BloodMagic/src/main/java/WayofTime/bloodmagic/item/routing/ItemNodeRouter.java
2017-01-01 22:26:42 -08:00

225 lines
10 KiB
Java

package WayofTime.bloodmagic.item.routing;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.INodeRenderer;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.routing.IMasterRoutingNode;
import WayofTime.bloodmagic.routing.IRoutingNode;
import WayofTime.bloodmagic.util.ChatUtil;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvider
{
public ItemNodeRouter()
{
setUnlocalizedName(Constants.Mod.MODID + ".nodeRouter");
setMaxStackSize(1);
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
if (!stack.hasTagCompound())
return;
NBTTagCompound tag = stack.getTagCompound();
BlockPos coords = getBlockPos(stack);
if (coords != null && tag != null)
{
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.telepositionFocus.coords", coords.getX(), coords.getY(), coords.getZ()));
}
}
@Override
public EnumActionResult onItemUseFirst(EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (world.isRemote)
{
return EnumActionResult.PASS;
}
TileEntity tileHit = world.getTileEntity(pos);
if (!(tileHit instanceof IRoutingNode))
{
// TODO: Remove contained position?
BlockPos containedPos = getBlockPos(stack);
if (!containedPos.equals(BlockPos.ORIGIN))
{
this.setBlockPos(stack, BlockPos.ORIGIN);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.remove"));
return EnumActionResult.FAIL;
}
return EnumActionResult.FAIL;
}
IRoutingNode node = (IRoutingNode) tileHit;
BlockPos containedPos = getBlockPos(stack);
if (containedPos.equals(BlockPos.ORIGIN))
{
this.setBlockPos(stack, pos);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.set"));
return EnumActionResult.SUCCESS;
} else
{
TileEntity pastTile = world.getTileEntity(containedPos);
if (pastTile instanceof IRoutingNode)
{
IRoutingNode pastNode = (IRoutingNode) pastTile;
if (pastNode instanceof IMasterRoutingNode)
{
IMasterRoutingNode master = (IMasterRoutingNode) pastNode;
if (!node.isMaster(master))
{
if (node.getMasterPos().equals(BlockPos.ORIGIN)) //If the node is not the master and it is receptive
{
node.connectMasterToRemainingNode(world, new LinkedList<BlockPos>(), master);
master.addConnection(pos, containedPos);
master.addNodeToList(node);
node.addConnection(containedPos);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link.master"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
} else
{
master.addConnection(pos, containedPos);
node.addConnection(containedPos);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link.master"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
} else if (node instanceof IMasterRoutingNode)
{
IMasterRoutingNode master = (IMasterRoutingNode) node;
if (!pastNode.isMaster(master))
{
if (pastNode.getMasterPos().equals(BlockPos.ORIGIN)) //TODO: This is where the issue is
{
pastNode.connectMasterToRemainingNode(world, new LinkedList<BlockPos>(), master);
master.addConnection(pos, containedPos);
pastNode.addConnection(pos);
master.addNodeToList(pastNode);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link.master"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
} else
{
master.addConnection(pos, containedPos);
pastNode.addConnection(pos);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link.master"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
} else
{
//Both nodes are not master nodes, so normal linking
if (pastNode.getMasterPos().equals(node.getMasterPos()))
{
if (!pastNode.getMasterPos().equals(BlockPos.ORIGIN))
{
TileEntity testTile = world.getTileEntity(pastNode.getMasterPos());
if (testTile instanceof IMasterRoutingNode)
{
IMasterRoutingNode master = (IMasterRoutingNode) testTile;
master.addConnection(pos, containedPos);
}
}
pastNode.addConnection(pos);
node.addConnection(containedPos);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
} else if (pastNode.getMasterPos().equals(BlockPos.ORIGIN)) //pastNode is not connected to a master, but node is
{
TileEntity tile = world.getTileEntity(node.getMasterPos());
if (tile instanceof IMasterRoutingNode)
{
IMasterRoutingNode master = (IMasterRoutingNode) tile;
master.addConnection(pos, containedPos);
master.addNodeToList(pastNode);
pastNode.connectMasterToRemainingNode(world, new LinkedList<BlockPos>(), master);
}
pastNode.addConnection(pos);
node.addConnection(containedPos);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
} else if (node.getMasterPos().equals(BlockPos.ORIGIN)) //node is not connected to a master, but pastNode is
{
TileEntity tile = world.getTileEntity(pastNode.getMasterPos());
if (tile instanceof IMasterRoutingNode)
{
IMasterRoutingNode master = (IMasterRoutingNode) tile;
master.addConnection(pos, containedPos);
master.addNodeToList(node);
node.connectMasterToRemainingNode(world, new LinkedList<BlockPos>(), master);
}
pastNode.addConnection(pos);
node.addConnection(containedPos);
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
} else
{
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
}
}
}
return EnumActionResult.FAIL;
}
@Override
public List<Pair<Integer, String>> getVariants()
{
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
ret.add(new ImmutablePair<Integer, String>(0, "type=normal"));
return ret;
}
public BlockPos getBlockPos(ItemStack stack)
{
stack = NBTHelper.checkNBT(stack);
return new BlockPos(stack.getTagCompound().getInteger(Constants.NBT.X_COORD), stack.getTagCompound().getInteger(Constants.NBT.Y_COORD), stack.getTagCompound().getInteger(Constants.NBT.Z_COORD));
}
public ItemStack setBlockPos(ItemStack stack, BlockPos pos)
{
NBTHelper.checkNBT(stack);
NBTTagCompound itemTag = stack.getTagCompound();
itemTag.setInteger(Constants.NBT.X_COORD, pos.getX());
itemTag.setInteger(Constants.NBT.Y_COORD, pos.getY());
itemTag.setInteger(Constants.NBT.Z_COORD, pos.getZ());
return stack;
}
}