Commit graph

71 commits

Author SHA1 Message Date
Tobias Gremeyer e8eb44632d Ritual Reader Quality of Life (#1528)
* Groundwork for Reader part 1

* More Ritual Reader information & more intuitive to use.

* Added `getCurrentRitual()` to `IMasterRitualStone`
RitualReader can now only be used on MRS with a set Ritual (this prevents a (caught) NPE).

* Refactored

* Added Enum
2019-01-31 17:11:32 -08:00
Tobias Gremeyer 865968a4b8 Ported Ritual of the Feathered Earth to BM2. (#1492)
* Ported Ritual of the Feathered Earth to BM2.

* Changed maximum area

* Feathered Earth Hurt timer fall damage negation based on Set part1

* Part 2, switched to handling through potions, digging into area descriptor range bug

* Fixed Ritual area

* Update gradle.properties
2019-01-31 16:29:51 -08:00
Tobias Gremeyer 74436a1338 This should do it but I would like you to test it again just in case (not sure if I would have gotten the NPE to begin with) (#1522) 2019-01-22 19:34:03 -08:00
Tobias Gremeyer 415d3f1f42 Fixed RitualReader (RitualTinkerer) area setting ability. (#1505)
* Fixed RitualReader (RitualTinkerer) area setting ability.

Signed-off-by: tobias <angryaeon@icloud.com>

* Update TileMasterRitualStone.java

* Interface tidied up
2019-01-21 15:06:38 -08:00
Arcaratus b441e7fc1e SoulTicket internal implementation (#1372)
* Fix the Blood Tank BB

* Add modid to command localizations to prevent conflicts

* Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
Corrected localizations of other lang files

* SoulTicket internal implementation

* do what TehNut says

* implement hashCode()

* Fix toggleable sigils draining on r-click when it shouldn't
Also moved the ItemSigil and ItemSigilToggleable to the sigil package (why wasn't it there???)
2018-08-07 15:27:12 -07:00
Nicholas Ignoffo 42c69eb557 Rework of ritual registration
Moves to annotation based registration. Configs are handled for automatically
2018-06-28 21:56:25 -07:00
Nicholas Ignoffo cdfc77be03 Cleanup ritual events (#1256)
Also actually fire the imperfect one ¬_¬
2018-03-23 16:18:16 -07:00
Nicholas Ignoffo 3f5178dd6a A bit of Ritual cleanup
Slowly getting rid of these BlockStack references. Slowly moving towards
a proper "API" in our internals.
2018-03-04 09:17:24 -08:00
Nicholas Ignoffo 70d98455b7 Cleaned up a lot of different inspections 2018-03-01 19:27:39 -08:00
Nicholas Ignoffo caab4dcbef Fix rituals crashing when deserializing the owner 2018-02-27 18:17:30 -08:00
Nicholas Ignoffo 2a43e53842 Rewrite IBindable to provide an object instead of storing 2 strings 2018-02-27 16:59:51 -08:00
Nicholas Ignoffo 2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo 08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo 554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo 5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo 487c7e4aa3 Forgot one... 2017-03-28 18:48:27 -07:00
Nicholas Ignoffo f17f284575 Nullcheck the ritual activator (#1113) 2017-03-28 18:45:45 -07:00
Nicholas Ignoffo 7c8e9b6d8d Move some of the ritual chat lines to action bar 2017-03-08 18:00:36 -08:00
Nicholas Ignoffo 72c321acb0 Implement an inverted MRS that requires an RS signal to function (#1022)
(cherry picked from commit ddb7542)
2017-02-19 14:41:06 -08:00
Nicholas Ignoffo c13be9ebce Cache the bound SoulNetwork for rituals
Avoids looking up the map data once or more each tick
2017-02-12 17:00:18 -08:00
Nicholas Ignoffo a628adfde8 Lowercase all the tooltip strings 2017-01-02 01:18:29 -08:00
Nicholas Ignoffo 00d6f8eb46 Initial stab at 1.11
About halfway.
2016-12-12 19:56:37 -08:00
WayofTime c4b879eaa6 Updated the changelog and removed the test outputs. This is all that's needed for -62. (Mainly testing the compilation?) 2016-09-16 14:45:07 -04:00
WayofTime 21607213d4 Added some test System.out outputs to test the ritual (local compilation was successful). 2016-09-16 14:33:44 -04:00
Nicholas Ignoffo 24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
Nicholas Ignoffo 798bad5583 Clean up TE implementations
Offload some work to base classes that provide some helpers

TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
2016-09-07 17:46:06 -07:00
Nicholas Ignoffo 4d331aa758 Implement missing data syncing methods
Fix MRS not syncing data immediately.
2016-09-07 17:12:25 -07:00
WayofTime 767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
Arcaratus f831c0b1e6 no message (#820) 2016-06-24 17:16:26 -04:00
Arcaratus 6a2c30834e Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!

* Getters and formatting changes

* Re-implement commented out feature

* Moved the rendering completely to client-side

Have the Sanguine Book work again

Make it actually work

Tidy things up

* Cycles through tier when right clicked

* Re put onItemUse

* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
WayofTime ebe428a89b System.out.println("Dang it, Kinnison!"); 2016-06-20 09:34:56 -04:00
WayofTime 6da686aabe Fixed it so the Ritual will call stopRitual when a ritual stone is broken 2016-06-20 09:31:16 -04:00
Nicholas Ignoffo f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
Nicholas Ignoffo a37cf7d60b Fix Tile data syncing (#763) 2016-05-28 04:53:19 -07:00
Nicholas Ignoffo de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
WayofTime 0e4e428f0e Fixed NPE when re-activating a ritual. 2016-04-15 13:19:32 -04:00
WayofTime 91ddb8b761 A lot more implementation work for custom areas for rituals. 2016-04-11 15:36:27 -04:00
WayofTime 9fe525b74b Did more work on the Ritual Reader. Fixed issue with the Ritual Diviner cycling its direction when you right click on the MRS. 2016-04-11 08:26:41 -04:00
WayofTime 057a951732 Did more work on the Ritual Reader - functionally, it is at about 80%. 2016-04-10 22:09:32 -04:00
WayofTime 30f233b81a Untested Ritual Reader stuff, and removing some registry shenanigans. 2016-04-10 21:19:18 -04:00
WayofTime f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
WayofTime 19bf728da3 Fixed rituals not correctly re-activating when taking off a redstone signal after reloading the world. 2016-02-18 12:26:42 -05:00
WayofTime 34a9b5a7ec Fixed Portal ritual. 2016-02-18 12:11:29 -05:00
Nick 2bf401f1d6 Re-activating a ritual via Redstone should not consume LP 2016-02-04 13:32:59 -08:00
Nick a408f9a959 Rituals now react to redstone 2016-01-28 14:54:32 -08:00
Nick ad296a8e0e Fix client always reporting 0 LP 2016-01-24 17:47:11 -08:00
WayofTime c26b7851a8 Added rudimentary saving for rituals 2016-01-09 15:31:30 -05:00