WayofTime
e4b724a6e4
Fixed routing nodes so that their parts do not fight when rendering.
2016-02-08 18:42:45 -05:00
Nick
64660d2d28
Comparator support for Blood Altar
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Default behavior is to check the amount of LP currently inside the Altar. To modify the behavior to check the amount of LP in a network (As it did in 1.7.10), place a Blood Stone Brick (either kind) directly underneath the altar.
2016-02-08 13:49:40 -08:00
Nick
4e1de51cf8
Implement new path blocks
2016-02-08 00:57:02 -08:00
WayofTime
9d64a43ee4
Go go node models~
2016-02-06 17:36:37 -05:00
Nick
10b58ee7ad
Update models. Change bounding box of Hellfire Forge
2016-02-05 15:17:43 -08:00
Nick
ff1425f773
Alchemy Array no longer has missing particles for break animation
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Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
c0b85276e9
Alchemy Array no longer causes height change
2016-02-04 17:32:21 -08:00
Nick
cd794250bd
Ritual Stones should always drop blanks
2016-02-04 12:31:44 -08:00
Nick
8c1eaddb97
Rewrite Binding system to be fully automated
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No more manual handling of binding items to players. Retains all previous functionality.
I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.
The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick
d60f07f1c0
OBJ Models for Incense Altar + Soul Forge render
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TODO -
* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
WayofTime
820418558e
Fixed Blood Light particles being purple. Added ability for the Divination Sigil to look at information of the incense altar
2016-01-30 08:44:49 -05:00
WayofTime
690cf6c4f3
Added recipes and block textures to the path blocks.
2016-01-30 07:58:08 -05:00
WayofTime
cc1e11f09f
Added some rudimentary path blocks for the tranquility altar - textures pending.
2016-01-26 19:39:39 -05:00
WayofTime
c8ded3c6dd
Added more framework for the incense altar.
2016-01-23 21:18:06 -05:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
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tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
01fcec9a8c
Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
2016-01-17 21:00:48 -05:00
Nick
e2a766aa79
Block bounds for the nodes + cleanup
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AFAICT, the `shouldConnect` method works just fine like this.
2016-01-17 00:58:12 -08:00
WayofTime
815faa2ced
Added routing filters as well as recipes and temp textures.
2016-01-16 11:10:58 -05:00
WayofTime
76dceb3534
Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
2016-01-15 21:53:55 -05:00
WayofTime
2c666a931e
Now with fancy output blocks
2016-01-15 19:36:44 -05:00
WayofTime
6a6369d08e
Got the routing working to a safe degree.
2016-01-14 15:03:13 -05:00
WayofTime
a895809274
Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
2016-01-14 11:06:50 -05:00
WayofTime
ac919c7882
Implemented ghost items for the inventory - will be adjusted.
2016-01-14 08:27:09 -05:00
WayofTime
269459c5c5
Added a lot more framework for the node routing.
2016-01-12 17:05:56 -05:00
WayofTime
8b0756e9da
Added routing nodes and a bit of infrastructure - not even working yet.
2016-01-12 12:23:26 -05:00
Nick
9950b32d53
Fix Sigil of the Phantom Bridge
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I'm tentatively considering this fixed. I'd rather not do it this way, but it seems to work...
2016-01-11 13:36:07 -08:00
Nick
55b91d0083
Standardize BloodStone/Crystal variant names
2016-01-09 22:40:18 -08:00
Nick
22a0e2b8a9
Swap the order of BloodStoneBrick
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Now matches the Crystal blocks
2016-01-08 18:59:30 -08:00
Nick
70f9b9f101
Fix Teleposer and Soul Forge dropping items on break
2016-01-08 18:30:49 -08:00
WayofTime
74718f5042
Added the Soul Snare renderer and recipe and basically everything soul snare
2016-01-08 14:56:36 -05:00
Nick
978e50a42e
Cleaned up lots of localization
2016-01-07 15:52:02 -08:00
WayofTime
fec2236114
Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3
2016-01-07 18:05:23 -05:00
WayofTime
8b024e1703
Added Soul Forge block and WIP model
2016-01-07 16:36:52 -05:00
WayofTime
35b67b6055
Temporarily removed some checks for the alchemy array
2016-01-05 14:52:04 -05:00
WayofTime
52a067e845
Possible fix for Alchemy Arrays not working on servers.
2016-01-03 18:40:58 -05:00
WayofTime
14d3a1ec7e
Fixed #541
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Fixed #542
2016-01-03 08:30:59 -05:00
Nick
1cc9d3a4c8
Fix altar insta-break-ness
2016-01-03 00:00:09 -08:00
WayofTime
71421b7d88
Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
2016-01-02 17:56:37 -05:00
Nick
a17e9be1cf
PropertyString uses generics now
2016-01-01 20:24:16 -08:00
WayofTime
318e3a03c7
Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge.
2016-01-01 17:36:50 -05:00
Arcaratus
a8a0ae6e8b
Teleposers and refractoring
2016-01-01 12:08:17 -05:00
WayofTime
1b9f72b494
Added Arcane Ashes to draw alchemy arrays.
2016-01-01 11:54:44 -05:00
Arcaratus
07097c00a9
Recipes commit
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Fix
2015-12-30 17:26:40 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
WayofTime
6c6d8067bf
Fixed the rituals. Thanks, AlgorithmX2!
2015-12-29 14:22:33 -05:00
WayofTime
0e1173ef5d
Added directionality to rituals.
2015-12-29 09:10:03 -05:00
WayofTime
971d4c4d1e
Fixed the ritual system so that it would properly validate the ritual from the list.
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Used the activation crystal's owner's LP to activate the ritual.
Removed some unnecessary imports.
2015-12-29 08:44:34 -05:00
Arcaratus
b96725fe98
More sigils
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Deleted weird file
2015-12-28 19:22:04 -05:00
Nick
beb85cf154
Generify
2015-12-28 14:04:34 -08:00
Arcaratus
5dff08380d
Basic sigils implementation
2015-12-27 19:38:12 -05:00