BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java

400 lines
13 KiB
Java

package WayofTime.bloodmagic.tile;
import java.util.ArrayList;
import java.util.List;
import WayofTime.bloodmagic.tile.base.TileTicking;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Event;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.event.RitualEvent;
import WayofTime.bloodmagic.api.registry.RitualRegistry;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.api.util.helper.RitualHelper;
import WayofTime.bloodmagic.item.ItemActivationCrystal;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.ChatUtil;
import com.google.common.base.Strings;
@Getter
@NoArgsConstructor
public class TileMasterRitualStone extends TileTicking implements IMasterRitualStone
{
private String owner;
private boolean active;
private boolean redstoned;
private int activeTime;
private int cooldown;
private Ritual currentRitual;
@Setter
private EnumFacing direction = EnumFacing.NORTH;
private List<EnumDemonWillType> currentActiveWillConfig = new ArrayList<EnumDemonWillType>();
@Override
public void onUpdate()
{
if (worldObj.isRemote)
return;
if (getWorld().isBlockPowered(getPos()) && isActive())
{
active = false;
redstoned = true;
stopRitual(Ritual.BreakType.REDSTONE);
return;
}
if (!isActive() && !getWorld().isBlockPowered(getPos()) && isRedstoned() && getCurrentRitual() != null)
{
active = true;
ItemStack crystalStack = NBTHelper.checkNBT(new ItemStack(ModItems.ACTIVATION_CRYSTAL, 1, getCurrentRitual().getCrystalLevel()));
crystalStack.getTagCompound().setString(Constants.NBT.OWNER_UUID, getOwner());
activateRitual(crystalStack, null, getCurrentRitual());
redstoned = false;
}
if (getCurrentRitual() != null && isActive())
{
if (activeTime % getCurrentRitual().getRefreshTime() == 0)
performRitual(getWorld(), getPos());
activeTime++;
}
}
@Override
public void deserialize(NBTTagCompound tag)
{
owner = tag.getString(Constants.NBT.OWNER_UUID);
currentRitual = RitualRegistry.getRitualForId(tag.getString(Constants.NBT.CURRENT_RITUAL));
if (currentRitual != null)
{
NBTTagCompound ritualTag = tag.getCompoundTag(Constants.NBT.CURRENT_RITUAL_TAG);
if (ritualTag != null)
{
currentRitual.readFromNBT(ritualTag);
}
}
active = tag.getBoolean(Constants.NBT.IS_RUNNING);
activeTime = tag.getInteger(Constants.NBT.RUNTIME);
direction = EnumFacing.VALUES[tag.getInteger(Constants.NBT.DIRECTION)];
redstoned = tag.getBoolean(Constants.NBT.IS_REDSTONED);
for (EnumDemonWillType type : EnumDemonWillType.values())
{
if (tag.getBoolean("EnumWill" + type))
{
currentActiveWillConfig.add(type);
}
}
}
@Override
public NBTTagCompound serialize(NBTTagCompound tag)
{
String ritualId = RitualRegistry.getIdForRitual(getCurrentRitual());
tag.setString(Constants.NBT.OWNER_UUID, Strings.isNullOrEmpty(getOwner()) ? "" : getOwner());
tag.setString(Constants.NBT.CURRENT_RITUAL, Strings.isNullOrEmpty(ritualId) ? "" : ritualId);
if (currentRitual != null)
{
NBTTagCompound ritualTag = new NBTTagCompound();
currentRitual.writeToNBT(ritualTag);
tag.setTag(Constants.NBT.CURRENT_RITUAL_TAG, ritualTag);
}
tag.setBoolean(Constants.NBT.IS_RUNNING, isActive());
tag.setInteger(Constants.NBT.RUNTIME, getActiveTime());
tag.setInteger(Constants.NBT.DIRECTION, direction.getIndex());
tag.setBoolean(Constants.NBT.IS_REDSTONED, redstoned);
for (EnumDemonWillType type : currentActiveWillConfig)
{
tag.setBoolean("EnumWill" + type, true);
}
return tag;
}
@Override
public boolean activateRitual(ItemStack activationCrystal, EntityPlayer activator, Ritual ritual)
{
if (PlayerHelper.isFakePlayer(activator))
return false;
activationCrystal = NBTHelper.checkNBT(activationCrystal);
String crystalOwner = activationCrystal.getTagCompound().getString(Constants.NBT.OWNER_UUID);
// crystalOwner = PlayerHelper.getUUIDFromPlayer(activator).toString(); //Temporary patch job
if (!Strings.isNullOrEmpty(crystalOwner) && ritual != null)
{
if (activationCrystal.getItem() instanceof ItemActivationCrystal)
{
int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal);
if (RitualHelper.canCrystalActivate(ritual, crystalLevel))
{
if (!getWorld().isRemote)
{
SoulNetwork network = NetworkHelper.getSoulNetwork(crystalOwner);
if (!isRedstoned() && network.getCurrentEssence() < ritual.getActivationCost() && !activator.capabilities.isCreativeMode)
{
ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.weak");
return false;
}
if (currentRitual != null)
currentRitual.stopRitual(this, Ritual.BreakType.ACTIVATE);
RitualEvent.RitualActivatedEvent event = new RitualEvent.RitualActivatedEvent(this, crystalOwner, ritual, activator, activationCrystal, crystalLevel);
if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
{
ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.prevent");
return false;
}
if (ritual.activateRitual(this, activator, crystalOwner))
{
if (!isRedstoned() && !activator.capabilities.isCreativeMode)
network.syphon(ritual.getActivationCost());
ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.activate");
this.active = true;
this.owner = crystalOwner;
this.currentRitual = ritual;
notifyUpdate();
return true;
}
}
notifyUpdate();
return true;
}
}
} else
{
ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.notValid");
}
return false;
}
@Override
public void performRitual(World world, BlockPos pos)
{
if (!world.isRemote && getCurrentRitual() != null && RitualRegistry.ritualEnabled(getCurrentRitual()))
{
if (RitualHelper.checkValidRitual(getWorld(), getPos(), RitualRegistry.getIdForRitual(currentRitual), getDirection()))
{
RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), getCurrentRitual());
if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
return;
getCurrentRitual().performRitual(this);
} else
{
stopRitual(Ritual.BreakType.BREAK_STONE);
}
}
}
@Override
public void stopRitual(Ritual.BreakType breakType)
{
if (!getWorld().isRemote && getCurrentRitual() != null)
{
RitualEvent.RitualStopEvent event = new RitualEvent.RitualStopEvent(this, getOwner(), getCurrentRitual(), breakType);
if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
return;
getCurrentRitual().stopRitual(this, breakType);
if (breakType != Ritual.BreakType.REDSTONE)
{
this.currentRitual = null;
this.active = false;
this.activeTime = 0;
}
notifyUpdate();
}
}
@Override
public int getCooldown()
{
return cooldown;
}
@Override
public void setCooldown(int cooldown)
{
this.cooldown = cooldown;
}
@Override
public void setActive(boolean active)
{
this.active = active;
}
@Override
public EnumFacing getDirection()
{
return direction;
}
@Override
public boolean areTanksEmpty()
{
return false;
}
@Override
public int getRunningTime()
{
return activeTime;
}
@Override
public String getOwner()
{
return owner;
}
@Override
public World getWorld()
{
return super.getWorld();
}
@Override
public BlockPos getPos()
{
return super.getPos();
}
@Override
public World getWorldObj()
{
return getWorld();
}
@Override
public BlockPos getBlockPos()
{
return getPos();
}
@Override
public String getNextBlockRange(String range)
{
if (this.currentRitual != null)
{
return this.currentRitual.getNextBlockRange(range);
}
return "";
}
@Override
public void provideInformationOfRitualToPlayer(EntityPlayer player)
{
if (this.currentRitual != null)
{
ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRitualToPlayer(player));
}
}
@Override
public void provideInformationOfRangeToPlayer(EntityPlayer player, String range)
{
if (this.currentRitual != null && this.currentRitual.getListOfRanges().contains(range))
{
ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRangeToPlayer(player, range));
}
}
@Override
public void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList)
{
this.currentActiveWillConfig = typeList;
}
@Override
public boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2)
{
if (this.currentRitual != null)
{
boolean allowed = this.currentRitual.setBlockRangeByBounds(range, this, offset1, offset2);
if (player != null && !allowed)
{
ChatUtil.sendNoSpam(player, this.currentRitual.getErrorForBlockRangeOnFail(player, range, this, offset1, offset2));
} else
{
ChatUtil.sendNoSpam(player, new TextComponentTranslation("ritual.BloodMagic.blockRange.success"));
}
return allowed;
}
if (player != null)
{
ChatUtil.sendNoSpam(player, new TextComponentTranslation("ritual.BloodMagic.blockRange.inactive"));
}
return false;
}
@Override
public List<EnumDemonWillType> getActiveWillConfig()
{
return new ArrayList<EnumDemonWillType>(currentActiveWillConfig);
}
@Override
public void provideInformationOfWillConfigToPlayer(EntityPlayer player, List<EnumDemonWillType> typeList)
{
//There is probably an easier way to make expanded chat messages
if (typeList.size() >= 1)
{
Object[] translations = new TextComponentTranslation[typeList.size()];
String constructedString = "%s";
for (int i = 1; i < typeList.size(); i++)
{
constructedString = constructedString + ", %s";
}
for (int i = 0; i < typeList.size(); i++)
{
translations[i] = new TextComponentTranslation("tooltip.BloodMagic.currentBaseType." + typeList.get(i).name.toLowerCase());
}
ChatUtil.sendNoSpam(player, new TextComponentTranslation("ritual.BloodMagic.willConfig.set", new TextComponentTranslation(constructedString, translations)));
} else
{
ChatUtil.sendNoSpam(player, new TextComponentTranslation("ritual.BloodMagic.willConfig.void"));
}
}
}