0bc3824814Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
WayofTime
2016-09-03 11:17:36 -0400
0a2074c110More testing (successful!) with loot tables!
WayofTime
2016-09-02 11:52:16 -0400
99a4ac4fb3Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation.
WayofTime
2016-09-02 11:36:28 -0400
59135f5142Add support for Buttons
Nicholas Ignoffo
2016-09-01 19:33:49 -0700
44cf949e91Add Curse badge to README
Nicholas Ignoffo
2016-08-31 22:28:16 -0700
58150ab075Fix reading dungeon files (#899)
Nicholas Ignoffo
2016-08-31 20:32:31 -0700
5a44ac53e0Temporarily removed the dungeon stuff so that it doesn't crash.
WayofTime
2016-08-31 21:05:29 -0400
8df391a2b7Prepping a small bit before working on the Tether - final push before build -57.
WayofTime
2016-08-31 18:41:32 -0400
fd684588d4Further improved the routing GUI by allowing an amount to be typed into the amount bar
WayofTime
2016-08-31 16:19:20 -0400
4a21e6cbf0Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario. Also further tweaked the Routing Node GUI
WayofTime
2016-08-31 11:45:25 -0400
78c7a63190Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned.
WayofTime
2016-08-31 08:30:35 -0400
5b13be4965Disabled the cobblestone ritual
WayofTime
2016-08-31 08:12:50 -0400
3d372d18e3Removed the Master Routing Node GUI.
WayofTime
2016-08-31 07:27:11 -0400
3e7187610aFurther un-stupified the routing GUI.
WayofTime
2016-08-31 07:26:22 -0400
413b150142Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.
WayofTime
2016-08-30 21:12:40 -0400
7d690ad598Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.
WayofTime
2016-08-29 18:56:21 -0400
280340182dFix Draft of Angelus not using Ore Dictionary (#890)
Nicholas Ignoffo
2016-08-26 15:10:45 -0700
b422e00019Fixed SILLY rendering errors with the Mimic
WayofTime
2016-08-26 17:11:03 -0400
215b337f71Added peaceful-friendly settings for the Sentient Mimics
WayofTime
2016-08-26 17:01:34 -0400
fc6f99df75Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals. Also made it so that you can set the player detection of the sentient mimic blocks.
WayofTime
2016-08-26 15:53:58 -0400
89ec81a78bRegister and localize the keybinds
Nicholas Ignoffo
2016-08-25 23:43:17 -0700
da2120434dKeybind for Holding Sigil cycling
Nicholas Ignoffo
2016-08-25 23:35:26 -0700
166b629ccbPlayers in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable.
WayofTime
2016-08-25 21:07:09 -0400
42d2c454f8Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed
WayofTime
2016-08-24 22:10:12 -0400
8a94dd8acdMimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
WayofTime
2016-08-24 17:06:24 -0400
421aa77c02Worked on mimic spawning and death - needs some adjustments
WayofTime
2016-08-23 19:41:05 -0400
1adbe04ab8Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory.
WayofTime
2016-08-23 17:53:33 -0400
0420779e5eAdded different types of mimic blocks and created their recipes
WayofTime
2016-08-23 17:35:43 -0400
ebd7b1f8daUpdated mimics so that they store and display the meta for the block they want to mimic (using reflection).
WayofTime
2016-08-23 15:13:03 -0400
117e692969Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
WayofTime
2016-08-22 19:55:15 -0400
80bf140ee5Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
WayofTime
2016-08-22 14:22:18 -0400
61b11a88bfProperly serialize and deserialize the Dungeon rooms
WayofTime
2016-08-21 13:17:04 -0400
9b64e2a2f6More tests with dungeon generation
WayofTime
2016-08-20 17:16:07 -0400
f734e93921Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
WayofTime
2016-08-20 14:00:08 -0400
4cfe57a5f9Updated the changelog
WayofTime
2016-08-19 22:07:55 -0400
7fefea3243Fixed compatability issue in the Specter AI
WayofTime
2016-08-19 22:02:01 -0400
a3c69798f3Fixed CurseForge build nomenclature so that Guide-API is seen as a required library
WayofTime
2016-08-19 20:51:48 -0400
51275f99b3Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals.
WayofTime
2016-08-19 20:45:50 -0400
0fe442d804Prevented the Specter from despawning on Peaceful. Changed the healing algorithm to make it more evil.
WayofTime
2016-08-18 16:31:30 -0400
aa31592ba7Repairing items should not replenish flask uses (#883)
Nicholas Ignoffo
2016-08-18 05:49:17 -0700
fdc20b63c7Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally
WayofTime
2016-08-18 07:41:56 -0400
64c06e39b5Added retreat-and-heal AI to the Specters
WayofTime
2016-08-17 15:48:59 -0400
5592e8661bFixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
WayofTime
2016-08-16 21:41:02 -0400
939e1c3946Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing.
WayofTime
2016-08-16 18:22:05 -0400
007c6c5aceCorrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
WayofTime
2016-08-16 16:13:29 -0400
5953a5a0cfA bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
WayofTime
2016-08-15 21:52:54 -0400
38f4ea6bacAdded ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow.
WayofTime
2016-08-15 17:09:01 -0400
c201beb87fAdded some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
WayofTime
2016-08-14 14:14:25 -0400
7b53111b30Made Guide-API a required mod
WayofTime
2016-08-14 10:23:26 -0400
5dc98a0be0Removed silly crystal overlay and added more Will brackets to the Sentient Sword
WayofTime
2016-08-13 10:13:33 -0400
dacaae3e12Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay.
WayofTime
2016-08-12 17:10:30 -0400
3a6e09f1e4Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will
WayofTime
2016-08-11 16:32:46 -0400
35ca516f63Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.
WayofTime
2016-08-11 16:14:06 -0400
c177b1a728Added some simple framework to increase the speed of the green grove ritual (may need a buff overall)
WayofTime
2016-08-10 21:54:36 -0400
d3c6a474deAdded the Corrosive Green Grove augmentation
WayofTime
2016-08-10 17:24:36 -0400
f431be3eb8Fixed character errors
WayofTime
2016-08-08 17:14:54 -0400
3755c6e1f9Finished off The Demon Kin docs for the time being.
WayofTime
2016-08-08 17:12:52 -0400
2725255fc6Finished off The Architect docs for now. Also tidied up the Binding Array
WayofTime
2016-08-08 16:50:02 -0400
2350f0e35bAdded the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades
WayofTime
2016-08-07 21:00:58 -0400
eceb041fabFixed Quick Feet, Elytra, and the jumping one (lol) on servers
WayofTime
2016-08-07 20:53:00 -0400
7516f9c5d3Added a way to view the progress towards the next upgrade level
Nicholas Ignoffo
2016-07-29 21:10:22 -0700
3ad0969644Uses tooltip for flasks
Nicholas Ignoffo
2016-07-28 21:47:02 -0700
d490f295a0Hey look textures that have been missing for weeks that I didn't know about
Nicholas Ignoffo
2016-07-28 21:25:20 -0700
bb3081e2a5Fixed the Aura gauge not resetting in chunks that do not have any Aura
WayofTime
2016-07-28 09:28:43 -0400
c36b7fed9dFixed glitch with the Corrosive effect of the crushing ritual
WayofTime
2016-07-28 09:23:31 -0400
0538f206bbLiving armor should not be repairable with Iron Ingots
Nicholas Ignoffo
2016-07-27 16:50:27 -0700
5c3b1c882bNo-effect flasks should be blue for water
Nicholas Ignoffo
2016-07-27 15:03:08 -0700
5c43aa8c23Changed the Potion Flask rendering to use the new textures
WayofTime
2016-07-27 13:25:25 -0400
1c8faa03efSemi-finalized the bar texture for Demon Will (Thanks Yulife <3)
WayofTime
2016-07-27 08:28:33 -0400
bf7e9eed6eRemoved the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing
WayofTime
2016-07-27 07:54:32 -0400
e82bc6027bRemoved transparency on some pixels
Yulife
2016-07-27 12:46:47 +0200
98406793a1Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3
WayofTime
2016-07-26 19:44:42 -0400
c618f27a87A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
WayofTime
2016-07-26 19:05:48 -0400