Commit graph

108 commits

Author SHA1 Message Date
Nicholas Ignoffo
8e2a93fa34 Improve nocturnal prowess behavior (#1461)
No more flickering. If you're in the dark, it will apply a max duration effect. If you're in the light and (as far as it can tell) the effect was applied by the armor, the effect will be removed.
2019-02-08 20:33:43 -08:00
Phil
28b5caa5aa (#1415) Soft Fall / fallProtect Implementation (#1536)
* Fixed softFall / fallProtect upgrade for living armour. Previously it
relied on regular armor properties, which fall damage bypasses by being
marked is unblockable. Created a method subscribed to onPlayerFall which
applies the damage multiplier and the fallProtect stat-tracker. Removed
the armorProperties method of LivingAmourUpgradeFallProtect.java and
replaced it with getDamageMultiplier.

* Fixed formatting issues. [1+1 vs 1 + 1, 1.0F instead of 1.0f]
2019-02-08 19:34:41 -08:00
Nicholas Ignoffo
83f0eefa15 Update mappings + dependencies 2019-01-31 19:10:37 -08:00
Tobias Gremeyer
a04e4d7a09 SolarPowered logic fix. (#1454)
Need to see the sky AND needs to be day, instead of or.

Before:
- Solar Powered works at night
- Solar Powered works at day underground

After:
- Solar Powered works only during daytime if the sky is in line of sight, as well
2019-01-31 16:36:31 -08:00
AEon - Tobias
c0570af36f Disorient upgrade typo fix (#1320) (#1395) 2018-08-07 16:50:26 -07:00
cpw
778838e2b0 Fix light calculation to use actual visible level. Should now work on (#1295)
surface at night as well as underground. Tweak duration to reduce
flicker.
2018-05-03 19:26:28 -07:00
WayofTime
58ca46b6bd Disabled the added Health in the "Quick Feet" upgrade. 2018-03-30 18:03:31 -04:00
Nicholas Ignoffo
70d98455b7 Cleaned up a lot of different inspections 2018-03-01 19:27:39 -08:00
Nicholas Ignoffo
0dd0854bd9 Move all SysOut references to debug logging 2018-03-01 18:23:56 -08:00
Nicholas Ignoffo
b29ade63f0 Logging overhaul 2018-02-16 23:48:28 -08:00
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
6656fe58dc Moved living armor notifications to action bar 2017-05-27 16:04:40 -07:00
Nicholas Ignoffo
68ca7cf9a5 Fix Grave Digger not applying damage bonus (#1098) 2017-03-13 16:14:07 -07:00
majikguy
58db36033a Fixed a typo that made stage 4 of the Body Builder upgrade 5x as difficult as stage 5. (#1080)
(cherry picked from commit 9540df7)
2017-03-03 16:57:26 -08:00
Nicholas Ignoffo
64bc427c1c Missed a couple files
(cherry picked from commit f0e3aa6)
2017-02-19 14:38:28 -08:00
Nicholas Ignoffo
49b8c40e6a More proper fix for #1019
(cherry picked from commit 2ee2cc5)
2017-02-19 14:38:02 -08:00
Nicholas Ignoffo
a628adfde8 Lowercase all the tooltip strings 2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
f5a68adc2e Remove all the package-info.java's
Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
00d6f8eb46 Initial stab at 1.11
About halfway.
2016-12-12 19:56:37 -08:00
WayofTime
1ad2fc0ae4 Added some placeholder recipes for the Living Armour Downgrades - they will eventually change. 2016-11-23 18:46:18 -05:00
WayofTime
fb38c2e8b8 Snares can no longer hit the thrower of the snare within 20 ticks of throwing it (#745)
Added the "Diseased" upgrade, which vastly decreases healing potency.
2016-11-11 10:42:56 -05:00
WayofTime
5ad3c0eda1 Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~) 2016-10-13 19:58:39 -04:00
WayofTime
f74f46ab4a Removed the stat trackers for the downgrades and prevented downgrades from combining with each other in an anvil. 2016-10-09 10:44:50 -04:00
WayofTime
ed8427c04e Added the framework for a ritual that grants downgrades (instead of the potion method) 2016-10-08 21:23:16 -04:00
WayofTime
2b11aeaad7 I missed a few files... 2016-10-05 17:00:46 -04:00
WayofTime
b5f7344ca6 Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining. Also expanded Dwarven Might so that it can get to level 10. 2016-10-05 16:38:58 -04:00
WayofTime
f9b1b91c6d Modified the Dwarven Might skill to better change the mining speed when mining. 2016-10-05 16:06:52 -04:00
WayofTime
16a4857dfb Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
Added the stat trackers for various Living Armour Downgrades.
2016-10-04 17:10:27 -04:00
WayofTime
6ea17510b7 - Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
- Added some more framework for the Living Armour Downgrades.
- Modified the Grim Reaper's Sprint so it is better at later levels.
2016-10-02 15:03:31 -04:00
WayofTime
d1a7a77034 Made it so that when you acquire a Living Armour Upgrade from a Tome, it raises the corresponding Stat Tracker up to that upgrade level. 2016-09-30 16:49:56 -04:00
WayofTime
006cbeaa83 Changed the Quick Feet upgrade and the speed boost sigil so that their speeds are applied when strafing and walking backwards as well.
Added the Disoriented Downgrade. Muahaha
2016-09-29 16:37:41 -04:00
WayofTime
1a510c694c Finished the Dulled Blade downgrade 2016-09-27 21:10:09 -04:00
WayofTime
8d2ea249ac Added the Quenched Living Armour Downgrade. 2016-09-27 17:15:24 -04:00
WayofTime
82a73ba0cd Experimented with loosening traction with an Armour Upgrade (Forward works, strafing fails) 2016-09-26 06:49:44 -04:00
WayofTime
f9185817a1 Added another proper Armour Downgrade: Battle Hunger. More to follow. 2016-09-25 19:08:06 -04:00
WayofTime
0bc3824814 Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark 2016-09-03 11:17:36 -04:00
WayofTime
fdc20b63c7 Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally 2016-08-18 07:41:56 -04:00
Nicholas Ignoffo
7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
WayofTime
d1052355c2 Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder 2016-07-03 12:34:40 -04:00
WayofTime
1836fc742d Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
WayofTime
11e56158d3 Fixed empty string storage in existing Alchemy Arrays. 2016-06-28 07:20:28 -04:00
WayofTime
23f8f23006 Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades 2016-06-27 15:07:00 -04:00
WayofTime
6aff707708 Added Fire Resistance Living Armour Upgrade, "Gift of Ignis." 2016-06-18 16:59:56 -04:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
WayofTime
e363ba8ffb - Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
2016-05-12 14:51:42 -04:00
WayofTime
e3b72c3b7e Made the Tough Skin effect easier to get, and increased the durability of living armour by 50%. 2016-05-04 19:32:32 -04:00