WayofTime
afcba54df4
Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.
2016-09-05 10:30:59 -04:00
WayofTime
10e9d046c3
Fixed the problem with the pillars not showing their proper textures \o\ /o/ \o/
2016-09-04 21:54:25 -04:00
WayofTime
f1b3d6f4bc
Finished the pillar but rearranged the .json for testing
2016-09-04 21:25:32 -04:00
WayofTime
1286efbca7
Finished adding the standard blocks and localized them - pillars are next
2016-09-04 18:09:04 -04:00
WayofTime
d52240813e
Initial work on pillars - needs some serious bug fixing!
2016-09-04 16:20:10 -04:00
WayofTime
bafbd0b076
Added more blocks for Yulife to bang his head against
2016-09-04 10:04:46 -04:00
WayofTime
4174be42b0
Added some Demon Will blocks for Yulife to peruse - more coming
2016-09-04 09:50:34 -04:00
WayofTime
0bc3824814
Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
2016-09-03 11:17:36 -04:00
WayofTime
99a4ac4fb3
Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation.
2016-09-02 11:36:28 -04:00
Nicholas Ignoffo
59135f5142
Add support for Buttons
...
Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
Nicholas Ignoffo
58150ab075
Fix reading dungeon files ( #899 )
...
Now requires new rooms to be registered in `resources/assets/bloodmagic/schematics/Schematics.json`. This *can* be overwritten by a resource pack, so adding new rooms is still possible. Also allows sub-folders, so sorting rooms is now possible (sort by themes maybe?)
2016-08-31 20:32:31 -07:00
WayofTime
5a44ac53e0
Temporarily removed the dungeon stuff so that it doesn't crash.
2016-08-31 21:05:29 -04:00
WayofTime
8df391a2b7
Prepping a small bit before working on the Tether - final push before build -57.
2016-08-31 18:41:32 -04:00
WayofTime
4080a6add8
Satisfied @Vazkii 's BIZARRE OCD
2016-08-31 16:56:25 -04:00
WayofTime
fd684588d4
Further improved the routing GUI by allowing an amount to be typed into the amount bar
2016-08-31 16:19:20 -04:00
WayofTime
4a21e6cbf0
Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
...
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime
78c7a63190
Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned.
2016-08-31 08:30:35 -04:00
WayofTime
5b13be4965
Disabled the cobblestone ritual
2016-08-31 08:12:50 -04:00
WayofTime
3d372d18e3
Removed the Master Routing Node GUI.
2016-08-31 07:27:11 -04:00
WayofTime
3e7187610a
Further un-stupified the routing GUI.
2016-08-31 07:26:22 -04:00
WayofTime
413b150142
Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.
2016-08-30 21:12:40 -04:00
WayofTime
7d690ad598
Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.
2016-08-29 18:56:21 -04:00
Nicholas Ignoffo
3a26dbb567
Move guide recipe registration to Mod mapping
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The guide's index after loading a world may not be the same as the guide's index at preInit.
In the 1.10 version of GuideAPI, there is a `setMappingFunction(Function<Book, Void>)` method that will clean this up.
2016-08-26 19:03:43 -07:00
Nicholas Ignoffo
ffeb0309a8
Fix Elytra upgrade causing server to think you're always flying ( #780 )
2016-08-26 18:10:33 -07:00
WayofTime
95983732b1
Fixed #792 .
2016-08-26 20:57:32 -04:00
Nicholas Ignoffo
5240755a05
Rewrite keybinding system
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@Arcaratus, I don't even know what you were thinking with that...
I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
4c514224d5
SUPPOSEDLY fixed 1.9.4 compat again. >.>
2016-08-26 18:40:15 -04:00
WayofTime
f998481329
Fixed 1.9.4 compat.
2016-08-26 18:14:04 -04:00
Nicholas Ignoffo
280340182d
Fix Draft of Angelus not using Ore Dictionary ( #890 )
2016-08-26 15:10:45 -07:00
WayofTime
b422e00019
Fixed SILLY rendering errors with the Mimic
2016-08-26 17:11:03 -04:00
WayofTime
215b337f71
Added peaceful-friendly settings for the Sentient Mimics
2016-08-26 17:01:34 -04:00
WayofTime
fc6f99df75
Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
...
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo
89ec81a78b
Register and localize the keybinds
...
Forgot that
2016-08-25 23:43:17 -07:00
Nicholas Ignoffo
da2120434d
Keybind for Holding Sigil cycling
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For those 3 weird people who don't have a scroll wheel in 2016.
2016-08-25 23:35:26 -07:00
WayofTime
166b629ccb
Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable.
2016-08-25 21:07:09 -04:00
WayofTime
42d2c454f8
Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed
2016-08-24 22:10:12 -04:00
WayofTime
8a94dd8acd
Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
2016-08-24 17:06:24 -04:00
WayofTime
421aa77c02
Worked on mimic spawning and death - needs some adjustments
2016-08-23 19:41:05 -04:00
WayofTime
1adbe04ab8
Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory.
2016-08-23 17:53:33 -04:00
WayofTime
0420779e5e
Added different types of mimic blocks and created their recipes
2016-08-23 17:35:43 -04:00
WayofTime
ebd7b1f8da
Updated mimics so that they store and display the meta for the block they want to mimic (using reflection).
2016-08-23 15:13:03 -04:00
WayofTime
117e692969
Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5
Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
2016-08-22 14:22:18 -04:00
WayofTime
61b11a88bf
Properly serialize and deserialize the Dungeon rooms
2016-08-21 13:17:04 -04:00
WayofTime
9b64e2a2f6
More tests with dungeon generation
2016-08-20 17:16:07 -04:00
WayofTime
f734e93921
Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
2016-08-20 14:00:08 -04:00
WayofTime
7fefea3243
Fixed compatability issue in the Specter AI
2016-08-19 22:02:01 -04:00
WayofTime
51275f99b3
Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals.
2016-08-19 20:45:50 -04:00
WayofTime
0fe442d804
Prevented the Specter from despawning on Peaceful.
...
Changed the healing algorithm to make it more evil.
2016-08-18 16:31:30 -04:00
Nicholas Ignoffo
aa31592ba7
Repairing items should not replenish flask uses ( #883 )
2016-08-18 05:49:17 -07:00
WayofTime
fdc20b63c7
Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally
2016-08-18 07:41:56 -04:00
WayofTime
64c06e39b5
Added retreat-and-heal AI to the Specters
2016-08-17 15:48:59 -04:00
WayofTime
5592e8661b
Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
2016-08-16 21:41:02 -04:00
WayofTime
939e1c3946
Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing.
2016-08-16 18:22:05 -04:00
WayofTime
007c6c5ace
Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
2016-08-16 16:13:29 -04:00
WayofTime
5953a5a0cf
A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
2016-08-15 21:52:54 -04:00
WayofTime
38f4ea6bac
Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow.
2016-08-15 17:09:01 -04:00
WayofTime
211d3906a4
Fixed a crash when mining the mimic block.
2016-08-14 19:16:31 -04:00
WayofTime
a2f89687be
Made it so blocks placed inside mimics from someone in Creative do not drop.
2016-08-14 19:14:08 -04:00
Nicholas Ignoffo
e3bb9f20bf
Mimic block selection box now mimics the mimic'ed block's selection box
...
Say that 5 times fast
2016-08-14 12:32:21 -07:00
Nicholas Ignoffo
a38d9b435b
Waila compat for mimic blocks
2016-08-14 12:13:19 -07:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
WayofTime
c201beb87f
Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
2016-08-14 14:14:25 -04:00
WayofTime
7b53111b30
Made Guide-API a required mod
2016-08-14 10:23:26 -04:00
WayofTime
5dc98a0be0
Removed silly crystal overlay and added more Will brackets to the Sentient Sword
2016-08-13 10:13:33 -04:00
WayofTime
dacaae3e12
Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay.
2016-08-12 17:10:30 -04:00
WayofTime
3a6e09f1e4
Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will
2016-08-11 16:32:46 -04:00
WayofTime
35ca516f63
Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.
2016-08-11 16:14:06 -04:00
WayofTime
c177b1a728
Added some simple framework to increase the speed of the green grove ritual (may need a buff overall)
2016-08-10 21:54:36 -04:00
WayofTime
253c26326f
Added Deafness potion effect
2016-08-10 17:38:37 -04:00
WayofTime
d3c6a474de
Added the Corrosive Green Grove augmentation
2016-08-10 17:24:36 -04:00
WayofTime
3755c6e1f9
Finished off The Demon Kin docs for the time being.
2016-08-08 17:12:52 -04:00
WayofTime
2725255fc6
Finished off The Architect docs for now. Also tidied up the Binding Array
2016-08-08 16:50:02 -04:00
WayofTime
2350f0e35b
Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades
2016-08-07 21:00:58 -04:00
WayofTime
eceb041fab
Fixed Quick Feet, Elytra, and the jumping one (lol) on servers
2016-08-07 20:53:00 -04:00
Nicholas Ignoffo
7516f9c5d3
Added a way to view the progress towards the next upgrade level
...
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo
3ad0969644
Uses tooltip for flasks
2016-07-28 21:47:02 -07:00
WayofTime
bb3081e2a5
Fixed the Aura gauge not resetting in chunks that do not have any Aura
2016-07-28 09:28:43 -04:00
WayofTime
c36b7fed9d
Fixed glitch with the Corrosive effect of the crushing ritual
2016-07-28 09:23:31 -04:00
Nicholas Ignoffo
0538f206bb
Living armor should not be repairable with Iron Ingots
2016-07-27 16:50:27 -07:00
Nicholas Ignoffo
5c3b1c882b
No-effect flasks should be blue for water
...
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime
5c43aa8c23
Changed the Potion Flask rendering to use the new textures
2016-07-27 13:25:25 -04:00
WayofTime
1c8faa03ef
Semi-finalized the bar texture for Demon Will (Thanks Yulife <3)
2016-07-27 08:28:33 -04:00
WayofTime
bf7e9eed6e
Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing
2016-07-27 07:54:32 -04:00
Nicholas Ignoffo
1b83510e1d
Colors for flasks
...
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
8ada331f61
Fixed the JEI display for power augmented potions
2016-07-26 19:56:49 -04:00
WayofTime
494c620b0b
Added moar potion recipes
2016-07-26 19:52:38 -04:00
WayofTime
98406793a1
Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3
2016-07-26 19:44:42 -04:00
WayofTime
944b8232e6
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-07-26 19:05:52 -04:00
WayofTime
c618f27a87
A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
2016-07-26 19:05:48 -04:00
Nicholas Ignoffo
9a39a9f6f0
Cleaner repairable check for Living Armour
2016-07-25 23:08:24 -07:00
Nicholas Ignoffo
26d6a8271d
Add tooltip to holding sigil displaying keybinding
...
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime
6790d39c7e
Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill
2016-07-25 17:50:50 -04:00
WayofTime
2af621cced
Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later)
2016-07-25 17:42:54 -04:00
WayofTime
6a937c2047
Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray.
2016-07-21 16:49:12 -04:00
WayofTime
087982eb9d
Fixed issue where the mod doesn't load on servers. Oops.
2016-07-21 10:36:16 -04:00
WayofTime
d05f4a4af8
Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release.
2016-07-20 21:50:09 -04:00
WayofTime
34d9649c70
Fixed the Blood Altar so that it can (again) work on a stack size larger than 1
2016-07-20 21:29:04 -04:00
WayofTime
4e7702290e
Work on The Alchemist book
2016-07-20 21:08:53 -04:00
WayofTime
a037d71337
Updated the Sanguine Scientiem with Alchemy Array recipes
2016-07-19 21:26:50 -04:00
WayofTime
81acd62bda
Updated the books to a more readable format
...
Also thumbed my nose at TehNut's stupid bracing.
2016-07-18 21:11:02 -04:00
WayofTime
89e42a362a
Added a lot more to the Ingame Docs
2016-07-18 20:18:49 -04:00
WayofTime
856d7c1fc8
Apparently static variables can be rather shocking
2016-07-18 19:10:51 -04:00
WayofTime
bf045dbebd
Sigil of Holding Shenanigans
2016-07-18 19:09:53 -04:00
WayofTime
b31ff082e9
Fixed it so that setting the altar to display tier 1 actually works.
2016-07-14 21:27:13 -04:00
WayofTime
ad6567c5d6
Added/modified the Recipe Page renderers so they were actually functional.
2016-07-14 15:50:25 -04:00
WayofTime
78a0de0b1f
Changed the tooltip of the ritual diviner so that it gives information about the selected ritual
2016-07-13 18:56:42 -04:00
WayofTime
ee71072969
Remembered after the fact to add the new stuff too.
2016-07-13 17:19:02 -04:00
WayofTime
e3b3d69d1d
Meteor Mash!
2016-07-13 17:18:34 -04:00
WayofTime
c5f6495859
Work on the Lava Ritual's demon Will shenanigans
2016-07-12 18:24:19 -04:00
WayofTime
acde7ceccd
Did some work on the Crushing ritual and made it so that it ignores liquids.
...
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime
3dd574b1f7
Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
...
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime
12f3d5c6e0
Mild work on Crushing :P
2016-07-11 16:47:27 -04:00
WayofTime
767b09221c
Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
...
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
12094c1153
Changed to a non-retarded way of sending a packet for the Demon Aura and created the Demon Will Viewer interface.
2016-07-10 18:22:01 -04:00
WayofTime
98ed17fe21
Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
2016-07-10 15:27:26 -04:00
WayofTime
0ac2b78803
WIP work on the Demon Aura rendering (Halp, Yulife!)
2016-07-10 12:46:03 -04:00
WayofTime
b8745e34ee
Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem
2016-07-09 21:45:35 -04:00
Arcaratus
c34bd48aa5
Store ItemStackWrappers instead of just ItemStacks ( #844 )
...
* Store ItemStackWrappers instead of just ItemStacks
Allows proper usage of getRecipeForInput()
* Refactoring and helper methods
2016-07-08 15:13:46 -07:00
WayofTime
46a35ac1fb
Fixed bad NPE when using the WoS.
2016-07-08 09:19:39 -04:00
Nicholas Ignoffo
b582390cd6
Allow Blood Light to be replaced ( #840 )
2016-07-07 18:00:19 -07:00
Nicholas Ignoffo
ab73edf5d3
Add a proxy system for better cross-version compat ( #831 )
2016-07-07 17:52:47 -07:00
WayofTime
d314d84fbe
Adjusted the damage of the other bound tools.
2016-07-06 21:33:40 -04:00
WayofTime
58a55ec5d4
Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
2016-07-06 21:25:25 -04:00
WayofTime
3b135601fd
Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
2016-07-06 17:28:54 -04:00
Nicholas Ignoffo
5533a956dd
Suppressed all model/texture errors
...
About the changes in ClientHandler
* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.
* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
Nicholas Ignoffo
7fdbcf3b3c
Altar and Dagger should respect 0 LP as an effective blacklist ( #837 )
2016-07-04 20:17:23 -07:00
WayofTime
d1052355c2
Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder
2016-07-03 12:34:40 -04:00
WayofTime
f33ed95d1f
Fixed a null in RitualMagnetic
2016-07-03 07:40:15 -04:00
WayofTime
ffdd72171b
Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering
2016-07-02 19:35:08 -04:00
WayofTime
dd3c241fd7
Attempted to fix the Ritual of Magnetism for TileEntity ores.
2016-07-02 15:36:38 -04:00
WayofTime
b4ff6d5d2f
Added the Updraft Array (feather + glowstone)
2016-07-01 19:07:43 -04:00
WayofTime
7cb1ff4c3d
Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array
2016-06-30 08:34:15 -04:00
WayofTime
d1d66e5388
Fixed a NPE in the Alchemy Arrays
2016-06-29 17:10:12 -04:00
WayofTime
0ae85435ae
Added a Dual alchemy circle renderer for some fancy effects
2016-06-29 16:12:51 -04:00
WayofTime
a019bedd4d
Allows an Item Handler for null directions in TileInventory
2016-06-29 08:26:24 -04:00
WayofTime
1836fc742d
Fixed server sided issue with Attractor Array
...
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
Nicholas Ignoffo
22c1f0db55
Add a getter for the LE bucket to the API
2016-06-28 15:18:35 -07:00
Nicholas Ignoffo
7872e94430
Fix JEI not displaying correct recipe for LP bucket
2016-06-28 15:13:52 -07:00
Nicholas Ignoffo
fc57486054
Revert changes to Sacrificial Dagger
...
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime
bb8552b4b5
Added the bare bones for the "movement array"
2016-06-28 13:55:26 -04:00
WayofTime
707be222f5
Added a small amount of Alchemy Array infrastructure.
2016-06-28 13:35:42 -04:00
WayofTime
fdaa32af0c
Reverted parts of #827 .
2016-06-28 13:23:45 -04:00
Arcaratus
81d7cd4093
Bucket recipe fix and Creative Sacrificial Dagger fix ( #827 )
...
* Bucket recipe fix and Creative Sacrificial Dagger fix
* Do #808
* Add a Sacrificial Dagger conversion config
* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime
81a5e3c956
Switched key usage check around because boni worries too much...
2016-06-28 07:26:16 -04:00
WayofTime
11e56158d3
Fixed empty string storage in existing Alchemy Arrays.
2016-06-28 07:20:28 -04:00
WayofTime
ad546380a3
Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
2016-06-27 20:01:34 -04:00
WayofTime
a35e4385ed
Added the main tank to the FluidTankInfo of the blood altar.
2016-06-27 15:21:04 -04:00
WayofTime
23f8f23006
Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades
2016-06-27 15:07:00 -04:00
WayofTime
c5f0333aac
Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.
2016-06-27 11:21:37 -04:00