Commit graph

173 commits

Author SHA1 Message Date
Nicholas Ignoffo
da2120434d Keybind for Holding Sigil cycling
For those 3 weird people who don't have a scroll wheel in 2016.
2016-08-25 23:35:26 -07:00
WayofTime
42d2c454f8 Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed 2016-08-24 22:10:12 -04:00
WayofTime
8a94dd8acd Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them). 2016-08-24 17:06:24 -04:00
WayofTime
5592e8661b Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other 2016-08-16 21:41:02 -04:00
WayofTime
007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
WayofTime
5dc98a0be0 Removed silly crystal overlay and added more Will brackets to the Sentient Sword 2016-08-13 10:13:33 -04:00
WayofTime
dacaae3e12 Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay. 2016-08-12 17:10:30 -04:00
WayofTime
35ca516f63 Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground. 2016-08-11 16:14:06 -04:00
WayofTime
253c26326f Added Deafness potion effect 2016-08-10 17:38:37 -04:00
WayofTime
d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime
eceb041fab Fixed Quick Feet, Elytra, and the jumping one (lol) on servers 2016-08-07 20:53:00 -04:00
Nicholas Ignoffo
7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
WayofTime
bb3081e2a5 Fixed the Aura gauge not resetting in chunks that do not have any Aura 2016-07-28 09:28:43 -04:00
WayofTime
2af621cced Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later) 2016-07-25 17:42:54 -04:00
WayofTime
a037d71337 Updated the Sanguine Scientiem with Alchemy Array recipes 2016-07-19 21:26:50 -04:00
WayofTime
c5f6495859 Work on the Lava Ritual's demon Will shenanigans 2016-07-12 18:24:19 -04:00
WayofTime
acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime
3dd574b1f7 Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime
12094c1153 Changed to a non-retarded way of sending a packet for the Demon Aura and created the Demon Will Viewer interface. 2016-07-10 18:22:01 -04:00
WayofTime
98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
Nicholas Ignoffo
ab73edf5d3 Add a proxy system for better cross-version compat (#831) 2016-07-07 17:52:47 -07:00
Nicholas Ignoffo
5533a956dd Suppressed all model/texture errors
About the changes in ClientHandler

* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.

* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
WayofTime
d1052355c2 Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder 2016-07-03 12:34:40 -04:00
Nicholas Ignoffo
22c1f0db55 Add a getter for the LE bucket to the API 2016-06-28 15:18:35 -07:00
WayofTime
11e56158d3 Fixed empty string storage in existing Alchemy Arrays. 2016-06-28 07:20:28 -04:00
WayofTime
c69b6bbade Fixed horrible memory leak in the Living Armour. Fixes #825 2016-06-26 09:38:13 -04:00
Arcaratus
f831c0b1e6 no message (#820) 2016-06-24 17:16:26 -04:00
WayofTime
899216ba5f More formatting because Way is a derp 2016-06-23 21:44:01 -04:00
WayofTime
4c3bd1c81f Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-06-23 21:43:38 -04:00
WayofTime
8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
aeb7b0af12 Bound tools should be unbreakable, yet enchantable (#815, #793) 2016-06-23 18:40:28 -07:00
Nicholas Ignoffo
eb76760919 Routing system should accept I(Sided)Inventory
Stupid non-capability using n00bz0rz
2016-06-21 19:33:26 -07:00
Arcaratus
6a2c30834e Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!

* Getters and formatting changes

* Re-implement commented out feature

* Moved the rendering completely to client-side

Have the Sanguine Book work again

Make it actually work

Tidy things up

* Cycles through tier when right clicked

* Re put onItemUse

* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
WayofTime
1c66a2fc61 Updated The Architect section of the documentation 2016-06-19 16:12:20 -04:00
Nicholas Ignoffo
7b653a4bb6 Merge branch '1.9-NetworkChange' into 1.9 2016-06-18 13:11:50 -07:00
Nicholas Ignoffo
f500ec70ad Fix Essence bucket recipe (#809) 2016-06-18 07:27:22 -07:00
Arcaratus
6680e8be49 Option to skip empty slots in Sigil of Holding (#807)
* Option to skip empty slots in Sigil of Holding
2016-06-17 15:46:33 -07:00
WayofTime
466f26d80b Readded the Sigil of Holding key ಠ_ಠ 2016-06-17 17:37:47 -04:00
Nicholas Ignoffo
1d8a47ce1e Begin basic HUDElement system
Need to allow moving and such by specifying a clickable area

Will probably have the element override getClickableArea() and return a default. We'll then set that to new values after being moved.
2016-06-16 18:12:20 -07:00
Nicholas Ignoffo
eceb0eab6e HUD element for Sigil of Holding
Needs cleaning and configurability still

TODO: Move to HUDElement system that Hemomancy had.
2016-06-15 20:23:15 -07:00
WayofTime
da060639e9 Fixed #774, a bug that caused the Tome of Peritia to be wonky again. 2016-06-13 14:40:27 -04:00
Nicholas Ignoffo
f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
WayofTime
e509b4fe69 Added Will collection to the Sentient Bow. 2016-06-12 12:42:32 -04:00
Nicholas Ignoffo
4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
Nicholas Ignoffo
513bb113e1 Add transposition blacklist to API (#790)
Blacklist the same blocks that are blacklisted from the Teleposer.
2016-06-09 16:01:32 -07:00
WayofTime
8c8331eddf Updated the guide so that it had more infos 2016-06-08 15:36:47 -04:00
Nicholas Ignoffo
b1d73e3383 Fix NPE when pressing keybind with no held item 2016-06-07 16:21:23 -07:00
Arcaratus
8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00
Nicholas Ignoffo
4af15fc059 Move Bucket over to Forge system 2016-06-05 12:31:35 -07:00
WayofTime
9e7517459e Played around a bit more with the guide. Added a simple recipe getter for the recipe pages. 2016-06-05 14:12:28 -04:00