BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileInventory.java
Nick 1bcc4e47e0 Fix a few nutderps on block updates
Incorrect assumptions + adopting very early = mistakes were made
2016-03-18 13:05:57 -07:00

252 lines
6 KiB
Java

package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.World;
public class TileInventory extends TileEntity implements IInventory
{
protected int[] syncedSlots = new int[0];
private ItemStack[] inventory;
private int size;
private String name;
public TileInventory(int size, String name)
{
this.inventory = new ItemStack[size];
this.size = size;
this.name = name;
}
private boolean isSyncedSlot(int slot)
{
for (int s : this.syncedSlots)
{
if (s == slot)
{
return true;
}
}
return false;
}
@Override
public void readFromNBT(NBTTagCompound tagCompound)
{
super.readFromNBT(tagCompound);
NBTTagList tags = tagCompound.getTagList("Items", 10);
inventory = new ItemStack[getSizeInventory()];
for (int i = 0; i < tags.tagCount(); i++)
{
if (!isSyncedSlot(i))
{
NBTTagCompound data = tags.getCompoundTagAt(i);
byte j = data.getByte("Slot");
if (j >= 0 && j < inventory.length)
{
inventory[j] = ItemStack.loadItemStackFromNBT(data);
}
}
}
}
@Override
public void writeToNBT(NBTTagCompound tagCompound)
{
super.writeToNBT(tagCompound);
NBTTagList tags = new NBTTagList();
for (int i = 0; i < inventory.length; i++)
{
if ((inventory[i] != null) && !isSyncedSlot(i))
{
NBTTagCompound data = new NBTTagCompound();
data.setByte("Slot", (byte) i);
inventory[i].writeToNBT(data);
tags.appendTag(data);
}
}
tagCompound.setTag("Items", tags);
}
@Override
public Packet getDescriptionPacket()
{
NBTTagCompound nbt = new NBTTagCompound();
writeToNBT(nbt);
return new SPacketUpdateTileEntity(getPos(), -999, nbt);
}
@Override
public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt)
{
super.onDataPacket(net, pkt);
readFromNBT(pkt.getNbtCompound());
}
@Override
public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState)
{
return oldState.getBlock() != newState.getBlock();
}
public void dropItems()
{
InventoryHelper.dropInventoryItems(getWorld(), getPos(), this);
}
// IInventory
@Override
public int getSizeInventory()
{
return size;
}
@Override
public ItemStack getStackInSlot(int index)
{
return inventory[index];
}
@Override
public ItemStack decrStackSize(int index, int count)
{
if (inventory[index] != null)
{
if (!getWorld().isRemote)
getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
if (inventory[index].stackSize <= count)
{
ItemStack itemStack = inventory[index];
inventory[index] = null;
markDirty();
return itemStack;
}
ItemStack itemStack = inventory[index].splitStack(count);
if (inventory[index].stackSize == 0)
inventory[index] = null;
markDirty();
return itemStack;
}
return null;
}
@Override
public ItemStack removeStackFromSlot(int slot)
{
if (inventory[slot] != null)
{
ItemStack itemStack = inventory[slot];
setInventorySlotContents(slot, null);
return itemStack;
}
return null;
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
inventory[slot] = stack;
if (stack != null && stack.stackSize > getInventoryStackLimit())
stack.stackSize = getInventoryStackLimit();
markDirty();
if (!getWorld().isRemote)
getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player)
{
return true;
}
@Override
public void openInventory(EntityPlayer player)
{
}
@Override
public void closeInventory(EntityPlayer player)
{
}
@Override
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
@Override
public int getField(int id)
{
return 0;
}
@Override
public void setField(int id, int value)
{
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
this.inventory = new ItemStack[size];
}
// IWorldNameable
@Override
public String getName()
{
return TextHelper.localize("tile.BloodMagic." + name + ".name");
}
@Override
public boolean hasCustomName()
{
return true;
}
@Override
public ITextComponent getDisplayName()
{
return new TextComponentString(getName());
}
}