Commit graph

48 commits

Author SHA1 Message Date
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
37ec0582eb Fixed the last of the model errors 2017-08-16 16:39:57 -07:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
3134f6b9f3 Fix bound tools not checking if they're bound (#1114) 2017-03-28 18:40:24 -07:00
Nicholas Ignoffo
d0e9174446 Bound tools should drain LP (#1033)
(cherry picked from commit 59920ef)
2017-02-12 01:34:20 -08:00
Nicholas Ignoffo
a628adfde8 Lowercase all the tooltip strings 2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
51e10eaad2 Everything else except sigils 2017-01-01 22:26:42 -08:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
09b331fdbe Fix client having NBT that the server doesn't
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
WayofTime
58a55ec5d4 Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified. 2016-07-06 21:25:25 -04:00
WayofTime
899216ba5f More formatting because Way is a derp 2016-06-23 21:44:01 -04:00
Nicholas Ignoffo
aeb7b0af12 Bound tools should be unbreakable, yet enchantable (#815, #793) 2016-06-23 18:40:28 -07:00
WayofTime
d240daf958 Hey, get back in that commit! 2016-06-23 21:28:11 -04:00
WayofTime
4b221c2e5c Made it so that the bound tools are (supposedly more so) unbreakable. Fixes #793 2016-06-17 10:15:46 -04:00
WayofTime
1936e2d251 Fixed bound sword stuttering 2016-05-14 15:33:05 -04:00
Arcaratus
3e50dd4117 Improved the API and internal workings
Update things

Fix some more things

Update once more

Refactoring and removing unnecessary null checks

Woops

Fix

Nother fix

Moar fix

Fix imports

Update ItemBindable.java
2016-04-12 20:34:08 -04:00
Nick
d48e4e5ae8 Move setRegistryName out of item/block constructors 2016-04-09 16:50:16 -07:00
WayofTime
b56bbef29e Formatting! 2016-04-05 16:16:17 -04:00
Nick
794ac6a7a2 Move binding back to PIE
BM will now only load with Forge 1840+ as that is the version that PIE was re-implemented. Set dependency to avoid crashes. Also updated JEI version so it wouldn't crash with new Forge.
2016-04-04 19:23:06 -07:00
Nick
c2fe583496 Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged

I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
CJCutrone
ba00b166aa Fix ItemBoundSword damage [1.9 branch]
Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
2016-03-24 16:45:51 -05:00
Nick
aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
6cd993a619 Re-add localization checks to tooltips 2016-03-20 22:55:03 -07:00
WayofTime
b86f7c24ed Fixed #677 2016-03-19 08:47:59 -04:00
WayofTime
fc70bcf107 Changed so items only give their "bonus" while in hand - will change for LivingArmour too. 2016-03-18 18:01:52 -04:00
WayofTime
000c4c5692 Bound Tools (61 errors) 2016-03-18 16:31:55 -04:00
WayofTime
dcbc1c0bc4 ModItems and random imports (114 errors) 2016-03-18 16:08:06 -04:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
Nick
ba0b24d231 Begin new model system
Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
WayofTime
b3636fe12f Fixed filters so that they would send a block update to the inventories when updated. Also nerfed the bound sword. 2016-02-19 19:47:58 -05:00
Nick
352d2ab35c Fix Bound Tools having high damage while deactivated 2016-02-04 02:51:54 -08:00
Nick
cc66af7eb1 Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
fd16a58b6b Move getOwnerName/UUID to IBindable
Where it should have been to begin with... hehe...

Deprecated methods will be removed after beta
2016-02-04 00:25:37 -08:00
Nick
8c1eaddb97 Rewrite Binding system to be fully automated
No more manual handling of binding items to players. Retains all previous functionality.

I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.

The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick Ignoffo
895413f0f0 Merge pull request #567 from Arcaratus/1.8-Rewrite
Fixed up Bound Sword
2016-01-25 13:23:30 -08:00
Nick
fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Arcaratus
81ba1ef3e1 Fixed up Bound Sword
Fixed Bound Items charge bar bug
2016-01-13 19:48:34 -05:00
Nick
978e50a42e Cleaned up lots of localization 2016-01-07 15:52:02 -08:00
WayofTime
81edc58769 Fixed bound tools so multiple players can actually use them... :D 2016-01-03 09:23:13 -05:00
WayofTime
dc0925c5a6 Improved Bound tools. Made them actually use LP! 2016-01-03 08:56:31 -05:00
Arcaratus
07097c00a9 Recipes commit
Fix
2015-12-30 17:26:40 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Arcaratus
aa0f7d81a0 Bound tools
Fix errors

Fix

Fix

Patch

Patch
2015-12-29 14:56:32 -05:00