Commit graph

49 commits

Author SHA1 Message Date
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Tombenpotter
7e8aec8652 Huge commit for the Pull-Request.
Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting

Fixed:
- Teleposer not teleporting entities correctly

And probably other things I forgot!
2016-02-18 17:25:11 +01:00
WayofTime
64efaf854b Implemented most of the framework required for training specific Living Armour Upgrades. 2016-02-14 21:50:32 -05:00
Nick
04c0c32188 More work on moving models into ItemStates 2016-02-10 18:49:02 -08:00
Nick
325cda2f71 Begin cleaning up model registration 2016-02-09 19:07:56 -08:00
WayofTime
f1621f1bce Fixed imports.
Apparently that's important too.
2016-02-05 22:29:22 -05:00
WayofTime
52aae56335 There were more. 2016-02-05 22:25:26 -05:00
WayofTime
22db498592 Fixed Bound Sword custom mesh definition so that it isn't registered server-side 2016-02-05 22:23:00 -05:00
Nick
cc66af7eb1 Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
815faa2ced Added routing filters as well as recipes and temp textures. 2016-01-16 11:10:58 -05:00
WayofTime
269459c5c5 Added a lot more framework for the node routing. 2016-01-12 17:05:56 -05:00
WayofTime
1abae8e4ee Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items. 2016-01-10 18:31:48 -05:00
Nick
5e1a38b271 Fix calls to deprecated model registry methods 2016-01-10 14:34:01 -08:00
WayofTime
ebdf85182c Added upgrade tomes to a separate creative tab. 2016-01-09 22:20:59 -05:00
WayofTime
3edfc3a8ac Some work on the armour 2016-01-09 15:05:41 -05:00
WayofTime
4d835257ab Added Sentient Armour - not fully implemented. 2016-01-09 13:01:05 -05:00
WayofTime
61e6cf2a14 Renamed nomenclature to Demonic Will instead of souls - still missing a few spots 2016-01-09 10:47:36 -05:00
WayofTime
c5dec61351 Added Soul Bow textures and localization, as well as rudimentary function. 2016-01-08 21:05:13 -05:00
WayofTime
36846e8952 Tentatitively added the other soul gems 2016-01-08 16:19:24 -05:00
WayofTime
74718f5042 Added the Soul Snare renderer and recipe and basically everything soul snare 2016-01-08 14:56:36 -05:00
WayofTime
72ed003da1 Added a lot of soul stuff. 2016-01-07 12:59:46 -05:00
WayofTime
45870812d4 Added a few of the necessary items to start the soul system. 2016-01-07 11:01:38 -05:00
WayofTime
c18f1abbd5 Added localization and textures to the Living Armour 2016-01-04 08:27:43 -05:00
WayofTime
1b9f72b494 Added Arcane Ashes to draw alchemy arrays. 2016-01-01 11:54:44 -05:00
WayofTime
7eee77ffe1 Added Dusk and Dawn ritual diviners. Finished the majority of diviner logic. 2015-12-31 16:31:01 -05:00
WayofTime
e8d1ff4997 Reformatting with Vindex's magic 2015-12-31 13:50:38 -05:00
Arcaratus
23051088da Jumping Ritual
Patch
2015-12-31 09:06:58 -05:00
Arcaratus
07097c00a9 Recipes commit
Fix
2015-12-30 17:26:40 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
WayofTime
98ca2fbd16 Implemented the Ritual Diviner and added its recipe. Added unlocalized name to rituals. Removed a few unnecessary imports. 2015-12-30 11:34:04 -05:00
Arcaratus
aa0f7d81a0 Bound tools
Fix errors

Fix

Fix

Patch

Patch
2015-12-29 14:56:32 -05:00
Arcaratus
b96725fe98 More sigils
Deleted weird file
2015-12-28 19:22:04 -05:00
Nick
e6354fb483 String lookup for ItemComponent 2015-12-28 13:50:32 -08:00
Nick
42c7162f3f Fix server startup crash 2015-12-28 13:43:26 -08:00
WayofTime
9ce9c66fb9 Created the base items class, for items that are mainly just used in recipes.
Created reagents to be used in array crafting and added the array recipes for the water, lava, void, green grove, fast miner, elemental affinity, sight and air sigils.
Fixed the textures for the Sight sigil and Fast Miner sigil.
2015-12-28 15:59:35 -05:00
Arcaratus
5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
Nick
cce3d6b79a Simpler way of obtaining items via API 2015-12-23 09:42:52 -08:00
Nick
42d6c4b59b Whoops, forgot EtherealSlates 2015-12-02 16:28:07 -08:00
Nick
7dd170e5ad Inscription Tools and Slates 2015-12-02 00:55:32 -08:00
Arcaratus
225016e030 Finished the Altar 2015-11-29 19:04:50 -05:00
Nick
34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Nick
9a6d8d6d60 Blood Letter's Pack + Coat of Arms 2015-11-11 10:45:46 -08:00
WayofTime
94fbedd39e Created ItemLivingArmour as a replacement for the Bound armour. Initial implementation completed. 2015-11-08 17:42:02 -05:00
Arcaratus
86fcd4808b Finished Water, Lava, and Void sigils
Also added in bloodstone
2015-11-07 21:37:12 -05:00
Arcaratus
2fc34a5138 Sacrificial Commit 2015-11-07 11:51:41 -05:00
Nick
ed515f5c80 Air Sigil 2015-11-02 19:57:48 -08:00
Nick
ac5402df6b Cleanup
Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
2015-11-02 19:18:53 -08:00
Nick
096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
Renamed from src/main/java/WayofTime/alchemicalWizardry/registry/ModItems.java (Browse further)