BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileInventory.java
2017-03-02 17:36:28 -08:00

303 lines
8.2 KiB
Java

package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.tile.base.TileBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.wrapper.InvWrapper;
import net.minecraftforge.items.wrapper.SidedInvWrapper;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class TileInventory extends TileBase implements IInventory
{
protected int[] syncedSlots = new int[0];
protected NonNullList<ItemStack> inventory;
private int size;
private String name;
public TileInventory(int size, String name)
{
this.inventory = NonNullList.withSize(size, ItemStack.EMPTY);
this.size = size;
this.name = name;
initializeItemHandlers();
}
protected boolean isSyncedSlot(int slot)
{
for (int s : this.syncedSlots)
{
if (s == slot)
{
return true;
}
}
return false;
}
@Override
public void deserialize(NBTTagCompound tagCompound)
{
super.deserialize(tagCompound);
NBTTagList tags = tagCompound.getTagList("Items", 10);
inventory = NonNullList.withSize(size, ItemStack.EMPTY);
for (int i = 0; i < tags.tagCount(); i++)
{
if (!isSyncedSlot(i))
{
NBTTagCompound data = tags.getCompoundTagAt(i);
byte j = data.getByte("Slot");
if (j >= 0 && j < inventory.size())
{
inventory.set(j, new ItemStack(data)); // No matter how much an i looks like a j, it is not one. They are drastically different characters and cause drastically different things to happen. Apparently I didn't know this at one point. - TehNut
}
}
}
}
@Override
public NBTTagCompound serialize(NBTTagCompound tagCompound)
{
super.serialize(tagCompound);
NBTTagList tags = new NBTTagList();
for (int i = 0; i < inventory.size(); i++)
{
if ((!inventory.get(i).isEmpty()) && !isSyncedSlot(i))
{
NBTTagCompound data = new NBTTagCompound();
data.setByte("Slot", (byte) i);
inventory.get(i).writeToNBT(data);
tags.appendTag(data);
}
}
tagCompound.setTag("Items", tags);
return tagCompound;
}
public void dropItems()
{
InventoryHelper.dropInventoryItems(getWorld(), getPos(), this);
}
// IInventory
@Override
public int getSizeInventory()
{
return size;
}
@Override
public ItemStack getStackInSlot(int index)
{
return inventory.get(index);
}
@Override
public ItemStack decrStackSize(int index, int count)
{
if (!getStackInSlot(index).isEmpty())
{
if (!getWorld().isRemote)
getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
if (getStackInSlot(index).getCount() <= count)
{
ItemStack itemStack = inventory.get(index);
inventory.set(index, ItemStack.EMPTY);
markDirty();
return itemStack;
}
ItemStack itemStack = inventory.get(index).splitStack(count);
markDirty();
return itemStack;
}
return ItemStack.EMPTY;
}
@Override
public ItemStack removeStackFromSlot(int slot)
{
if (!inventory.get(slot).isEmpty())
{
ItemStack itemStack = inventory.get(slot);
setInventorySlotContents(slot, ItemStack.EMPTY);
return itemStack;
}
return ItemStack.EMPTY;
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
inventory.set(slot, stack);
if (!stack.isEmpty() && stack.getCount() > getInventoryStackLimit())
stack.setCount(getInventoryStackLimit());
markDirty();
if (!getWorld().isRemote)
getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public void openInventory(EntityPlayer player)
{
}
@Override
public void closeInventory(EntityPlayer player)
{
}
@Override
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
@Override
public int getField(int id)
{
return 0;
}
@Override
public void setField(int id, int value)
{
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
this.inventory = NonNullList.withSize(size, ItemStack.EMPTY);
}
@Override
public boolean isEmpty() {
for (ItemStack stack : inventory)
if (!stack.isEmpty())
return false;
return true;
}
@Override
public boolean isUsableByPlayer(EntityPlayer player) {
return true;
}
// IWorldNameable
@Override
public String getName()
{
return TextHelper.localize("tile.bloodmagic." + name + ".name");
}
@Override
public boolean hasCustomName()
{
return true;
}
@Override
public ITextComponent getDisplayName()
{
return new TextComponentString(getName());
}
protected void initializeItemHandlers()
{
if (this instanceof ISidedInventory)
{
handlerDown = new SidedInvWrapper((ISidedInventory) this, EnumFacing.DOWN);
handlerUp = new SidedInvWrapper((ISidedInventory) this, EnumFacing.UP);
handlerNorth = new SidedInvWrapper((ISidedInventory) this, EnumFacing.NORTH);
handlerSouth = new SidedInvWrapper((ISidedInventory) this, EnumFacing.SOUTH);
handlerWest = new SidedInvWrapper((ISidedInventory) this, EnumFacing.WEST);
handlerEast = new SidedInvWrapper((ISidedInventory) this, EnumFacing.EAST);
} else
{
handlerDown = new InvWrapper(this);
handlerUp = handlerDown;
handlerNorth = handlerDown;
handlerSouth = handlerDown;
handlerWest = handlerDown;
handlerEast = handlerDown;
}
}
IItemHandler handlerDown;
IItemHandler handlerUp;
IItemHandler handlerNorth;
IItemHandler handlerSouth;
IItemHandler handlerWest;
IItemHandler handlerEast;
@SuppressWarnings("unchecked")
@Override
public <T> T getCapability(Capability<T> capability, EnumFacing facing)
{
if (facing != null && capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
{
switch (facing)
{
case DOWN:
return (T) handlerDown;
case EAST:
return (T) handlerEast;
case NORTH:
return (T) handlerNorth;
case SOUTH:
return (T) handlerSouth;
case UP:
return (T) handlerUp;
case WEST:
return (T) handlerWest;
}
} else if (facing == null && capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
{
return (T) handlerDown;
}
return super.getCapability(capability, facing);
}
@Override
public boolean hasCapability(Capability<?> capability, EnumFacing facing)
{
return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY || super.hasCapability(capability, facing);
}
}