Commit graph

30 commits

Author SHA1 Message Date
Nicholas Ignoffo fc57486054 Revert changes to Sacrificial Dagger
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
Arcaratus 81d7cd4093 Bucket recipe fix and Creative Sacrificial Dagger fix (#827)
* Bucket recipe fix and Creative Sacrificial Dagger fix

* Do #808

* Add a Sacrificial Dagger conversion config

* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime 150ed4c6a9 Fixed separate NPE with the Sigil of Holding.
Added possible fix to an Incense glitch.
2016-06-07 21:11:21 -04:00
WayofTime 25108a5838 Formatting pass. 2016-05-02 20:56:32 -04:00
Nicholas Ignoffo d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
Nick 6449da0733 Use separate texture for activated sac dagger instead of enchant overlay 2016-04-17 14:03:26 -07:00
Nick 458f8810b6 Fix Sacrificial Runes not affect sacrifice amount (#713) 2016-04-17 00:03:53 -07:00
Arcaratus 3e50dd4117 Improved the API and internal workings
Update things

Fix some more things

Update once more

Refactoring and removing unnecessary null checks

Woops

Fix

Nother fix

Moar fix

Fix imports

Update ItemBindable.java
2016-04-12 20:34:08 -04:00
Nick d48e4e5ae8 Move setRegistryName out of item/block constructors 2016-04-09 16:50:16 -07:00
WayofTime b259afc7df Updated changelog, changed Sacrificial Dagger's call to protected 2016-04-09 17:59:25 -04:00
Arcaratus 0383f0fb31 Move some base classes into the API
Add Javadocs for API classes that didn't already have them

Redo

'nother redo

Another redo

Update ItemSigil.java

Last one, I swear

Fix
2016-03-23 20:23:39 -04:00
WayofTime ac3ac8d272 Items (27 errors) 2016-03-18 16:50:33 -04:00
WayofTime dcbc1c0bc4 ModItems and random imports (114 errors) 2016-03-18 16:08:06 -04:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime 134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick 03662c0cd3 Most items done now 2016-03-16 01:10:33 -07:00
Nick abb58b57e5 Fix Creative dagger not filling Altar to capacity 2016-03-14 18:58:13 -07:00
WayofTime 01d4bdffa2 Fixed Sacrificial Dagger so it properly bypasses armour reduction checks. 2016-02-14 08:26:19 -05:00
WayofTime cc1e11f09f Added some rudimentary path blocks for the tranquility altar - textures pending. 2016-01-26 19:39:39 -05:00
Nick fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Nick 14459ddc69 This call was not as redundant as I thought hehe 2016-01-13 16:35:38 -08:00
Nick 5ac78b2dea Should fix fakePlayer lookup NPE #546
I think it's safe to say that if the player is null here, the places we use this check should probably not continue. Will see how it goes.

Also added the check to imperfect rituals and removed a redundant check from the dagger.
2016-01-13 13:13:01 -08:00
WayofTime b74ed8d431 Added self-sacrifice upgrade to living armour. 2016-01-05 12:17:05 -05:00
Arcaratus 23051088da Jumping Ritual
Patch
2015-12-31 09:06:58 -05:00
WayofTime e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Nick beb85cf154 Generify 2015-12-28 14:04:34 -08:00
Nick 437dc1b96e Tweaks to damage. It now uses the DamageSource correctly 2015-12-01 23:35:09 -08:00
Nick 34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus 2fc34a5138 Sacrificial Commit 2015-11-07 11:51:41 -05:00
Arcaratus ab60e5f3fe Finished the Altar 2015-11-03 10:34:11 -05:00