Commit graph

12 commits

Author SHA1 Message Date
Nicholas Ignoffo 51e10eaad2 Everything else except sigils 2017-01-01 22:26:42 -08:00
Nicholas Ignoffo 09b331fdbe Fix client having NBT that the server doesn't
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
WayofTime 8571d4d264 Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight. 2016-04-12 15:25:16 -04:00
Nick d48e4e5ae8 Move setRegistryName out of item/block constructors 2016-04-09 16:50:16 -07:00
Nick 30bc020055 Localized some routing tooltips/chat 2016-03-26 12:32:51 -07:00
Nick 34f5753b17 More item fixes
- Living and Sentient armor have no armor models
- (Self) Sacrifice Pack have no armor models
2016-03-18 12:45:37 -07:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime 134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick 03662c0cd3 Most items done now 2016-03-16 01:10:33 -07:00
Nick 3f8cccf056 Config to only render routing lines while an INodeRenderer is held
Current INodeRenderer's are the Node Router and all Routing Nodes
2016-02-29 23:20:57 -08:00
Nick fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime 269459c5c5 Added a lot more framework for the node routing. 2016-01-12 17:05:56 -05:00