Nicholas Ignoffo
fc57486054
Revert changes to Sacrificial Dagger
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Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
Arcaratus
81d7cd4093
Bucket recipe fix and Creative Sacrificial Dagger fix ( #827 )
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* Bucket recipe fix and Creative Sacrificial Dagger fix
* Do #808
* Add a Sacrificial Dagger conversion config
* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime
150ed4c6a9
Fixed separate NPE with the Sigil of Holding.
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Added possible fix to an Incense glitch.
2016-06-07 21:11:21 -04:00
WayofTime
25108a5838
Formatting pass.
2016-05-02 20:56:32 -04:00
Nicholas Ignoffo
d550513f0a
Update Forge + mappings
2016-04-24 10:06:28 -07:00
Nick
6449da0733
Use separate texture for activated sac dagger instead of enchant overlay
2016-04-17 14:03:26 -07:00
Nick
458f8810b6
Fix Sacrificial Runes not affect sacrifice amount ( #713 )
2016-04-17 00:03:53 -07:00
Arcaratus
3e50dd4117
Improved the API and internal workings
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Update things
Fix some more things
Update once more
Refactoring and removing unnecessary null checks
Woops
Fix
Nother fix
Moar fix
Fix imports
Update ItemBindable.java
2016-04-12 20:34:08 -04:00
Nick
d48e4e5ae8
Move setRegistryName out of item/block constructors
2016-04-09 16:50:16 -07:00
WayofTime
b259afc7df
Updated changelog, changed Sacrificial Dagger's call to protected
2016-04-09 17:59:25 -04:00
Arcaratus
0383f0fb31
Move some base classes into the API
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Add Javadocs for API classes that didn't already have them
Redo
'nother redo
Another redo
Update ItemSigil.java
Last one, I swear
Fix
2016-03-23 20:23:39 -04:00
WayofTime
ac3ac8d272
Items (27 errors)
2016-03-18 16:50:33 -04:00
WayofTime
dcbc1c0bc4
ModItems and random imports (114 errors)
2016-03-18 16:08:06 -04:00
Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177
Normalized code formatting.
2016-03-16 18:41:06 -04:00
Nick
03662c0cd3
Most items done now
2016-03-16 01:10:33 -07:00
Nick
abb58b57e5
Fix Creative dagger not filling Altar to capacity
2016-03-14 18:58:13 -07:00
WayofTime
01d4bdffa2
Fixed Sacrificial Dagger so it properly bypasses armour reduction checks.
2016-02-14 08:26:19 -05:00
WayofTime
cc1e11f09f
Added some rudimentary path blocks for the tranquility altar - textures pending.
2016-01-26 19:39:39 -05:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
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tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Nick
14459ddc69
This call was not as redundant as I thought hehe
2016-01-13 16:35:38 -08:00
Nick
5ac78b2dea
Should fix fakePlayer lookup NPE #546
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I think it's safe to say that if the player is null here, the places we use this check should probably not continue. Will see how it goes.
Also added the check to imperfect rituals and removed a redundant check from the dagger.
2016-01-13 13:13:01 -08:00
WayofTime
b74ed8d431
Added self-sacrifice upgrade to living armour.
2016-01-05 12:17:05 -05:00
Arcaratus
23051088da
Jumping Ritual
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Patch
2015-12-31 09:06:58 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
Nick
beb85cf154
Generify
2015-12-28 14:04:34 -08:00
Nick
437dc1b96e
Tweaks to damage. It now uses the DamageSource correctly
2015-12-01 23:35:09 -08:00
Nick
34dee6447b
A whole lot of formatting cleanup
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Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus
2fc34a5138
Sacrificial Commit
2015-11-07 11:51:41 -05:00
Arcaratus
ab60e5f3fe
Finished the Altar
2015-11-03 10:34:11 -05:00