BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java
Tobias Gremeyer e8eb44632d Ritual Reader Quality of Life (#1528)
* Groundwork for Reader part 1

* More Ritual Reader information & more intuitive to use.

* Added `getCurrentRitual()` to `IMasterRitualStone`
RitualReader can now only be used on MRS with a set Ritual (this prevents a (caught) NPE).

* Refactored

* Added Enum
2019-01-31 17:11:32 -08:00

446 lines
16 KiB
Java

package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.core.data.Binding;
import WayofTime.bloodmagic.core.data.SoulNetwork;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.event.RitualEvent;
import WayofTime.bloodmagic.iface.IBindable;
import WayofTime.bloodmagic.item.ItemActivationCrystal;
import WayofTime.bloodmagic.ritual.AreaDescriptor;
import WayofTime.bloodmagic.ritual.EnumReaderBoundaries;
import WayofTime.bloodmagic.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.ritual.Ritual;
import WayofTime.bloodmagic.soul.DemonWillHolder;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.tile.base.TileTicking;
import WayofTime.bloodmagic.util.ChatUtil;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.util.helper.*;
import com.google.common.base.Strings;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import javax.annotation.Nullable;
import java.util.*;
public class TileMasterRitualStone extends TileTicking implements IMasterRitualStone {
private UUID owner;
private SoulNetwork cachedNetwork;
private boolean active;
private boolean redstoned;
private int activeTime;
private int cooldown;
private Ritual currentRitual;
private EnumFacing direction = EnumFacing.NORTH;
private boolean inverted;
private List<EnumDemonWillType> currentActiveWillConfig = new ArrayList<>();
protected final Map<String, AreaDescriptor> modableRangeMap = new HashMap<>();
@Override
public void onUpdate() {
if (getWorld().isRemote)
return;
if (isPowered() && isActive()) {
active = false;
redstoned = true;
stopRitual(Ritual.BreakType.REDSTONE);
return;
}
if (!isActive() && !isPowered() && isRedstoned() && getCurrentRitual() != null) {
active = true;
ItemStack crystalStack = NBTHelper.checkNBT(new ItemStack(RegistrarBloodMagicItems.ACTIVATION_CRYSTAL, 1, getCurrentRitual().getCrystalLevel()));
BindableHelper.applyBinding(crystalStack, new Binding(owner, PlayerHelper.getUsernameFromUUID(owner)));
activateRitual(crystalStack, null, getCurrentRitual());
redstoned = false;
}
if (getCurrentRitual() != null && isActive()) {
if (activeTime % getCurrentRitual().getRefreshTime() == 0)
performRitual(getWorld(), getPos());
activeTime++;
}
}
@Override
public void deserialize(NBTTagCompound tag) {
owner = tag.hasUniqueId("owner") ? tag.getUniqueId("owner") : null;
if (owner != null)
cachedNetwork = NetworkHelper.getSoulNetwork(owner);
currentRitual = BloodMagic.RITUAL_MANAGER.getRitual(tag.getString(Constants.NBT.CURRENT_RITUAL));
if (currentRitual != null) {
NBTTagCompound ritualTag = tag.getCompoundTag(Constants.NBT.CURRENT_RITUAL_TAG);
if (!ritualTag.hasNoTags()) {
currentRitual.readFromNBT(ritualTag);
}
}
active = tag.getBoolean(Constants.NBT.IS_RUNNING);
activeTime = tag.getInteger(Constants.NBT.RUNTIME);
direction = EnumFacing.VALUES[tag.getInteger(Constants.NBT.DIRECTION)];
redstoned = tag.getBoolean(Constants.NBT.IS_REDSTONED);
for (EnumDemonWillType type : EnumDemonWillType.values()) {
if (tag.getBoolean("EnumWill" + type)) {
currentActiveWillConfig.add(type);
}
}
}
@Override
public NBTTagCompound serialize(NBTTagCompound tag) {
String ritualId = BloodMagic.RITUAL_MANAGER.getId(getCurrentRitual());
if (owner != null)
tag.setUniqueId("owner", owner);
tag.setString(Constants.NBT.CURRENT_RITUAL, Strings.isNullOrEmpty(ritualId) ? "" : ritualId);
if (currentRitual != null) {
NBTTagCompound ritualTag = new NBTTagCompound();
currentRitual.writeToNBT(ritualTag);
tag.setTag(Constants.NBT.CURRENT_RITUAL_TAG, ritualTag);
}
tag.setBoolean(Constants.NBT.IS_RUNNING, isActive());
tag.setInteger(Constants.NBT.RUNTIME, getActiveTime());
tag.setInteger(Constants.NBT.DIRECTION, direction.getIndex());
tag.setBoolean(Constants.NBT.IS_REDSTONED, redstoned);
for (EnumDemonWillType type : currentActiveWillConfig) {
tag.setBoolean("EnumWill" + type, true);
}
return tag;
}
@Override
public boolean activateRitual(ItemStack activationCrystal, @Nullable EntityPlayer activator, Ritual ritual) {
if (PlayerHelper.isFakePlayer(activator))
return false;
Binding binding = ((IBindable) activationCrystal.getItem()).getBinding(activationCrystal);
if (binding != null && ritual != null) {
if (activationCrystal.getItem() instanceof ItemActivationCrystal) {
int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal);
if (RitualHelper.canCrystalActivate(ritual, crystalLevel)) {
if (!getWorld().isRemote) {
SoulNetwork network = NetworkHelper.getSoulNetwork(binding);
if (!isRedstoned() && network.getCurrentEssence() < ritual.getActivationCost() && (activator != null && !activator.capabilities.isCreativeMode)) {
activator.sendStatusMessage(new TextComponentTranslation("chat.bloodmagic.ritual.weak"), true);
return false;
}
if (currentRitual != null)
currentRitual.stopRitual(this, Ritual.BreakType.ACTIVATE);
RitualEvent.RitualActivatedEvent event = new RitualEvent.RitualActivatedEvent(this, binding.getOwnerId(), ritual, activator, activationCrystal, crystalLevel);
if (MinecraftForge.EVENT_BUS.post(event)) {
if (activator != null)
activator.sendStatusMessage(new TextComponentTranslation("chat.bloodmagic.ritual.prevent"), true);
return false;
}
if (ritual.activateRitual(this, activator, binding.getOwnerId())) {
if (!isRedstoned() && (activator != null && !activator.capabilities.isCreativeMode))
network.syphon(ticket(ritual.getActivationCost()));
if (activator != null)
activator.sendStatusMessage(new TextComponentTranslation("chat.bloodmagic.ritual.activate"), true);
this.active = true;
this.owner = binding.getOwnerId();
this.cachedNetwork = network;
this.currentRitual = ritual;
if (!checkBlockRanges(ritual.getModableRangeMap()))
addBlockRanges(ritual.getModableRangeMap());
notifyUpdate();
return true;
}
}
notifyUpdate();
return true;
}
}
} else {
if (activator != null)
activator.sendStatusMessage(new TextComponentTranslation("chat.bloodmagic.ritual.notValid"), true);
}
return false;
}
@Override
public void performRitual(World world, BlockPos pos) {
if (!world.isRemote && getCurrentRitual() != null && BloodMagic.RITUAL_MANAGER.enabled(BloodMagic.RITUAL_MANAGER.getId(currentRitual), false)) {
if (RitualHelper.checkValidRitual(getWorld(), getPos(), currentRitual, getDirection())) {
Ritual ritual = getCurrentRitual();
RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), ritual);
if (MinecraftForge.EVENT_BUS.post(event))
return;
if (!checkBlockRanges(getCurrentRitual().getModableRangeMap()))
addBlockRanges(getCurrentRitual().getModableRangeMap());
getCurrentRitual().performRitual(this);
} else {
stopRitual(Ritual.BreakType.BREAK_STONE);
}
}
}
@Override
public void stopRitual(Ritual.BreakType breakType) {
if (!getWorld().isRemote && getCurrentRitual() != null) {
RitualEvent.RitualStopEvent event = new RitualEvent.RitualStopEvent(this, getOwner(), getCurrentRitual(), breakType);
if (MinecraftForge.EVENT_BUS.post(event))
return;
getCurrentRitual().stopRitual(this, breakType);
if (breakType != Ritual.BreakType.REDSTONE) {
this.currentRitual = null;
this.active = false;
this.activeTime = 0;
}
notifyUpdate();
}
}
@Override
public int getCooldown() {
return cooldown;
}
@Override
public void setCooldown(int cooldown) {
this.cooldown = cooldown;
}
@Override
public EnumFacing getDirection() {
return direction;
}
public void setDirection(EnumFacing direction) {
this.direction = direction;
}
@Override
public boolean areTanksEmpty() {
return false;
}
@Override
public int getRunningTime() {
return activeTime;
}
@Override
public UUID getOwner() {
return owner;
}
public void setOwner(UUID owner) {
this.owner = owner;
}
@Override
public SoulNetwork getOwnerNetwork() {
return cachedNetwork;
}
@Override
public World getWorld() {
return super.getWorld();
}
@Override
public BlockPos getPos() {
return super.getPos();
}
@Override
public World getWorldObj() {
return getWorld();
}
@Override
public BlockPos getBlockPos() {
return getPos();
}
@Override
public String getNextBlockRange(String range) {
if (this.currentRitual != null) {
return this.currentRitual.getNextBlockRange(range);
}
return "";
}
@Override
public void provideInformationOfRitualToPlayer(EntityPlayer player) {
if (this.currentRitual != null) {
ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRitualToPlayer(player));
}
}
@Override
public void provideInformationOfRangeToPlayer(EntityPlayer player, String range) {
if (this.currentRitual != null && this.currentRitual.getListOfRanges().contains(range)) {
ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRangeToPlayer(player, range));
}
}
@Override
public void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList) {
this.currentActiveWillConfig = typeList;
}
@Override
public EnumReaderBoundaries setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2) {
AreaDescriptor descriptor = this.getBlockRange(range);
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, getBlockPos());
EnumReaderBoundaries modificationType = currentRitual.canBlockRangeBeModified(range, descriptor, this, offset1, offset2, holder);
if (modificationType == EnumReaderBoundaries.SUCCESS)
descriptor.modifyAreaByBlockPositions(offset1, offset2);
return modificationType;
}
@Override
public List<EnumDemonWillType> getActiveWillConfig() {
return new ArrayList<>(currentActiveWillConfig);
}
@Override
public void provideInformationOfWillConfigToPlayer(EntityPlayer player, List<EnumDemonWillType> typeList) {
//There is probably an easier way to make expanded chat messages
if (typeList.size() >= 1) {
Object[] translations = new TextComponentTranslation[typeList.size()];
StringBuilder constructedString = new StringBuilder("%s");
for (int i = 1; i < typeList.size(); i++) {
constructedString.append(", %s");
}
for (int i = 0; i < typeList.size(); i++) {
translations[i] = new TextComponentTranslation("tooltip.bloodmagic.currentBaseType." + typeList.get(i).name.toLowerCase());
}
ChatUtil.sendNoSpam(player, new TextComponentTranslation("ritual.bloodmagic.willConfig.set", new TextComponentTranslation(constructedString.toString(), translations)));
} else {
ChatUtil.sendNoSpam(player, new TextComponentTranslation("ritual.bloodmagic.willConfig.void"));
}
}
public boolean isPowered() {
if (inverted)
return !getWorld().isBlockPowered(getPos());
return getWorld().isBlockPowered(getPos());
}
public SoulNetwork getCachedNetwork() {
return cachedNetwork;
}
public void setCachedNetwork(SoulNetwork cachedNetwork) {
this.cachedNetwork = cachedNetwork;
}
public boolean isActive() {
return active;
}
@Override
public void setActive(boolean active) {
this.active = active;
}
public boolean isRedstoned() {
return redstoned;
}
public void setRedstoned(boolean redstoned) {
this.redstoned = redstoned;
}
public int getActiveTime() {
return activeTime;
}
public void setActiveTime(int activeTime) {
this.activeTime = activeTime;
}
public Ritual getCurrentRitual() {
return currentRitual;
}
public void setCurrentRitual(Ritual currentRitual) {
this.currentRitual = currentRitual;
}
public boolean isInverted() {
return inverted;
}
public void setInverted(boolean inverted) {
this.inverted = inverted;
}
public List<EnumDemonWillType> getCurrentActiveWillConfig() {
return currentActiveWillConfig;
}
public void setCurrentActiveWillConfig(List<EnumDemonWillType> currentActiveWillConfig) {
this.currentActiveWillConfig = currentActiveWillConfig;
}
/**
* Used to grab the range of a ritual for a given effect.
*
* @param range - Range that needs to be pulled.
* @return -
*/
public AreaDescriptor getBlockRange(String range) {
if (modableRangeMap.containsKey(range)) {
return modableRangeMap.get(range);
}
return null;
}
public void addBlockRange(String range, AreaDescriptor defaultRange) {
modableRangeMap.put(range, defaultRange);
}
public void addBlockRanges(Map<String, AreaDescriptor> blockRanges) {
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet()) {
modableRangeMap.put(entry.getKey(), entry.getValue());
}
}
public boolean checkBlockRanges(Map<String, AreaDescriptor> blockRanges) {
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet()) {
if (modableRangeMap.get(entry.getKey()) == null)
return false;
}
return true;
}
}