Commit graph

192 commits

Author SHA1 Message Date
WayofTime b5f7344ca6 Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining. Also expanded Dwarven Might so that it can get to level 10. 2016-10-05 16:38:58 -04:00
WayofTime 16a4857dfb Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
Added the stat trackers for various Living Armour Downgrades.
2016-10-04 17:10:27 -04:00
WayofTime 1a510c694c Finished the Dulled Blade downgrade 2016-09-27 21:10:09 -04:00
WayofTime 8d2ea249ac Added the Quenched Living Armour Downgrade. 2016-09-27 17:15:24 -04:00
WayofTime f9185817a1 Added another proper Armour Downgrade: Battle Hunger. More to follow. 2016-09-25 19:08:06 -04:00
WayofTime e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
WayofTime 3e71ac3496 - Merged the three brick variants into one.
- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
Nicholas Ignoffo 5ee2cb2a90 Do these look small to you? I didn't think so 2016-09-06 21:50:04 -07:00
Nicholas Ignoffo 5989f37f59 Add node type name to GUI (#901) 2016-09-06 17:41:15 -07:00
WayofTime 976fa1981d Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs. 2016-09-06 16:53:52 -04:00
WayofTime afcba54df4 Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps. 2016-09-05 10:30:59 -04:00
WayofTime f1b3d6f4bc Finished the pillar but rearranged the .json for testing 2016-09-04 21:25:32 -04:00
WayofTime 1286efbca7 Finished adding the standard blocks and localized them - pillars are next 2016-09-04 18:09:04 -04:00
WayofTime 0bc3824814 Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark 2016-09-03 11:17:36 -04:00
Nicholas Ignoffo 59135f5142 Add support for Buttons
Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
Nicholas Ignoffo 5240755a05 Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime fc6f99df75 Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo 89ec81a78b Register and localize the keybinds
Forgot that
2016-08-25 23:43:17 -07:00
WayofTime 166b629ccb Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable. 2016-08-25 21:07:09 -04:00
WayofTime 8a94dd8acd Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them). 2016-08-24 17:06:24 -04:00
WayofTime 0420779e5e Added different types of mimic blocks and created their recipes 2016-08-23 17:35:43 -04:00
WayofTime 007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
WayofTime 9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime 35ca516f63 Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground. 2016-08-11 16:14:06 -04:00
WayofTime d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime 2350f0e35b Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades 2016-08-07 21:00:58 -04:00
Nicholas Ignoffo 7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo 3ad0969644 Uses tooltip for flasks 2016-07-28 21:47:02 -07:00
WayofTime 98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
WayofTime 944b8232e6 Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-07-26 19:05:52 -04:00
WayofTime c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
Nicholas Ignoffo 26d6a8271d Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime 78a0de0b1f Changed the tooltip of the ritual diviner so that it gives information about the selected ritual 2016-07-13 18:56:42 -04:00
WayofTime e3b3d69d1d Meteor Mash! 2016-07-13 17:18:34 -04:00
WayofTime c5f6495859 Work on the Lava Ritual's demon Will shenanigans 2016-07-12 18:24:19 -04:00
WayofTime acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime 3dd574b1f7 Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime c09ad83e53 Test commit for updating 1.9 branch to master 2016-07-11 16:48:15 -04:00
WayofTime 12f3d5c6e0 Mild work on Crushing :P 2016-07-11 16:47:27 -04:00
WayofTime 767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime d1052355c2 Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder 2016-07-03 12:34:40 -04:00
Nicholas Ignoffo fc57486054 Revert changes to Sacrificial Dagger
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime 23f8f23006 Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades 2016-06-27 15:07:00 -04:00
Nicholas Ignoffo 065043bafa (Temporary?) Recipe for Holding Sigil (#824)
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
WayofTime 6315d38c8a Added the recipe for the Inspectoris Scandalum and changed its name 2016-06-21 21:48:07 -04:00
WayofTime 6aff707708 Added Fire Resistance Living Armour Upgrade, "Gift of Ignis." 2016-06-18 16:59:56 -04:00
WayofTime f8859dbf56 Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. 2016-06-12 15:20:48 -04:00
WayofTime d0e81e6426 Implemented (inefficiently) the sentient tools. 2016-06-12 12:08:06 -04:00
Nicholas Ignoffo eccf747a09 Change from bold to italics
It's much less.. IN-YO-FAIC
2016-06-07 17:19:35 -07:00
Arcaratus 8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00