffo
798bad5583
Clean up TE implementations
...
Offload some work to base classes that provide some helpers
TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
2016-09-07 17:46:06 -07:00
Nicholas Ignoffo
4d331aa758
Implement missing data syncing methods
...
Fix MRS not syncing data immediately.
2016-09-07 17:12:25 -07:00
Nicholas Ignoffo
f4feb07e47
Waila should display if a ritual is deactivated
2016-09-07 16:58:45 -07:00
WayofTime
5451f1ff8d
Made the costs scale properly for players and non-players
2016-09-07 19:44:28 -04:00
Nicholas Ignoffo
8f6bb85362
Fix Regen ritual so it affects non-player entities too ( #906 )
2016-09-07 16:40:12 -07:00
WayofTime
30cf11075b
Added a temporary texture (finally) for the Inspectoris Scandalum
2016-09-07 17:05:05 -04:00
neconeco2
de3c7f2168
Update ja_JP.lang ( #904 )
...
* Update ja_JP.lang
* Update ja_JP.lang +
2016-09-06 22:12:02 -07:00
Nicholas Ignoffo
5ee2cb2a90
Do these look small to you? I didn't think so
2016-09-06 21:50:04 -07:00
Nicholas Ignoffo
8f48f3a2d0
Restore Java 6 compatibility
...
Removes a lot of needless TODO's
2016-09-06 19:06:07 -07:00
Nicholas Ignoffo
09b331fdbe
Fix client having NBT that the server doesn't
...
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
Nicholas Ignoffo
137975331c
Fix specters spawning with /give ( #885 )
2016-09-06 18:38:52 -07:00
Nicholas Ignoffo
5989f37f59
Add node type name to GUI ( #901 )
2016-09-06 17:41:15 -07:00
Nicholas Ignoffo
7f24698651
Fix sacrifice range of altar ( #905 )
...
@Arcaratus, you swapped Y and Z when you copied this.
2016-09-06 17:27:45 -07:00
Nicholas Ignoffo
aec841ef85
Restore 1.9.4 compatibility
...
Also includes cleanup of the stair class
2016-09-06 17:13:43 -07:00
WayofTime
2662114b7c
Finished adding the recipes for all of the blocks (except the Demon Alloy)
2016-09-06 19:42:48 -04:00
WayofTime
976fa1981d
Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.
2016-09-06 16:53:52 -04:00
Nicholas Ignoffo
348664c3fe
Fix Waila stack display for pillars
2016-09-05 15:04:02 -07:00
Nicholas Ignoffo
246eb7950c
Add the rest of the walls
2016-09-05 14:59:24 -07:00
WayofTime
74196dd67b
Finished Wall framework, including the fancy break particles.
2016-09-05 17:42:26 -04:00
Nicholas Ignoffo
a62e377801
Walls render in inventory now
...
Includes a bit of cleanup and fixes pickblock on Pillars and Caps
2016-09-05 11:40:25 -07:00
WayofTime
78b035d0fd
Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life
2016-09-05 13:11:07 -04:00
WayofTime
afcba54df4
Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.
2016-09-05 10:30:59 -04:00
neconeco2
b08c7fd7ae
Update ja_JP.lang ( #903 )
2016-09-04 23:22:37 -07:00
WayofTime
10e9d046c3
Fixed the problem with the pillars not showing their proper textures \o\ /o/ \o/
2016-09-04 21:54:25 -04:00
WayofTime
f1b3d6f4bc
Finished the pillar but rearranged the .json for testing
2016-09-04 21:25:32 -04:00
WayofTime
1286efbca7
Finished adding the standard blocks and localized them - pillars are next
2016-09-04 18:09:04 -04:00
WayofTime
d52240813e
Initial work on pillars - needs some serious bug fixing!
2016-09-04 16:20:10 -04:00
WayofTime
bafbd0b076
Added more blocks for Yulife to bang his head against
2016-09-04 10:04:46 -04:00
WayofTime
4174be42b0
Added some Demon Will blocks for Yulife to peruse - more coming
2016-09-04 09:50:34 -04:00
Yulife
2c4aac9beb
Folder
2016-09-04 10:42:21 +02:00
Yulife
a40084ebbb
Dungeon Blocks
2016-09-04 10:42:21 +02:00
WayofTime
0bc3824814
Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
2016-09-03 11:17:36 -04:00
WayofTime
0a2074c110
More testing (successful!) with loot tables!
2016-09-02 11:52:16 -04:00
WayofTime
99a4ac4fb3
Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation.
2016-09-02 11:36:28 -04:00
Nicholas Ignoffo
59135f5142
Add support for Buttons
...
Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
Nicholas Ignoffo
58150ab075
Fix reading dungeon files ( #899 )
...
Now requires new rooms to be registered in `resources/assets/bloodmagic/schematics/Schematics.json`. This *can* be overwritten by a resource pack, so adding new rooms is still possible. Also allows sub-folders, so sorting rooms is now possible (sort by themes maybe?)
2016-08-31 20:32:31 -07:00
WayofTime
5a44ac53e0
Temporarily removed the dungeon stuff so that it doesn't crash.
2016-08-31 21:05:29 -04:00
WayofTime
8df391a2b7
Prepping a small bit before working on the Tether - final push before build -57.
2016-08-31 18:41:32 -04:00
WayofTime
4080a6add8
Satisfied @Vazkii 's BIZARRE OCD
2016-08-31 16:56:25 -04:00
WayofTime
fd684588d4
Further improved the routing GUI by allowing an amount to be typed into the amount bar
2016-08-31 16:19:20 -04:00
WayofTime
4a21e6cbf0
Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
...
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime
78c7a63190
Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned.
2016-08-31 08:30:35 -04:00
WayofTime
5b13be4965
Disabled the cobblestone ritual
2016-08-31 08:12:50 -04:00
WayofTime
3d372d18e3
Removed the Master Routing Node GUI.
2016-08-31 07:27:11 -04:00
WayofTime
3e7187610a
Further un-stupified the routing GUI.
2016-08-31 07:26:22 -04:00
WayofTime
413b150142
Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.
2016-08-30 21:12:40 -04:00
WayofTime
7d690ad598
Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.
2016-08-29 18:56:21 -04:00
qianzha
043c4cab6a
Update zh_CN.lang ( #893 )
2016-08-27 22:48:49 -07:00
Nicholas Ignoffo
3a26dbb567
Move guide recipe registration to Mod mapping
...
The guide's index after loading a world may not be the same as the guide's index at preInit.
In the 1.10 version of GuideAPI, there is a `setMappingFunction(Function<Book, Void>)` method that will clean this up.
2016-08-26 19:03:43 -07:00
Nicholas Ignoffo
ffeb0309a8
Fix Elytra upgrade causing server to think you're always flying ( #780 )
2016-08-26 18:10:33 -07:00
WayofTime
95983732b1
Fixed #792 .
2016-08-26 20:57:32 -04:00
Nicholas Ignoffo
5240755a05
Rewrite keybinding system
...
@Arcaratus, I don't even know what you were thinking with that...
I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
4c514224d5
SUPPOSEDLY fixed 1.9.4 compat again. >.>
2016-08-26 18:40:15 -04:00
WayofTime
f998481329
Fixed 1.9.4 compat.
2016-08-26 18:14:04 -04:00
Nicholas Ignoffo
280340182d
Fix Draft of Angelus not using Ore Dictionary ( #890 )
2016-08-26 15:10:45 -07:00
WayofTime
b422e00019
Fixed SILLY rendering errors with the Mimic
2016-08-26 17:11:03 -04:00
WayofTime
215b337f71
Added peaceful-friendly settings for the Sentient Mimics
2016-08-26 17:01:34 -04:00
WayofTime
fc6f99df75
Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
...
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo
89ec81a78b
Register and localize the keybinds
...
Forgot that
2016-08-25 23:43:17 -07:00
Nicholas Ignoffo
da2120434d
Keybind for Holding Sigil cycling
...
For those 3 weird people who don't have a scroll wheel in 2016.
2016-08-25 23:35:26 -07:00
WayofTime
166b629ccb
Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable.
2016-08-25 21:07:09 -04:00
WayofTime
42d2c454f8
Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed
2016-08-24 22:10:12 -04:00
WayofTime
8a94dd8acd
Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
2016-08-24 17:06:24 -04:00
WayofTime
421aa77c02
Worked on mimic spawning and death - needs some adjustments
2016-08-23 19:41:05 -04:00
WayofTime
1adbe04ab8
Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory.
2016-08-23 17:53:33 -04:00
WayofTime
0420779e5e
Added different types of mimic blocks and created their recipes
2016-08-23 17:35:43 -04:00
WayofTime
ebd7b1f8da
Updated mimics so that they store and display the meta for the block they want to mimic (using reflection).
2016-08-23 15:13:03 -04:00
WayofTime
117e692969
Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5
Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
2016-08-22 14:22:18 -04:00
WayofTime
61b11a88bf
Properly serialize and deserialize the Dungeon rooms
2016-08-21 13:17:04 -04:00
WayofTime
9b64e2a2f6
More tests with dungeon generation
2016-08-20 17:16:07 -04:00
WayofTime
f734e93921
Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
2016-08-20 14:00:08 -04:00
WayofTime
7fefea3243
Fixed compatability issue in the Specter AI
2016-08-19 22:02:01 -04:00
WayofTime
51275f99b3
Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals.
2016-08-19 20:45:50 -04:00
WayofTime
0fe442d804
Prevented the Specter from despawning on Peaceful.
...
Changed the healing algorithm to make it more evil.
2016-08-18 16:31:30 -04:00
Nicholas Ignoffo
aa31592ba7
Repairing items should not replenish flask uses ( #883 )
2016-08-18 05:49:17 -07:00
WayofTime
fdc20b63c7
Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally
2016-08-18 07:41:56 -04:00
WayofTime
64c06e39b5
Added retreat-and-heal AI to the Specters
2016-08-17 15:48:59 -04:00
WayofTime
5592e8661b
Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
2016-08-16 21:41:02 -04:00
WayofTime
939e1c3946
Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing.
2016-08-16 18:22:05 -04:00
WayofTime
007c6c5ace
Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
2016-08-16 16:13:29 -04:00
WayofTime
5953a5a0cf
A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
2016-08-15 21:52:54 -04:00
WayofTime
38f4ea6bac
Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow.
2016-08-15 17:09:01 -04:00
Yulife
bc37851bd6
Bars
2016-08-15 22:04:05 +02:00
WayofTime
1ee66d6762
Added Yulife's updated bars (such a git!)
2016-08-15 08:02:56 -04:00
WayofTime
211d3906a4
Fixed a crash when mining the mimic block.
2016-08-14 19:16:31 -04:00
WayofTime
a2f89687be
Made it so blocks placed inside mimics from someone in Creative do not drop.
2016-08-14 19:14:08 -04:00
Nicholas Ignoffo
e3bb9f20bf
Mimic block selection box now mimics the mimic'ed block's selection box
...
Say that 5 times fast
2016-08-14 12:32:21 -07:00
Nicholas Ignoffo
a38d9b435b
Waila compat for mimic blocks
2016-08-14 12:13:19 -07:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
WayofTime
c201beb87f
Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
2016-08-14 14:14:25 -04:00
WayofTime
7b53111b30
Made Guide-API a required mod
2016-08-14 10:23:26 -04:00
WayofTime
5dc98a0be0
Removed silly crystal overlay and added more Will brackets to the Sentient Sword
2016-08-13 10:13:33 -04:00
WayofTime
dacaae3e12
Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay.
2016-08-12 17:10:30 -04:00
qianzha
63e7ed7c91
Update zh_CN.lang ( #859 )
...
* Update zh_CN.lang
* Update zh_CN.lang
* Update zh_CN.lang
* Update
* Update zh_CN.lang
2016-08-12 15:54:35 -04:00
WayofTime
3a6e09f1e4
Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will
2016-08-11 16:32:46 -04:00
WayofTime
35ca516f63
Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.
2016-08-11 16:14:06 -04:00
WayofTime
c177b1a728
Added some simple framework to increase the speed of the green grove ritual (may need a buff overall)
2016-08-10 21:54:36 -04:00
WayofTime
253c26326f
Added Deafness potion effect
2016-08-10 17:38:37 -04:00
WayofTime
d3c6a474de
Added the Corrosive Green Grove augmentation
2016-08-10 17:24:36 -04:00
WayofTime
f431be3eb8
Fixed character errors
2016-08-08 17:14:54 -04:00
WayofTime
3755c6e1f9
Finished off The Demon Kin docs for the time being.
2016-08-08 17:12:52 -04:00
WayofTime
2725255fc6
Finished off The Architect docs for now. Also tidied up the Binding Array
2016-08-08 16:50:02 -04:00
WayofTime
2350f0e35b
Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades
2016-08-07 21:00:58 -04:00
WayofTime
eceb041fab
Fixed Quick Feet, Elytra, and the jumping one (lol) on servers
2016-08-07 20:53:00 -04:00
Nicholas Ignoffo
7516f9c5d3
Added a way to view the progress towards the next upgrade level
...
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo
3ad0969644
Uses tooltip for flasks
2016-07-28 21:47:02 -07:00
Nicholas Ignoffo
d490f295a0
Hey look textures that have been missing for weeks that I didn't know about
2016-07-28 21:25:20 -07:00
WayofTime
bb3081e2a5
Fixed the Aura gauge not resetting in chunks that do not have any Aura
2016-07-28 09:28:43 -04:00
WayofTime
c36b7fed9d
Fixed glitch with the Corrosive effect of the crushing ritual
2016-07-28 09:23:31 -04:00
Nicholas Ignoffo
0538f206bb
Living armor should not be repairable with Iron Ingots
2016-07-27 16:50:27 -07:00
Nicholas Ignoffo
5c3b1c882b
No-effect flasks should be blue for water
...
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime
5c43aa8c23
Changed the Potion Flask rendering to use the new textures
2016-07-27 13:25:25 -04:00
WayofTime
1c8faa03ef
Semi-finalized the bar texture for Demon Will (Thanks Yulife <3)
2016-07-27 08:28:33 -04:00
WayofTime
bf7e9eed6e
Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing
2016-07-27 07:54:32 -04:00
Yulife
e82bc6027b
Removed transparency on some pixels
2016-07-27 12:46:47 +02:00
Yulife
f089e2721a
Everything needed
...
@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
neconeco2
3771922c62
Update ja_JP.lang ( #856 )
2016-07-26 20:27:26 -07:00
Nicholas Ignoffo
1b83510e1d
Colors for flasks
...
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
8ada331f61
Fixed the JEI display for power augmented potions
2016-07-26 19:56:49 -04:00
WayofTime
494c620b0b
Added moar potion recipes
2016-07-26 19:52:38 -04:00
WayofTime
98406793a1
Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3
2016-07-26 19:44:42 -04:00
WayofTime
944b8232e6
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-07-26 19:05:52 -04:00
WayofTime
c618f27a87
A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
2016-07-26 19:05:48 -04:00
Nicholas Ignoffo
9a39a9f6f0
Cleaner repairable check for Living Armour
2016-07-25 23:08:24 -07:00
Nicholas Ignoffo
26d6a8271d
Add tooltip to holding sigil displaying keybinding
...
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime
6790d39c7e
Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill
2016-07-25 17:50:50 -04:00
WayofTime
2af621cced
Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later)
2016-07-25 17:42:54 -04:00
qianzha
9cfc8870c1
Update zh_CN.lang ( #852 )
...
* Update zh_CN.lang
* Update zh_CN.lang
2016-07-23 07:17:20 -04:00
WayofTime
6a937c2047
Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray.
2016-07-21 16:49:12 -04:00
WayofTime
087982eb9d
Fixed issue where the mod doesn't load on servers. Oops.
2016-07-21 10:36:16 -04:00
WayofTime
d05f4a4af8
Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release.
2016-07-20 21:50:09 -04:00
WayofTime
34d9649c70
Fixed the Blood Altar so that it can (again) work on a stack size larger than 1
2016-07-20 21:29:04 -04:00
WayofTime
4e7702290e
Work on The Alchemist book
2016-07-20 21:08:53 -04:00
WayofTime
a037d71337
Updated the Sanguine Scientiem with Alchemy Array recipes
2016-07-19 21:26:50 -04:00
WayofTime
81acd62bda
Updated the books to a more readable format
...
Also thumbed my nose at TehNut's stupid bracing.
2016-07-18 21:11:02 -04:00
WayofTime
e285ae56b8
Fixed a bad character
2016-07-18 20:22:09 -04:00
WayofTime
89e42a362a
Added a lot more to the Ingame Docs
2016-07-18 20:18:49 -04:00
WayofTime
856d7c1fc8
Apparently static variables can be rather shocking
2016-07-18 19:10:51 -04:00
WayofTime
bf045dbebd
Sigil of Holding Shenanigans
2016-07-18 19:09:53 -04:00
WayofTime
2122fba1bc
(Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug.
2016-07-18 12:41:08 -04:00
WayofTime
b31ff082e9
Fixed it so that setting the altar to display tier 1 actually works.
2016-07-14 21:27:13 -04:00
WayofTime
ad6567c5d6
Added/modified the Recipe Page renderers so they were actually functional.
2016-07-14 15:50:25 -04:00
WayofTime
78a0de0b1f
Changed the tooltip of the ritual diviner so that it gives information about the selected ritual
2016-07-13 18:56:42 -04:00
WayofTime
ee71072969
Remembered after the fact to add the new stuff too.
2016-07-13 17:19:02 -04:00
WayofTime
e3b3d69d1d
Meteor Mash!
2016-07-13 17:18:34 -04:00
WayofTime
c5f6495859
Work on the Lava Ritual's demon Will shenanigans
2016-07-12 18:24:19 -04:00
WayofTime
acde7ceccd
Did some work on the Crushing ritual and made it so that it ignores liquids.
...
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
qianzha
b79f7127b6
Update zh_CN.lang ( #849 )
2016-07-11 21:25:24 -04:00
WayofTime
3dd574b1f7
Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
...
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime
c09ad83e53
Test commit for updating 1.9 branch to master
2016-07-11 16:48:15 -04:00
WayofTime
12f3d5c6e0
Mild work on Crushing :P
2016-07-11 16:47:27 -04:00
neconeco2
ffae14c397
Update ja_JP.lang ( #847 )
2016-07-11 09:50:06 -07:00
qianzha
b5d7b599f2
Update zh_CN.lang ( #846 )
2016-07-10 21:43:32 -07:00
WayofTime
767b09221c
Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
...
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
12094c1153
Changed to a non-retarded way of sending a packet for the Demon Aura and created the Demon Will Viewer interface.
2016-07-10 18:22:01 -04:00
WayofTime
98ed17fe21
Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
2016-07-10 15:27:26 -04:00
WayofTime
0ac2b78803
WIP work on the Demon Aura rendering (Halp, Yulife!)
2016-07-10 12:46:03 -04:00
WayofTime
b8745e34ee
Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem
2016-07-09 21:45:35 -04:00
Arcaratus
c34bd48aa5
Store ItemStackWrappers instead of just ItemStacks ( #844 )
...
* Store ItemStackWrappers instead of just ItemStacks
Allows proper usage of getRecipeForInput()
* Refactoring and helper methods
2016-07-08 15:13:46 -07:00
WayofTime
46a35ac1fb
Fixed bad NPE when using the WoS.
2016-07-08 09:19:39 -04:00
Nicholas Ignoffo
b582390cd6
Allow Blood Light to be replaced ( #840 )
2016-07-07 18:00:19 -07:00
Nicholas Ignoffo
ab73edf5d3
Add a proxy system for better cross-version compat ( #831 )
2016-07-07 17:52:47 -07:00
WayofTime
d314d84fbe
Adjusted the damage of the other bound tools.
2016-07-06 21:33:40 -04:00
WayofTime
58a55ec5d4
Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
2016-07-06 21:25:25 -04:00
WayofTime
3b135601fd
Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
2016-07-06 17:28:54 -04:00
Nicholas Ignoffo
5533a956dd
Suppressed all model/texture errors
...
About the changes in ClientHandler
* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.
* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
Nicholas Ignoffo
7fdbcf3b3c
Altar and Dagger should respect 0 LP as an effective blacklist ( #837 )
2016-07-04 20:17:23 -07:00
qianzha
14b448bbee
Update zh_CN.lang ( #835 )
2016-07-04 12:01:30 -04:00
WayofTime
d1052355c2
Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder
2016-07-03 12:34:40 -04:00
WayofTime
f33ed95d1f
Fixed a null in RitualMagnetic
2016-07-03 07:40:15 -04:00
WayofTime
ffdd72171b
Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering
2016-07-02 19:35:08 -04:00
WayofTime
dd3c241fd7
Attempted to fix the Ritual of Magnetism for TileEntity ores.
2016-07-02 15:36:38 -04:00
WayofTime
b4ff6d5d2f
Added the Updraft Array (feather + glowstone)
2016-07-01 19:07:43 -04:00
WayofTime
7cb1ff4c3d
Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array
2016-06-30 08:34:15 -04:00
WayofTime
d1d66e5388
Fixed a NPE in the Alchemy Arrays
2016-06-29 17:10:12 -04:00
WayofTime
0ae85435ae
Added a Dual alchemy circle renderer for some fancy effects
2016-06-29 16:12:51 -04:00
WayofTime
a019bedd4d
Allows an Item Handler for null directions in TileInventory
2016-06-29 08:26:24 -04:00
WayofTime
1836fc742d
Fixed server sided issue with Attractor Array
...
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
Nicholas Ignoffo
22c1f0db55
Add a getter for the LE bucket to the API
2016-06-28 15:18:35 -07:00
Nicholas Ignoffo
7872e94430
Fix JEI not displaying correct recipe for LP bucket
2016-06-28 15:13:52 -07:00
Nicholas Ignoffo
fc57486054
Revert changes to Sacrificial Dagger
...
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime
bb8552b4b5
Added the bare bones for the "movement array"
2016-06-28 13:55:26 -04:00
WayofTime
707be222f5
Added a small amount of Alchemy Array infrastructure.
2016-06-28 13:35:42 -04:00
WayofTime
fdaa32af0c
Reverted parts of #827 .
2016-06-28 13:23:45 -04:00
Arcaratus
81d7cd4093
Bucket recipe fix and Creative Sacrificial Dagger fix ( #827 )
...
* Bucket recipe fix and Creative Sacrificial Dagger fix
* Do #808
* Add a Sacrificial Dagger conversion config
* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime
81a5e3c956
Switched key usage check around because boni worries too much...
2016-06-28 07:26:16 -04:00
WayofTime
11e56158d3
Fixed empty string storage in existing Alchemy Arrays.
2016-06-28 07:20:28 -04:00
WayofTime
ad546380a3
Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
2016-06-27 20:01:34 -04:00
WayofTime
a35e4385ed
Added the main tank to the FluidTankInfo of the blood altar.
2016-06-27 15:21:04 -04:00
WayofTime
23f8f23006
Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades
2016-06-27 15:07:00 -04:00
qianzha
44617fac50
Update zh_CN.lang ( #822 )
...
* Update zh_CN.lang
Updated and fixed.
There is a little question about the sanguineBook. Is "Inspectoris" meaning "viewer", and "Scandalum" meaning "stumbling block" which is stumbling to get the next tier?
* Update zh_CN.lang
Meaning "Book of Viewer". Most of the time, It will be strange that translate word by word.
* Update zh_CN.lang
2016-06-27 13:32:42 -04:00
WayofTime
c5f0333aac
Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.
2016-06-27 11:21:37 -04:00
WayofTime
587e94d197
Item Nodes can now be disabled by a (weak) redstone signal
2016-06-26 12:51:25 -04:00
WayofTime
adc100ee17
(Possibly) further helped eliminate the memory leak issue.
2016-06-26 10:09:18 -04:00
WayofTime
c69b6bbade
Fixed horrible memory leak in the Living Armour. Fixes #825
2016-06-26 09:38:13 -04:00
Nicholas Ignoffo
afa6ccd7f3
Temporarily disable suppression of modded fluids
2016-06-25 16:03:29 -07:00
Nicholas Ignoffo
0f7f0873e4
Fix Suppression Sigil placing source instead of flowing for life essence ( #814 )
2016-06-25 15:48:22 -07:00
Nicholas Ignoffo
065043bafa
(Temporary?) Recipe for Holding Sigil ( #824 )
...
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
Nicholas Ignoffo
e3261357fe
Only render holding HUD if it's our sigil
2016-06-25 15:26:50 -07:00
WayofTime
c4e3dc81f5
Added the appropriate SideOnly checks to make the Rituals work again. Fixes #817 and #819
2016-06-24 17:23:18 -04:00
Arcaratus
f831c0b1e6
no message ( #820 )
2016-06-24 17:16:26 -04:00
WayofTime
899216ba5f
More formatting because Way is a derp
2016-06-23 21:44:01 -04:00
WayofTime
4c3bd1c81f
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-06-23 21:43:38 -04:00
WayofTime
8c4eff0d81
Formatting!
2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
aeb7b0af12
Bound tools should be unbreakable, yet enchantable ( #815 , #793 )
2016-06-23 18:40:28 -07:00
WayofTime
d240daf958
Hey, get back in that commit!
2016-06-23 21:28:11 -04:00
WayofTime
3b93a699d9
Reverted a change that made Bound Tools unenchantable. Mah bad.
2016-06-23 21:26:45 -04:00
Nicholas Ignoffo
85083254a8
ClientHandler should not be registered twice
2016-06-21 19:33:58 -07:00
Nicholas Ignoffo
eb76760919
Routing system should accept I(Sided)Inventory
...
Stupid non-capability using n00bz0rz
2016-06-21 19:33:26 -07:00
WayofTime
6315d38c8a
Added the recipe for the Inspectoris Scandalum and changed its name
2016-06-21 21:48:07 -04:00