Commit graph

1032 commits

Author SHA1 Message Date
WayofTime
1d7b6febb9 Merge branch '1.8' of https://github.com/WayofTime/BloodMagic into 1.8 2016-02-09 20:22:18 -05:00
WayofTime
2be1d50541 Attempt to implement the Living Armour upgrade for the Grim Reaper's Sprint. 2016-02-09 20:22:14 -05:00
Arcaratus
a0b5571f96 Touched up Divination Sigil -> Incense Altar interaction 2016-02-09 18:13:18 -05:00
WayofTime
4e054224ac Fixed step height issues with PotionBoost. Fixed some formatting errors. Set the path blocks' max path lengths. 2016-02-09 15:53:22 -05:00
Nick
82e802e936 Update JEI compat 2016-02-08 16:23:58 -08:00
WayofTime
e4b724a6e4 Fixed routing nodes so that their parts do not fight when rendering. 2016-02-08 18:42:45 -05:00
Nick
5757fab22d Alchemy Array should only store a max stack size of 1 2016-02-08 14:41:58 -08:00
Nick
faf4562df9 Bound tools now follow the BreakEvent (#79) 2016-02-08 14:17:56 -08:00
Nick
64660d2d28 Comparator support for Blood Altar
Default behavior is to check the amount of LP currently inside the Altar. To modify the behavior to check the amount of LP in a network (As it did in 1.7.10), place a Blood Stone Brick (either kind) directly underneath the altar.
2016-02-08 13:49:40 -08:00
Nick
4e1de51cf8 Implement new path blocks 2016-02-08 00:57:02 -08:00
WayofTime
8c3019447a fixed NPE in the blood orbs. 2016-02-07 18:21:28 -05:00
WayofTime
b406bb4672 Fixed melee damage, trick shot, and defense stat trackers. 2016-02-07 15:37:35 -05:00
WayofTime
fa6b338a03 Fixed NPE when draining the Blood Altar while it has an empty buffer. 2016-02-07 06:45:38 -05:00
WayofTime
b90f498282 Translucified the node textures and decreased the beam width. 2016-02-06 18:06:25 -05:00
WayofTime
9d64a43ee4 Go go node models~ 2016-02-06 17:36:37 -05:00
WayofTime
f1621f1bce Fixed imports.
Apparently that's important too.
2016-02-05 22:29:22 -05:00
WayofTime
52aae56335 There were more. 2016-02-05 22:25:26 -05:00
WayofTime
22db498592 Fixed Bound Sword custom mesh definition so that it isn't registered server-side 2016-02-05 22:23:00 -05:00
Nick
ca64ecfc66 Inform players if they are not using their Divination sigil
Should lower the amount of "why isn't my network filling?" questions.
2016-02-05 18:05:44 -08:00
Nick
10b58ee7ad Update models. Change bounding box of Hellfire Forge 2016-02-05 15:17:43 -08:00
Nick
fc49dc92ed Fix imperfect rituals crashing client
I should really, *really* stop breaking this.
2016-02-05 14:38:32 -08:00
WayofTime
333c6d71d2 Added flame particles to the incense altar for when it is actually operating. 2016-02-04 21:20:29 -05:00
WayofTime
fd671f2902 Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite 2016-02-04 21:12:58 -05:00
WayofTime
233f50de31 Registered item model for master routing node. 2016-02-04 21:11:51 -05:00
Nick
4a2b6e0641 Stop registering test spell block 2016-02-04 17:58:15 -08:00
Nick
ff1425f773 Alchemy Array no longer has missing particles for break animation
Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
c0b85276e9 Alchemy Array no longer causes height change 2016-02-04 17:32:21 -08:00
Nick
ef6e066d94 Waila handler for Alchemy Array 2016-02-04 17:07:53 -08:00
Nick
2bf401f1d6 Re-activating a ritual via Redstone should not consume LP 2016-02-04 13:32:59 -08:00
Nick
cd794250bd Ritual Stones should always drop blanks 2016-02-04 12:31:44 -08:00
WayofTime
4260ea7a8a Fixed glitch where for altar tier >= 3 the edge runes counted twice. 2016-02-04 08:25:37 -05:00
Nick
352d2ab35c Fix Bound Tools having high damage while deactivated 2016-02-04 02:51:54 -08:00
Nick
cc66af7eb1 Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
fd16a58b6b Move getOwnerName/UUID to IBindable
Where it should have been to begin with... hehe...

Deprecated methods will be removed after beta
2016-02-04 00:25:37 -08:00
Nick
8c1eaddb97 Rewrite Binding system to be fully automated
No more manual handling of binding items to players. Retains all previous functionality.

I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.

The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick
e219b50589 Config option for Goggles upgrade 2016-02-03 20:41:41 -08:00
Nick
c1aeb2e7f6 Thaumcraft Goggles upgrade for Living Helmet
Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.

Thoughts:

- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
WayofTime
d9f58ceb1e Added Haste Sigil array (not implemented). First attempt at making AreaDescriptor an Iterator<BlockPos> 2016-02-02 18:16:55 -05:00
Nick
271be45871 Blacklist routing nodes from Teleposer 2016-02-01 18:07:06 -08:00
Nick
7e8b469349 Allow rituals to be disabled via config (#545)
Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
2016-02-01 17:05:39 -08:00
Nick
d60f07f1c0 OBJ Models for Incense Altar + Soul Forge render
TODO -

* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
Nick
b6bdd0740c Fix method conflict for IImperfectRitualStone 2016-01-31 15:48:49 -08:00
Nick
60d44d7f89 Completely bypass enabled ritual map
This should work, but just in case.
2016-01-31 15:44:07 -08:00
WayofTime
932a767ecf Added the ability for the blood altar to have its buffer tanks accessed 2016-01-31 18:30:57 -05:00
WayofTime
8d6bc20400 Added magnetism sigil array and texture for the reagent. 2016-01-31 16:23:17 -05:00
WayofTime
27d63d5df3 Added blood lamp reagent, sigil effects, and the blood lamp array. 2016-01-31 14:31:16 -05:00
WayofTime
9839dccd04 Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite 2016-01-31 13:57:17 -05:00
WayofTime
a9dae1b0d4 Fixed the demon will so that you can actually pick it up when you have no gem. Fix #587 2016-01-31 13:56:55 -05:00
Nick
5f16ed72f8 Swing arm when imperfect ritual activation is successful 2016-01-30 19:34:26 -08:00
WayofTime
d5670b5f0e Fixed the bound sword so that it now drops weak blood shards. 2016-01-30 22:22:46 -05:00