Nicholas Ignoffo
ed27873fbe
It runs!
2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
51e10eaad2
Everything else except sigils
2017-01-01 22:26:42 -08:00
Nicholas Ignoffo
f5a68adc2e
Remove all the package-info.java's
...
Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
d80afb18f0
More progress
2017-01-01 21:43:34 -08:00
Nicholas Ignoffo
00d6f8eb46
Initial stab at 1.11
...
About halfway.
2016-12-12 19:56:37 -08:00
Nicholas Ignoffo
b7e2730bcc
Implement the new model for the Blood Tank
...
- Texture needs some tinkering. Will bother @InsomniaKitten about it
- Minor cleanup and improvements
2016-12-11 23:54:03 -08:00
Arcaratus
aac2623440
Implement a functioning Blood Tank ( #969 )
...
Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
WayofTime
d1f4e95a7e
Added deprecated methods for easier updating - Oops!
2016-12-07 08:14:05 -05:00
WayofTime
99f9d06659
- Fixed Phantom Bridge sigil glitch when travelling between dimensions and teleporting large distances.
2016-12-06 11:53:47 -05:00
Nicholas Ignoffo
b0007a1d36
Re-add FakePlayer check to sigils ( #970 )
...
whar did dey go?
2016-11-11 16:57:50 -08:00
WayofTime
1f6c4b47e2
Fixed a crash with the Ritual Diviner when attempting to replace certain blocks. ( #967 )
2016-11-08 06:54:39 -05:00
WayofTime
faef980e59
- Made it so peaceful animals provide more LP by default (to encourage creating your own farm).
...
- Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4.
- Added the framework for the Purification Altar.
2016-11-05 11:14:56 -04:00
WayofTime
655c2880dc
Made the aspected Sentient Tools drop their corresponding Will type on killing enemies. #753
2016-11-02 12:16:24 -04:00
WayofTime
a2317a3a8a
Minor code laying out a new sigil. No functionality currently.
2016-10-25 17:02:33 -04:00
WayofTime
5e1c791908
Added the pages for a few arrays. Also disabled the Ritual for the downgrades temporarily. Final commit for -66
2016-10-22 16:52:35 -04:00
WayofTime
44e1c47e1c
Added an alchemy array, the Array of the Fast Miner
2016-10-22 16:11:30 -04:00
Nicholas Ignoffo
66974716ef
Fix deserialization of EnumDemonWillType
2016-10-18 16:59:50 -07:00
WayofTime
59e10a782b
Modified the Sigil of the Phantom Bridge so it better performs with speed modifications
2016-10-16 19:33:14 -04:00
WayofTime
5cb5ec4264
Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
2016-10-15 22:02:16 -04:00
Nicholas Ignoffo
3e0f3f5aa1
Rewrite base blocks to be less weird
...
Added base ItemBlock classes for each base type (to be used later)
2016-10-15 09:21:30 -07:00
WayofTime
ea43fbce7d
Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath.
2016-10-14 20:51:21 -04:00
WayofTime
2e192ff29c
Attempted to add a new schematic, but for some reason the generated schematic is non-functional. (Divination Sigil is in testing mode)
...
Added some more stuff to the Downgrade ritual.
2016-10-10 10:57:29 -04:00
WayofTime
16a4857dfb
Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
...
Added the stat trackers for various Living Armour Downgrades.
2016-10-04 17:10:27 -04:00
Joseph C. Sible
e5276fba6f
More Sigil of the Green Grove fixes and cleanup ( #938 )
...
When applying the bonemeal effect, apply it from the player using the sigil,
rather than from a fake player. (Looking at the commit history, this seems
to be this way solely because of overzealous copying and pasting from vanilla
ItemDye.) Also, play the effect for the use of bonemeal, rather than for
breaking a block. Finally, remove a parameter that's no longer necessary.
2016-10-01 13:18:48 -07:00
Joseph C. Sible
59704162a6
Fix Sigil of the Green Grove disappearing on modded crops ( #937 )
...
Currently, the Sigil of the Green Grove uses ForgeEventFactory.onApplyBonemeal
for its effects, which gives the right answer for all crops, but for modded
crops, it has the side effect of removing one item from the current stack
(since it's intended for actual bonemeal). That's not desired in this case,
since the sigil isn't supposed to get used up, so this change directly makes
and fires the event itself. This problem was originally reported in
josephcsible/ExpandedBonemeal#1 .
2016-10-01 10:35:34 -07:00
Nicholas Ignoffo
418dcd095a
DoS should not affect boss mobs ( #932 )
2016-09-29 18:44:38 -07:00
WayofTime
82a73ba0cd
Experimented with loosening traction with an Armour Upgrade (Forward works, strafing fails)
2016-09-26 06:49:44 -04:00
WayofTime
e9517194f9
Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning. #918
2016-09-22 15:37:11 -04:00
WayofTime
ca96afa375
- Changed the recipe of the Acceleration rune so that it is a T4 rune.
...
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
9538e9aa0d
Added a corrupted chicken, which hits very hard but stealths itself in between attacks.
2016-09-20 17:28:58 -04:00
Nicholas Ignoffo
6f5e96bd52
Add current ritual to diviner highlight tip ( #926 )
2016-09-18 18:17:10 -07:00
WayofTime
d6c1d59e5d
Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
...
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
2016-09-18 18:44:18 -04:00
Nicholas Ignoffo
908c638bb2
Ritual diviner will now ignore replaceable blocks ( #923 )
...
Tall grass and stuff
2016-09-18 10:50:34 -07:00
WayofTime
7b55293a40
Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
2016-09-17 08:06:31 -04:00
WayofTime
f900fef846
Removed the darn testing code from the Divination Sigil. >.>
2016-09-16 14:54:43 -04:00
WayofTime
f0a5b5274f
Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily.
2016-09-15 17:07:06 -04:00
Nicholas Ignoffo
80af2463b3
Temporary fix for obtaining bedrock in Survival ( #919 )
...
This stops the mimic from being placed inside of any block marked as unbreakable. This should be expanded to a blacklist when I'm not late for work.
2016-09-15 06:54:00 -07:00
Nicholas Ignoffo
d1f98be462
Fix server crash with holding sigil keybind ( #915 )
...
@Arcaratus, poking because this will break BA again. I separated things into new classes.
2016-09-13 16:09:45 -07:00
WayofTime
e9549fd9db
Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
2016-09-13 17:20:35 -04:00
WayofTime
1e77b16bd7
Yeah.
2016-09-11 17:58:54 -04:00
WayofTime
5c627d123c
Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
2016-09-11 10:02:06 -04:00
Nicholas Ignoffo
24b4c4b8d1
Made all item fields final
2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
537ccc092c
Made all block fields final
2016-09-10 16:13:20 -07:00
Nicholas Ignoffo
f244f2c053
Remove the Pedestal
...
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
Nicholas Ignoffo
09b331fdbe
Fix client having NBT that the server doesn't
...
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
WayofTime
976fa1981d
Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.
2016-09-06 16:53:52 -04:00
WayofTime
78b035d0fd
Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life
2016-09-05 13:11:07 -04:00
WayofTime
afcba54df4
Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.
2016-09-05 10:30:59 -04:00
WayofTime
1286efbca7
Finished adding the standard blocks and localized them - pillars are next
2016-09-04 18:09:04 -04:00
WayofTime
d52240813e
Initial work on pillars - needs some serious bug fixing!
2016-09-04 16:20:10 -04:00