Commit graph

28 commits

Author SHA1 Message Date
Nicholas Ignoffo
4035d91151 Run migration mappings
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
2019-09-22 12:55:43 -07:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
203a2f5fc7 Fix off by 1 letter in inventory serialization (#1072) 2017-03-02 17:36:28 -08:00
Nicholas Ignoffo
a628adfde8 Lowercase all the tooltip strings 2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
00d6f8eb46 Initial stab at 1.11
About halfway.
2016-12-12 19:56:37 -08:00
Nicholas Ignoffo
9b51b28dbb Let's not write ourself and all our children to our own NBT recursively... 2016-09-07 17:49:28 -07:00
Nicholas Ignoffo
798bad5583 Clean up TE implementations
Offload some work to base classes that provide some helpers

TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
2016-09-07 17:46:06 -07:00
Nicholas Ignoffo
4d331aa758 Implement missing data syncing methods
Fix MRS not syncing data immediately.
2016-09-07 17:12:25 -07:00
WayofTime
413b150142 Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code. 2016-08-30 21:12:40 -04:00
WayofTime
a019bedd4d Allows an Item Handler for null directions in TileInventory 2016-06-29 08:26:24 -04:00
WayofTime
ad546380a3 Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
Nicholas Ignoffo
a37cf7d60b Fix Tile data syncing (#763) 2016-05-28 04:53:19 -07:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
WayofTime
7ca72320c5 Initial work on Capabilities usage for inventories. 2016-04-13 17:58:06 -04:00
Nick
1bcc4e47e0 Fix a few nutderps on block updates
Incorrect assumptions + adopting very early = mistakes were made
2016-03-18 13:05:57 -07:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Nick
978e50a42e Cleaned up lots of localization 2016-01-07 15:52:02 -08:00
Arcaratus
a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Nick
6f96e200d2 Update to 1.8.8. It's stable enough, now 2015-11-28 23:51:41 -08:00
Nick
34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus
a6d329cf98 Altar works 2015-11-27 20:15:19 -05:00
Nick
798d4b926c Use a wrapper instead of ItemStacks for Altar recipes 2015-11-03 10:00:40 -08:00
Nick
ddcc1237e8 Inventories now don't NPE when broken 2015-11-03 09:11:39 -08:00
Nick
6a5f5356ce Fix inventory tiles not saving inventory 2015-11-03 08:42:38 -08:00
Arcaratus
ab60e5f3fe Finished the Altar 2015-11-03 10:34:11 -05:00
Nick
096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
Renamed from src/main/java/WayofTime/alchemicalWizardry/tile/TileInventory.java (Browse further)