WayofTime
aa480af518
Updated forge, did random stuff to the armour before realizing issues with armour calculations
2016-04-06 21:04:50 -04:00
WayofTime
b56bbef29e
Formatting!
2016-04-05 16:16:17 -04:00
Nick
794ac6a7a2
Move binding back to PIE
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BM will now only load with Forge 1840+ as that is the version that PIE was re-implemented. Set dependency to avoid crashes. Also updated JEI version so it wouldn't crash with new Forge.
2016-04-04 19:23:06 -07:00
WayofTime
b0b61798fe
Added "Grave Digger" living armour upgrade
2016-04-04 20:18:10 -04:00
WayofTime
96ecd73286
Added Soft Fall and Strong Legs living armour upgrades.
2016-04-03 12:17:42 -04:00
WayofTime
f9bf63ccf1
Fixed NPE when using an empty bucket
2016-04-03 10:12:10 -04:00
WayofTime
7a119adaf9
More work on the Item Experience Book. Changed the names of the Sanguimancy rituals to be more... majestic.
2016-04-02 18:45:52 -04:00
WayofTime
378c59d2b3
Updated to Forge 1826
2016-04-02 16:02:01 -04:00
WayofTime
39df6d5bb0
Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
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Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
2016-04-02 10:10:49 -04:00
Nick
1cdcd81508
Pull teleportBlocks method into general utility class
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It's useful in other places and those other places really shouldn't be firing off the TeleposeEvent.
2016-03-29 17:38:11 -07:00
WayofTime
7977fa351f
FINALLY changed it so farm animals do not drop demon will
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Did work on the armour's unique effects.
2016-03-29 18:39:52 -04:00
Nick
30bc020055
Localized some routing tooltips/chat
2016-03-26 12:32:51 -07:00
WayofTime
5cb39d1dbd
Updated to Forge 1811
2016-03-26 14:32:06 -04:00
WayofTime
f0730791f7
- Changed the growth behavior of the crystals
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- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Nick
d8fe6d21bd
Update Forge + Mappings
2016-03-21 12:55:36 -07:00
Nick
6cd993a619
Re-add localization checks to tooltips
2016-03-20 22:55:03 -07:00
WayofTime
b86f7c24ed
Fixed #677
2016-03-19 08:47:59 -04:00
WayofTime
26f7c874ff
EventHandler (139 errors)
2016-03-18 16:05:01 -04:00
WayofTime
10c6829482
Block fixes
2016-03-18 13:16:38 -04:00
Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177
Normalized code formatting.
2016-03-16 18:41:06 -04:00
Nick
2700841973
Changed wills to go straight to inventory and only drop excess ( #654 )
2016-03-15 19:50:03 -07:00
Nick
0f4e1ad4cb
Fix step height being reset to incorrect value ( #652 )
2016-03-14 19:46:59 -07:00
Nick
0ba6ff8235
Fix orb tier never being set in SoulNetwork
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Oopsy
2016-03-14 18:56:55 -07:00
WayofTime
4fd39b6348
Fixed altar crashing
2016-03-07 06:30:58 -05:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Nick
99c2b26c6b
Durability for Inscription Tools
2016-02-23 22:48:34 -08:00
WayofTime
2c49c49441
Started work on Demon Will Inversion system.
2016-02-21 20:10:56 -05:00
Nick
a056835a31
Move last PR into single event handlers
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Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
2016-02-18 19:44:39 -08:00
WayofTime
035ba94976
Reworked Tartaric Gems so that they contain specific demon will types (work for the future)
2016-02-18 18:00:02 -05:00
Tombenpotter
7e8aec8652
Huge commit for the Pull-Request.
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Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting
Fixed:
- Teleposer not teleporting entities correctly
And probably other things I forgot!
2016-02-18 17:25:11 +01:00
WayofTime
ccb706f15c
- Removed the FOV effect from the Quick Feet speed upgrade.
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- Minor work on the Demon Crucible.
2016-02-17 16:31:11 -05:00
Nick
58e51b9d51
Move IMC handling to it's own class
2016-02-15 15:01:03 -08:00
WayofTime
b5c8c2242a
Fixed step height issues.
2016-02-15 13:36:47 -05:00
WayofTime
64efaf854b
Implemented most of the framework required for training specific Living Armour Upgrades.
2016-02-14 21:50:32 -05:00
WayofTime
69eb621fc8
Finalized Solar Powered perk. Worked a bit more on Grim Reaper's Sprint.
2016-02-11 14:10:43 -05:00
Nick
325cda2f71
Begin cleaning up model registration
2016-02-09 19:07:56 -08:00
Nick
f613c00970
Change Revealing upgrade to follow other upgrades
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Obtained the same way as before.
2016-02-09 18:49:38 -08:00
WayofTime
2be1d50541
Attempt to implement the Living Armour upgrade for the Grim Reaper's Sprint.
2016-02-09 20:22:14 -05:00
WayofTime
4e054224ac
Fixed step height issues with PotionBoost. Fixed some formatting errors. Set the path blocks' max path lengths.
2016-02-09 15:53:22 -05:00
WayofTime
b406bb4672
Fixed melee damage, trick shot, and defense stat trackers.
2016-02-07 15:37:35 -05:00
Nick
fd16a58b6b
Move getOwnerName/UUID to IBindable
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Where it should have been to begin with... hehe...
Deprecated methods will be removed after beta
2016-02-04 00:25:37 -08:00
Nick
8c1eaddb97
Rewrite Binding system to be fully automated
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No more manual handling of binding items to players. Retains all previous functionality.
I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.
The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick
e219b50589
Config option for Goggles upgrade
2016-02-03 20:41:41 -08:00
Nick
c1aeb2e7f6
Thaumcraft Goggles upgrade for Living Helmet
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Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.
Thoughts:
- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
WayofTime
d5670b5f0e
Fixed the bound sword so that it now drops weak blood shards.
2016-01-30 22:22:46 -05:00
WayofTime
eaba4e6cc2
Made it so that Demon Will will be voided if the player's tartaric gems are all full.
2016-01-29 21:19:59 -05:00
Nick
e0fcf10a1b
Minor Living Armor cleanup
2016-01-28 22:37:19 -08:00
Nick
d769ee2d37
Repackage living armor upgrades and trackers
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all the organizations
2016-01-28 14:56:49 -08:00
WayofTime
cc1e11f09f
Added some rudimentary path blocks for the tranquility altar - textures pending.
2016-01-26 19:39:39 -05:00