WayofTime
8c4eff0d81
Formatting!
2016-06-23 21:43:27 -04:00
Arcaratus
6a2c30834e
Added holograms to TileMasterRitualStone and TileAltar ( #810 )
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* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!
* Getters and formatting changes
* Re-implement commented out feature
* Moved the rendering completely to client-side
Have the Sanguine Book work again
Make it actually work
Tidy things up
* Cycles through tier when right clicked
* Re put onItemUse
* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
Nicholas Ignoffo
1d8a47ce1e
Begin basic HUDElement system
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Need to allow moving and such by specifying a clickable area
Will probably have the element override getClickableArea() and return a default. We'll then set that to new values after being moved.
2016-06-16 18:12:20 -07:00
Nicholas Ignoffo
eceb0eab6e
HUD element for Sigil of Holding
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Needs cleaning and configurability still
TODO: Move to HUDElement system that Hemomancy had.
2016-06-15 20:23:15 -07:00
Arcaratus
8d66575530
Backstage Sigil of Holding ( #785 )
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* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags
Compact classes
Fix lang stuff?
* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now
Woops
* Quick fix
* Unused import
* Final commit I promise
2016-06-07 15:50:41 -07:00
Nicholas Ignoffo
ce6c014191
Restore Java 6 compatibility
2016-05-31 17:00:55 -07:00
Nicholas Ignoffo
5d96b9d2bd
Add Elytra render for Elytra Upgrade
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Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv ) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
Nicholas Ignoffo
de5e23e6c4
package-info upd- I mean 1.9.4 update
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These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
WayofTime
c80b083865
More tweaks to the alchemy table, as well as some minor recipes.
2016-05-02 20:08:25 -04:00
WayofTime
c32ac20936
Work on alchemy table
2016-05-02 11:24:22 -04:00
WayofTime
7116e3775e
Worked on the Alchemy Table - final push for -35
2016-05-02 08:27:38 -04:00
Nicholas Ignoffo
d550513f0a
Update Forge + mappings
2016-04-24 10:06:28 -07:00
WayofTime
9768909eb8
Fixed it so the sentient bow actually shoots sentient arrows.
2016-04-09 15:35:02 -04:00
WayofTime
b56bbef29e
Formatting!
2016-04-05 16:16:17 -04:00
WayofTime
4ea3e0ca92
Created visual niceties when an item uses/contains a different will type.
2016-03-28 20:14:05 -04:00
Arcaratus
0383f0fb31
Move some base classes into the API
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Add Javadocs for API classes that didn't already have them
Redo
'nother redo
Another redo
Update ItemSigil.java
Last one, I swear
Fix
2016-03-23 20:23:39 -04:00
Nick
aa48c540f5
Move armor items to IMeshProvider
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Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
WayofTime
7706d0667a
Fixed command and rendering of the sentient arrow.
2016-03-18 13:21:45 -04:00
Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177
Normalized code formatting.
2016-03-16 18:41:06 -04:00
Nick
ba0b24d231
Begin new model system
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Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
Nick
5cd44fd40c
Change node beam texture to an internal one
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So @Yulife shuts up about it :P
2016-03-01 09:09:21 -08:00
Nick
3f8cccf056
Config to only render routing lines while an INodeRenderer is held
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Current INodeRenderer's are the Node Router and all Routing Nodes
2016-02-29 23:20:57 -08:00
WayofTime
507d41111d
Reverted GuiButton variables to standard method.
2016-02-27 19:37:42 -05:00
Arcaratus
e89451ed36
Routing node cleanup
2016-02-27 11:38:40 -05:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
WayofTime
7104138e2b
Implemented Priority System for the item routing system. Lower numbers are looked at first.
2016-02-22 21:19:22 -05:00
Nick
a056835a31
Move last PR into single event handlers
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Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
2016-02-18 19:44:39 -08:00
Arcaratus
da711c0461
Ritual holograms!
2016-02-18 21:59:10 -05:00
WayofTime
ccb706f15c
- Removed the FOV effect from the Quick Feet speed upgrade.
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- Minor work on the Demon Crucible.
2016-02-17 16:31:11 -05:00
WayofTime
b90f498282
Translucified the node textures and decreased the beam width.
2016-02-06 18:06:25 -05:00
Nick
cc66af7eb1
Allow Bound Sword to be enchanted
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Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
WayofTime
27d63d5df3
Added blood lamp reagent, sigil effects, and the blood lamp array.
2016-01-31 14:31:16 -05:00
Nick
8f17953b97
Forgot to add to config GUI
2016-01-19 19:53:32 -08:00
WayofTime
01fcec9a8c
Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
2016-01-17 21:00:48 -05:00
WayofTime
9159ff8330
Working through Vazkii's "fixes"
2016-01-15 19:59:00 -05:00
WayofTime
07c138710c
Fixed beam rendering so that it doesn't call Gl11 directly unless necessary.
2016-01-15 15:44:20 -05:00
WayofTime
4fe7439a61
Attempted to add some fancy rendering for the connections between nodes.
2016-01-15 15:06:03 -05:00
WayofTime
a895809274
Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
2016-01-14 11:06:50 -05:00
WayofTime
ac919c7882
Implemented ghost items for the inventory - will be adjusted.
2016-01-14 08:27:09 -05:00
WayofTime
1abae8e4ee
Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
2016-01-10 18:31:48 -05:00
Nick
351aa3e74c
Implement Entity blacklist for WoS
2016-01-09 18:05:21 -08:00
WayofTime
61e6cf2a14
Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
2016-01-09 10:47:36 -05:00
Nick
c50f15e124
Update mappings + cleanup SoulSnare render
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Removed some (seemingly) unnecessary code from RenderEntitySoulSnare
2016-01-09 02:12:48 -08:00
WayofTime
1d6edae50e
Added infrastructure and rendering for the Soul Arrow.
2016-01-08 22:20:31 -05:00
Nick
1171861785
Fix javadoc compile issues
2016-01-08 16:36:07 -08:00
WayofTime
74718f5042
Added the Soul Snare renderer and recipe and basically everything soul snare
2016-01-08 14:56:36 -05:00
WayofTime
16a50f7144
Finished non-rendering components for the Soul Forge.
2016-01-08 10:27:26 -05:00
WayofTime
7b8646659a
Added SoulForgeRecipe (basically a modified ShapelessOreRecipe, so is compatible with the oredictionary), and worked on the shift-clicking into the inventory.
2016-01-08 09:12:31 -05:00
WayofTime
39015f05a6
Changed Soul Forge Gui texture
2016-01-07 22:40:04 -05:00