Commit graph

533 commits

Author SHA1 Message Date
WayofTime b5f7344ca6 Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining. Also expanded Dwarven Might so that it can get to level 10. 2016-10-05 16:38:58 -04:00
WayofTime 16a4857dfb Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
Added the stat trackers for various Living Armour Downgrades.
2016-10-04 17:10:27 -04:00
WayofTime 6ea17510b7 - Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
- Added some more framework for the Living Armour Downgrades.
- Modified the Grim Reaper's Sprint so it is better at later levels.
2016-10-02 15:03:31 -04:00
ImmortalPharaoh7 55bc3ead7f Update fr_FR.lang (#766)
* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang

* Update fr_FR.lang
2016-10-01 07:20:30 -04:00
WayofTime 1a510c694c Finished the Dulled Blade downgrade 2016-09-27 21:10:09 -04:00
WayofTime 8d2ea249ac Added the Quenched Living Armour Downgrade. 2016-09-27 17:15:24 -04:00
WayofTime f9185817a1 Added another proper Armour Downgrade: Battle Hunger. More to follow. 2016-09-25 19:08:06 -04:00
WayofTime 7d91cc40ff Added the entries for the Rune of Augmented Capacity, Charging Rune, and Rune of Acceleration 2016-09-22 15:08:42 -04:00
qianzha e12b1a7042 Update zh_CN.lang (#921) 2016-09-17 10:18:09 -04:00
WayofTime f0a5b5274f Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily. 2016-09-15 17:07:06 -04:00
WayofTime a0b92c0c2f Finished up the Inversion Pillar animation rendering. 2016-09-14 10:07:53 -04:00
WayofTime dab6e0842b Initial (unsuccessful) tests of the Inversion Pillar animations. 2016-09-14 08:47:46 -04:00
WayofTime e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
WayofTime 3e71ac3496 - Merged the three brick variants into one.
- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
Yulife cfa6979056 Dungeon blocks 2016-09-11 16:13:09 +02:00
WayofTime 5c627d123c Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model. 2016-09-11 10:02:06 -04:00
Yulife 540e6941ef Incense Pillar 2016-09-11 14:22:53 +02:00
Nicholas Ignoffo f244f2c053 Remove the Pedestal
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime 4b54f6d94c Initial push of the Inversion Pillar before testing. 2016-09-10 16:13:05 -04:00
WayofTime 63febfeb85 Added Mimic entry to The Architect. 2016-09-08 19:20:14 -04:00
WayofTime 30cf11075b Added a temporary texture (finally) for the Inspectoris Scandalum 2016-09-07 17:05:05 -04:00
neconeco2 de3c7f2168 Update ja_JP.lang (#904)
* Update ja_JP.lang

* Update ja_JP.lang +
2016-09-06 22:12:02 -07:00
Nicholas Ignoffo 5ee2cb2a90 Do these look small to you? I didn't think so 2016-09-06 21:50:04 -07:00
Nicholas Ignoffo 5989f37f59 Add node type name to GUI (#901) 2016-09-06 17:41:15 -07:00
WayofTime 976fa1981d Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs. 2016-09-06 16:53:52 -04:00
Nicholas Ignoffo 246eb7950c Add the rest of the walls 2016-09-05 14:59:24 -07:00
WayofTime 74196dd67b Finished Wall framework, including the fancy break particles. 2016-09-05 17:42:26 -04:00
WayofTime 78b035d0fd Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life 2016-09-05 13:11:07 -04:00
WayofTime afcba54df4 Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps. 2016-09-05 10:30:59 -04:00
neconeco2 b08c7fd7ae Update ja_JP.lang (#903) 2016-09-04 23:22:37 -07:00
WayofTime f1b3d6f4bc Finished the pillar but rearranged the .json for testing 2016-09-04 21:25:32 -04:00
WayofTime 1286efbca7 Finished adding the standard blocks and localized them - pillars are next 2016-09-04 18:09:04 -04:00
WayofTime d52240813e Initial work on pillars - needs some serious bug fixing! 2016-09-04 16:20:10 -04:00
WayofTime bafbd0b076 Added more blocks for Yulife to bang his head against 2016-09-04 10:04:46 -04:00
WayofTime 4174be42b0 Added some Demon Will blocks for Yulife to peruse - more coming 2016-09-04 09:50:34 -04:00
Yulife 2c4aac9beb Folder 2016-09-04 10:42:21 +02:00
Yulife a40084ebbb Dungeon Blocks 2016-09-04 10:42:21 +02:00
WayofTime 0bc3824814 Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark 2016-09-03 11:17:36 -04:00
WayofTime 0a2074c110 More testing (successful!) with loot tables! 2016-09-02 11:52:16 -04:00
WayofTime 99a4ac4fb3 Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation. 2016-09-02 11:36:28 -04:00
Nicholas Ignoffo 59135f5142 Add support for Buttons
Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
Nicholas Ignoffo 58150ab075 Fix reading dungeon files (#899)
Now requires new rooms to be registered in `resources/assets/bloodmagic/schematics/Schematics.json`. This *can* be overwritten by a resource pack, so adding new rooms is still possible. Also allows sub-folders, so sorting rooms is now possible (sort by themes maybe?)
2016-08-31 20:32:31 -07:00
WayofTime 5a44ac53e0 Temporarily removed the dungeon stuff so that it doesn't crash. 2016-08-31 21:05:29 -04:00
WayofTime fd684588d4 Further improved the routing GUI by allowing an amount to be typed into the amount bar 2016-08-31 16:19:20 -04:00
WayofTime 4a21e6cbf0 Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime 78c7a63190 Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned. 2016-08-31 08:30:35 -04:00
WayofTime 3e7187610a Further un-stupified the routing GUI. 2016-08-31 07:26:22 -04:00
qianzha 043c4cab6a Update zh_CN.lang (#893) 2016-08-27 22:48:49 -07:00
Nicholas Ignoffo 5240755a05 Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime fc6f99df75 Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00